Continuum is heavy on configuration. If you just install it and play, it might look too dark or washed out.
float sdSphere(vec3 p, float r) return length(p)-r;
float sdBox(vec3 p, vec3 b) vec3 q=abs(p)-b; return length(max(q,0.0))+min(max(q.x,max(q.y,q.z)),0.0);
| Feature | Continuum 2.0 | Continuum 2.1 | Continuum RT (beta) | |--------------------------|---------------|---------------|----------------------| | Volumetric Fog | ✅ | ✅ | ✅ (improved) | | Screen Space Reflections | ✅ | ✅ | ✅ (raytraced hybrid) | | Global Illumination | ❌ (pre-GI) | ❌ | ✅ (hybrid RT) | | Parallax Mapping | ✅ | ✅ (POM 2.0) | ✅ | | Water Caustics | ✅ (basic) | ✅ (advanced) | ✅ (refractive) | | Depth of Field | ✅ | ✅ (bokeh) | ✅ | | Volumetric Clouds | ❌ | ✅ (beta) | ✅ (3D) | | Aurora Borealis | ❌ | ✅ | ✅ |
If your framerate is low, don't panic. Continuum requires tweaking.
Before you download, you must understand that Continuum offers two distinct experiences:
Continuum uses "Specular and Normal maps" to create 3D textures. Without a PBR (Physically Based Rendering) resource pack, the shader will look flat.