Continuum Shaders Here

Continuum is heavy on configuration. If you just install it and play, it might look too dark or washed out.

float sdSphere(vec3 p, float r) return length(p)-r; 
float sdBox(vec3 p, vec3 b) vec3 q=abs(p)-b; return length(max(q,0.0))+min(max(q.x,max(q.y,q.z)),0.0); 

| Feature | Continuum 2.0 | Continuum 2.1 | Continuum RT (beta) | |--------------------------|---------------|---------------|----------------------| | Volumetric Fog | ✅ | ✅ | ✅ (improved) | | Screen Space Reflections | ✅ | ✅ | ✅ (raytraced hybrid) | | Global Illumination | ❌ (pre-GI) | ❌ | ✅ (hybrid RT) | | Parallax Mapping | ✅ | ✅ (POM 2.0) | ✅ | | Water Caustics | ✅ (basic) | ✅ (advanced) | ✅ (refractive) | | Depth of Field | ✅ | ✅ (bokeh) | ✅ | | Volumetric Clouds | ❌ | ✅ (beta) | ✅ (3D) | | Aurora Borealis | ❌ | ✅ | ✅ | continuum shaders


If your framerate is low, don't panic. Continuum requires tweaking. Continuum is heavy on configuration

  • Exponential/blend via log-sum-exp for energy-conserving blends.
  • Maintain SDFness: re-distance (optional) by gradient-based correction or perform narrow-band reinitialization in compute shader.
  • Before you download, you must understand that Continuum offers two distinct experiences: | Feature | Continuum 2


    Continuum uses "Specular and Normal maps" to create 3D textures. Without a PBR (Physically Based Rendering) resource pack, the shader will look flat.

    Continuum is heavy on configuration. If you just install it and play, it might look too dark or washed out.

    float sdSphere(vec3 p, float r) return length(p)-r; 
    float sdBox(vec3 p, vec3 b) vec3 q=abs(p)-b; return length(max(q,0.0))+min(max(q.x,max(q.y,q.z)),0.0); 
    

    | Feature | Continuum 2.0 | Continuum 2.1 | Continuum RT (beta) | |--------------------------|---------------|---------------|----------------------| | Volumetric Fog | ✅ | ✅ | ✅ (improved) | | Screen Space Reflections | ✅ | ✅ | ✅ (raytraced hybrid) | | Global Illumination | ❌ (pre-GI) | ❌ | ✅ (hybrid RT) | | Parallax Mapping | ✅ | ✅ (POM 2.0) | ✅ | | Water Caustics | ✅ (basic) | ✅ (advanced) | ✅ (refractive) | | Depth of Field | ✅ | ✅ (bokeh) | ✅ | | Volumetric Clouds | ❌ | ✅ (beta) | ✅ (3D) | | Aurora Borealis | ❌ | ✅ | ✅ |


    If your framerate is low, don't panic. Continuum requires tweaking.

  • Exponential/blend via log-sum-exp for energy-conserving blends.
  • Maintain SDFness: re-distance (optional) by gradient-based correction or perform narrow-band reinitialization in compute shader.
  • Before you download, you must understand that Continuum offers two distinct experiences:


    Continuum uses "Specular and Normal maps" to create 3D textures. Without a PBR (Physically Based Rendering) resource pack, the shader will look flat.

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