Anna 2 Boat Trip Walkthrough
Anna 2 is a relaxing, scenic boat trip designed for casual explorers seeking coastal views, light sightseeing, and short on-deck activities. This walkthrough covers embarkation, onboard highlights, a suggested pacing of the trip, and key tips to maximize enjoyment.
| Action | Fear Change | Outcome if Fear > 80% | |--------|-------------|----------------------| | Enter boat without lantern | +30 | Drowning vision → reset | | Touch doll on island | +50 (instant) | Boat capsizes mid-trip | | Row too slowly | +2 per 10 sec | Oars break → stranded | | Ring bell incorrectly | +15 each wrong ring | Ghostly hands pull boat under | | Correct symbol sequence | -20 (calm) | Clear path | Anna 2 Boat Trip Walkthrough
Walkthrough optimal route: Complete Phase 2 in under 2 minutes → keep fear below 40% → skip island doll entirely. Anna 2 is a relaxing, scenic boat trip
As you approach the shore, the game will prompt you to “Land.” But there’s a trap: As you approach the shore, the game will
The fog will begin to clear slightly. Look for a dim, flickering light in the distance. That is the old lighthouse near the sawmill’s back entrance. Do not row directly toward the light. The current will push you off course.
Instead, aim slightly to the left of the light. You will see a dark, rocky shoreline.
Kauno g. 140, LT-68108, Marijampolė
