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Anno 1701 Production Chains ⭐ Trusted

| Building | Input | Output | Used By | |----------|-------|--------|---------| | Fisherman’s Hut | — | Fish | All tiers | | Shepherd’s Hut | — | Wool | Citizens+ | | Hunter’s Hut | — | Meat | Citizens+ | | Farm (Wheat) | — | Wheat | Mill / Tavern | | Mill | Wheat | Flour | Bakery | | Bakery | Flour | Bread | Merchants+ |


Your journey begins on the shore of a small island. Your only goal is survival and slow expansion. The chains here are simple but fragile.

No production chain functions without transport. Anno 1701 uses a warehouse-based system where citizens (or carriers) move goods. Each production building must be within the radius of a warehouse or its own storage. A common failure point is placing a Sheep Farm on one island, a Weaver on another, and lacking a trade route: inter-island production chains require a Trading Post and manually assigned ship routes. anno 1701 production chains

Every production building sends out a cart rider to drop off goods at the nearest warehouse or marketplace.

The fundamental logic of Anno 1701 production is the "Chain." Most advanced goods require two components: a raw material and a processing facility. | Building | Input | Output | Used

The beauty of the game’s math lies in its simplicity: In the standard game, almost every production chain operates on a 1:1 time ratio.

This means that one production facility creating the raw material will produce exactly enough output to supply one production facility processing that material. Your journey begins on the shore of a small island

The Takeaway: Never build these buildings in isolation. If you build a second Tool Maker, you must build a second Ore Smelter, or your chain will bottleneck at the raw material stage.

Knowing the chains is one thing; running them efficiently is another.

| Product | Chain | |---------|-------| | Ropes | Hemp Plantation → Ropemaker | | Sails | Wool → Sailmaker | | Weapons | Iron Ore + Logs → Weapons Workshop | | Beer (Ships) | same as civilian beer |


Before diving into specific buildings, you must understand three core mechanics unique to Anno 1701: