Cs 16 Level System Plugin
The plugin is highly configurable via the standard amxx.cfg or cvars.ini file.
// General Settings axls_enabled 1 // Toggle plugin on/off axls_savetype 1 // 0 = Save XP to SteamID, 1 = Save XP to Nickname, 2 = Save to IP axls_maxlevel 50 // Maximum level achievable axls_xp_multiplier 1.0 // Global multiplier for XP gain (for events)// XP Rewards axls_xp_kill 15 // XP for a standard kill axls_xp_headshot 10 // Bonus XP for a headshot axls_xp_knife 20 // Bonus XP for a knife kill axls_xp_hegrenade 25 // XP for a grenade kill axls_xp_bomb_plant 15 // XP for planting the bomb axls_xp_bomb_explode 25 // XP if bomb explodes axls_xp_defuse 30 // XP for defusing the bomb
// Level Up Rewards axls_hp_per_level 5 // HP added per level gained axls_armor_per_level 10 // Armor added per level gained axls_start_money 1000 // Bonus money given on spawn based on levelcs 16 level system plugin
Not all plugins are created equal. Based on community reviews (AlliedModders threads and European/Asian server metrics), here are the best options: The plugin is highly configurable via the standard amxx
A thriving level plugin becomes an ecosystem:
Encourage community governance: server votes on seasonal themes, community-created missions, and anti-abuse moderation. Not all plugins are created equal
Advanced level systems can actually help balance teams. If a player is dominating because they have a high level (and perhaps bonus damage or health), the plugin can auto-balance them to the losing team, or scale the XP so lower-level players get bonus XP for killing a "Boss" level player.