1. The Wide Exploit: The AI in 3.9.68 struggles to track AML/AMR players who have high Flair. Your wingers will consistently receive the ball in space, cut inside, and either shoot or play a square ball for a tap-in.
2. The Midfield Bypass: Because the MCs don't run forward, they sit deep and recycle possession. This prevents the dreaded "hole" in midfield that standard 4-2-4s suffer from. It acts like a 4-4-2 defensively but a 2-4-4 offensively.
3. The Corner Setup (Legal exploit): Leave one DC on "Challenge Keeper" and the other on "Near Post Flick". Aim corners to the 6-yard box. In 3.9.68, this still yields 10-15 goals a season for your center back. cm 01 02 patch 3.9 68 best tactic
WDL Ratio: 70% Win / 15% Draw / 15% Loss
This is the high-risk, high-reward option. Three center-backs (all with 15+ Pace), two attacking wingbacks, and a midfield triangle. This regularly wins 6–3, 7–2
If you want even higher scoring (but weaker defense), use:
SW
DC DC
DML DMR
MC MC
AML AMR
SC
This regularly wins 6–3, 7–2. Use only if your team is much stronger. | Position | Key Instructions | Vital Attributes
| Position | Key Instructions | Vital Attributes | |----------|----------------|------------------| | GK | Default | Handling, Reflexes, Positioning | | DR/DL | Forward runs (often), cross ball | Pace, Tackling, Crossing | | DC | No forward runs, passing direct | Jumping, Tackling, Strength | | DMC | Hold up ball, forward runs mixed | Positioning, Stamina, Tackling | | MC (outer 2) | Forward runs mixed, run with ball mixed | Passing, Stamina, Teamwork | | MC (central) | Forward runs often, through balls | Passing, Creativity, Decisions | | AMC | Forward runs often, run with ball often (key player) | Dribbling, Flair, Pace, Finishing | | FC (both) | Forward runs often, hold up ball (optional) | Finishing, Pace, Off the ball |
Named after the legendary modder Tapani (who kept the game alive with patches), this is a slightly more balanced variation.