If you override bloodbornepkg.damage.calculate():

# old 3.0.x
def calculate(base, arcane_bonus):
    return base * (1 + arcane_bonus / 100)

Use the BloodHound v4.3+ collector CLI:

# Instead of drag-and-drop, use:
bloodhound-cli ingest /path/to/*.jsonl

pip install --upgrade bloodbornepkg

Uses the updated audio injection to replace the dream’s ambient track and the texture swapping to upscale all environment maps to 4K.

# Check current version
bloodhound.py --version

Body:

The datamining community is buzzing today after the latest update to the bloodbornepkg tools. If you aren't deep into the technical side of things, this tool allows us to decrypt and unpack the game’s archives much more cleanly than before.

After digging through the updated asset lists, a few fascinating "cut content" strings have resurfaced that shed light on the game's development hell—and its brilliance.

Here are the three most interesting finds so far:

1. The "Beast Gauge" Mechanic We’ve known for a while that a "Beasthood" mechanic exists in the game (via the Beast Claws/Embrace rune), but the updated code suggests it was meant to be a fully playable status effect—similar to 'Hollowing' in Dark Souls. There are strings referencing a "Beast Transformation Cutscene" triggered by high blood consumption. Imagine: Instead of just a debuff, your Hunter slowly turned into a beast as you overused Blood Vials, eventually forcing you to invade other players to revert to human form. It would have made the "blood addiction" theme literal.

2. The Missing 6th Phase of the Moon Dataminers have found references to a nMoonState_06 flag. In the final game, we have eight distinct Moon phases that dictate enemy spawns and events, but the logic for a "Total Eclipse" or "Black Moon" seems to have been cut. The data suggests this phase would have locked off certain areas of the game permanently, creating a time-crunch mechanic that Miyazaki likely removed for being too punishing (a la Demon's Souls World Tendency).

3. The "Arcane" Gun There are model references to a "Rosmarinus Gun"—a firearm that scales purely with Arcane rather than Bloodtinge. It seems it was intended to act like a Flamethrower in pistol form. For pure Arcane builds, this would have been a godsend early game, but it was likely cut for balance reasons or given to the NPC Hunter enemies we see in Byrgenwerth.

The Takeaway: This update reinforces that Bloodborne was almost a different genre of game—a survival-horror RPG where your build actively changed the world state and your physical form. It makes the final product feel even more impressive that it plays so smoothly despite cutting such ambitious mechanics.

Did anyone else manage to unpack the updated .pkg yet? I’m trying to locate the unused "Winter Lantern" model that was rumored to be a boss at one point.


[Discussion Prompt for Comments] If the "Full Beast Transformation" mechanic had made it into the final game, would it have improved the experience or ruined the balance?

Read more

Bloodbornepkg Updated «ESSENTIAL»

If you override bloodbornepkg.damage.calculate():

# old 3.0.x
def calculate(base, arcane_bonus):
    return base * (1 + arcane_bonus / 100)

Use the BloodHound v4.3+ collector CLI:

# Instead of drag-and-drop, use:
bloodhound-cli ingest /path/to/*.jsonl

pip install --upgrade bloodbornepkg

Uses the updated audio injection to replace the dream’s ambient track and the texture swapping to upscale all environment maps to 4K. bloodbornepkg updated

# Check current version
bloodhound.py --version

Body:

The datamining community is buzzing today after the latest update to the bloodbornepkg tools. If you aren't deep into the technical side of things, this tool allows us to decrypt and unpack the game’s archives much more cleanly than before.

After digging through the updated asset lists, a few fascinating "cut content" strings have resurfaced that shed light on the game's development hell—and its brilliance. If you override bloodbornepkg

Here are the three most interesting finds so far:

1. The "Beast Gauge" Mechanic We’ve known for a while that a "Beasthood" mechanic exists in the game (via the Beast Claws/Embrace rune), but the updated code suggests it was meant to be a fully playable status effect—similar to 'Hollowing' in Dark Souls. There are strings referencing a "Beast Transformation Cutscene" triggered by high blood consumption. Imagine: Instead of just a debuff, your Hunter slowly turned into a beast as you overused Blood Vials, eventually forcing you to invade other players to revert to human form. It would have made the "blood addiction" theme literal.

2. The Missing 6th Phase of the Moon Dataminers have found references to a nMoonState_06 flag. In the final game, we have eight distinct Moon phases that dictate enemy spawns and events, but the logic for a "Total Eclipse" or "Black Moon" seems to have been cut. The data suggests this phase would have locked off certain areas of the game permanently, creating a time-crunch mechanic that Miyazaki likely removed for being too punishing (a la Demon's Souls World Tendency). pip install --upgrade bloodbornepkg Uses the updated audio

3. The "Arcane" Gun There are model references to a "Rosmarinus Gun"—a firearm that scales purely with Arcane rather than Bloodtinge. It seems it was intended to act like a Flamethrower in pistol form. For pure Arcane builds, this would have been a godsend early game, but it was likely cut for balance reasons or given to the NPC Hunter enemies we see in Byrgenwerth.

The Takeaway: This update reinforces that Bloodborne was almost a different genre of game—a survival-horror RPG where your build actively changed the world state and your physical form. It makes the final product feel even more impressive that it plays so smoothly despite cutting such ambitious mechanics.

Did anyone else manage to unpack the updated .pkg yet? I’m trying to locate the unused "Winter Lantern" model that was rumored to be a boss at one point.


[Discussion Prompt for Comments] If the "Full Beast Transformation" mechanic had made it into the final game, would it have improved the experience or ruined the balance?