Battletech- A Time - Of War Companion.pdf
Most BattleTech RPG books focus on the Succession Wars or Clan Invasion. The Companion pushes the timeline forward into the Dark Age (3130+). It provides stats for unique Dark Age units, rules for "Protomechs," and the political structure of the Republic of the Sphere. For GMs running a campaign set in the ilClan era, this lore bridge is invaluable.
The core rulebook’s life module system is great, but it can be restrictive. The Companion introduces Point-Buy Customization and Stage 0: Early Life. You can now generate characters with specific genetic engineering backgrounds (prototypes for the Clans) or survivors of planetary devastation. More importantly, it fixes the "skill inflation" problem, allowing for grittier, low-powered campaigns where a single laser pistol shot is terrifying. BattleTech- A Time Of War Companion.pdf
Why should you add this specific file to your digital library? Here are the five major sections that define the A Time of War Companion. Most BattleTech RPG books focus on the Succession