Automation - The Car Company Tycoon Game V4.2.13 — Works 100%

At first glance, Automation appears to be a game about assembling vehicles. In reality, it is a manufacturing logistics simulator layered with a nostalgic love letter to automotive history (1950-2020). You are not just designing a car; you are founding a company, building factories, setting up supply chains, and competing in global markets that have shifting consumer demands.

Version 4.2.13 refines the "Tycoon" aspect more than any previous update. While earlier versions focused heavily on the 3D car designer and engine dyno, this patch ensures that poor financial management will bankrupt you just as fast as a poorly engineered crankshaft.

No article on Automation is complete without mentioning its symbiotic relationship with BeamNG.drive. V4.2.13 improves the exporter. You can now export your meticulously designed car directly into the soft-body physics simulator.

What’s new in the export:

This feature transforms Automation from a managerial spreadsheet into a visceral driving experience. Build a lightweight 1970s sports car, export it, and fling it down the Hirochi Raceway in BeamNG.


After 200 hours in this patch, here are the strategic truths:


The Dyno graph in 4.2.13 includes Thermal Efficiency and BSFC (Brake Specific Fuel Consumption) maps, allowing obsessive players to tune for peak economy at cruising RPMs. Automation - The Car Company Tycoon Game v4.2.13


Once the car is designed, you commission the factory. V4.2.13 introduces a "Quality vs. Quantity" matrix.

The game forces you to predict demand five years in advance. If you over-automate, your loan payments will crush you. If you under-automate, you will suffer recalls that destroy your brand reputation.

Unlike pure car builders, Automation challenges you to sell these machines to a simulated population. At first glance, Automation appears to be a

The v4.2.13 update focuses heavily on stability and usability improvements, smoothing the bridge between the design phase and the management phase.

  • Light Campaign Balance: Tweaks to the "World Market" algorithm ensure that niche vehicles (like high-end luxury sedans) are viable profit centers, rather than forcing players to only produce high-volume city cars to survive.
  • Bug Fixes: Addresses specific instances where negative engine friction values could cause physics glitches, and resolves saving/loading errors when importing custom logos or fonts.
  • This is where Automation separates itself from other tycoon games. Cars are not just "products"; they have 20+ statistical attributes including:

    You must watch the "Consumer Preferences" graph. If the decade shifts toward "Eco-Conscious" sedans, your massive V12 land yacht will sit on the lot, losing money every day. You have to retool your factory, design a new inline-4 engine, and pivot your entire brand—or go bankrupt trying. After 200 hours in this patch, here are