Real Stone. Real Strong. Real Thin.
Always start services in this sequence:
Monitor the console windows: no “ERROR” or “FAILED TO CONNECT” messages should appear.
A minimal viable setup today would use:
Later versions added LUA 5.1 for custom events. A typical script: 4story server files
function OnPlayerKill(victim, killer)
if victim:GetFaction() ~= killer:GetFaction() then
killer:AddHonorPoints(5)
killer:SendMessage("Honor gained!")
end
end
You cannot simply run the .exe files; you must point them to your database and configure IP addresses. This is done via configuration files, usually ending in .ini or .cfg.
Key settings to edit:
User login flow (HTTP)
WebSocket connect and join room
Game state persistence and recovery
Security considerations
Operational concerns & monitoring
Testing
API and protocol docs
Short checklist for adding a new feature (e.g., spectator mode)