Here is what actually changed inside the executable.
The phrase "are upd patched" implies that the previous version (v151) had a critical bug. In v151, the "Creature Reaction" script would not load correctly if the ship was moving faster than 20 m/s. Essentially, if you were piloting away from a nest, creatures inside your engine room would freeze in a T-pose. creature reaction inside the ship v152 are upd patched
The v152 update patches this by moving the Reaction logic from the Client-side prediction to the Server-authoritative physics thread. Now, regardless of ship velocity or lag, a creature will react to a welding torch, a opening door, or a reactor meltdown immediately. Here is what actually changed inside the executable
Keep corridors dim near creature entry points—bright lights actually increase their aggression. But in medbays or armories, use bright, steady lights to make them hesitate. Essentially, if you were piloting away from a