Archive.rpa Extractor -
After extraction, a peek inside reveals:
MyProject_extracted/
├── project.json # Name, description, entry point, arguments
├── content/
│ ├── Main.xaml
│ ├── Framework/
│ │ └── Process.xaml
│ └── images/
├── lib/
│ ├── net48/
│ │ └── CustomActivity.dll
├── package.nuspec
└── [Content_Types].xml
Before reaching for an extractor tool, you might wonder: why not just import it back into Studio? Here are a few legitimate scenarios: archive.rpa extractor
Example 2: Repacking with deterministic layout: Before reaching for an extractor tool, you might
Extract a single MHTML file to HTML and JSON metadata: Example 2: Repacking with deterministic layout:
archive-rpa extract input.mhtml --output-dir ./out --format html,json
Extract a WARC file bulk:
archive-rpa extract --input-path archive.warc --recursive --output-dir ./warc-out
Some developers use additional encryption layers (like XOR masking on top of RPA). If standard extraction yields corrupted images, the assets may be further encoded. In this case, you would need to analyze the game’s specific decryption routine.

