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Marc structures Term 1 like a real school semester. Below is the standard curriculum:
| Week | Topic | Key Concepts | |------|-------|---------------| | 1 | Basic Shapes & Perspective | 1, 2, and 3-point perspective, drawing cubes/cylinders/spheres in space, horizon line. | | 2 | Form & Construction | Turning shapes into forms (light logic on basic volumes), cross-contour lines. | | 3 | Gesture & Mannequinization | Drawing the human figure as simple 3D shapes (head = sphere, torso = box). | | 4 | Head & Face Construction | Loomis method simplified, placing facial features, proportions (eyes mid-way, etc.). | | 5 | Hands & Feet | Simplified blocky approach, avoiding "sausage fingers". | | 6 | Drape & Folds | 7 types of folds (pipe, zigzag, spiral, etc.), how cloth wraps around form. | | 7 | Value & Lighting | Light sources, cast shadows, core shadow, highlight, reflected light – all in grayscale. | | 8 | Rendering Basics | How to blend/shade digitally (hard vs soft edges), material indication. | | 9 | Composition | Rule of thirds, leading lines, focal points, thumbnail sketching. | | 10 | Final Project: Character + Prop | Combine everything: draw a simple character in perspective with lighting and shading. |
(Some versions include an 11th week on "Intro to Environments" – drawing simple rooms/landscapes in 1-point perspective.)
If you have spent any time in the digital art community, you have likely heard the name Marc Brunet. A former senior artist at Blizzard Entertainment (famed for World of Warcraft and Diablo 3) and the founder of the massive YouTube channel (formerly known as Cubebrush), Marc has demystified art education for millions. While his YouTube tutorials are excellent for quick tips, his structured program—the Cubebrush Art School—is where the real transformation happens.
Specifically, Term 1 of this program is the bedrock. It is designed to take a complete beginner (or a self-taught artist with bad habits) and forge them into someone who can confidently draw anything from imagination.
But is it worth the investment? Does it actually live up to the hype? In this article, we will break down every module, the teaching philosophy, the pros and cons, and why Term 1 might be the only drawing course you ever need.
Yes.
Marc Brunet has created something special with Cubebrush. Term 1 acts as the "weeder" class for the rest of the program. It forces you to build a solid foundation. If you skip Term 1 and jump into Term 2 (which focuses on advanced perspective and props), you will likely struggle.
The course demands effort. If you treat it like Netflix—passively watching while eating chips—you won't get results. But if you treat it like a class, do the homework, and participate in the community, Term 1 will fundamentally change how you approach a blank canvas.
It provides the roadmap; you just have to do the driving.
Have you taken Term 1 of Cubebrush Art School? Let me know your thoughts on the perspective homework in the comments below!
Mastering the Fundamentals: A Deep Dive into Cubebrush Art School Term 1 by Marc Brunet
If you’ve spent any time in the digital art community, you’ve likely encountered Marc Brunet. As a former Senior Artist at Blizzard Entertainment and the founder of Cubebrush, Brunet has become one of the most respected mentors in the industry. His flagship program, ART School for Digital Artists, is often hailed as the "digital alternative" to a traditional four-year art degree.
But is it worth the investment? To answer that, we have to look at where it all begins: Term 1.
Term 1 is the bedrock of the entire program. It isn't just about drawing pretty pictures; it’s about deconstructing how we see the world and rebuilding those observations through technical skill. Here is a comprehensive look at what you can expect from the first leg of this artistic marathon. The Core Curriculum of Term 1
Term 1 is divided into four primary pillars, each focusing on a vital "survival skill" for digital artists. 1. Nude Figure Drawing
Before you can design elaborate armor or stylized characters, you must understand the "mannequin." Marc skips the fluff and dives straight into the mechanics of the human body. cubebrush art school term 1 by marc brunet
What you’ll learn: Gesture drawing to capture motion, the proportions of the "8-head" figure, and how to simplify complex anatomy into basic cylinders and spheres.
The Goal: To strip away the intimidation of the human form so you can draw a character in any pose from your imagination. 2. Perspective 1
Perspective is often the "boring" subject artists avoid, but Brunet makes it digestible. This module covers the essentials of 1, 2, and 3-point perspective.
What you’ll learn: How to place objects in a 3D space, find the horizon line, and use vanishing points.
The Project: You’ll likely find yourself drawing a room or a basic cityscape. This exercise is a rite of passage that ensures your drawings never look "flat" or "off" again. 3. Photoshop for Digital Production
Even if you use Procreate or Clip Studio Paint, the concepts taught here are universal. This section is about efficiency and mastering your tools.
What you’ll learn: Layer management, custom brushes, blending modes, and the "nondestructive" workflow.
Why it matters: Professional art isn't just about talent; it's about speed. Learning how to navigate your software correctly saves hundreds of hours in the long run. 4. Visual Communication 1
This is where the "art" meets the "brain." Visual communication is about using simple shapes to tell a story or convey a feeling.
What you’ll learn: How to guide the viewer’s eye and the importance of silhouettes.
The Takeaway: You’ll start thinking like a concept artist, realizing that every line you draw should have a purpose. Why Start with Cubebrush?
The market is flooded with art tutorials, but Marc Brunet’s Term 1 stands out for several reasons:
Structure over Chaos: Unlike jumping between random YouTube tutorials, this is a linear path. You know exactly what to practice today, tomorrow, and next week.
Industry Standards: Brunet teaches the methods used in AAA studios. You aren't learning "hobbyist" shortcuts; you’re learning professional pipelines.
The "Vibe": Marc’s teaching style is encouraging but realistic. He doesn't sugarcoat the fact that art is hard work, but he gives you the exact map to navigate that difficulty. Is Term 1 Right for You? You should grab Term 1 if:
You feel like your art "looks wrong" but you can’t figure out why (it’s usually a lack of Term 1 fundamentals). You want to transition from traditional art to digital. Marc structures Term 1 like a real school semester
You are self-taught and want to fill the "gaps" in your knowledge.
The Verdict:Cubebrush Art School Term 1 is more than just a set of videos; it’s a mental reset. It takes the overwhelming world of digital art and breaks it down into a science. By the time you finish the assignments for Term 1, you won't just be "drawing"—you'll be constructing.
Are you looking to focus on character design specifically, or are you more interested in learning environment art through these fundamentals?
ART School for Digital Artists: Term 1 Marc Brunet is a comprehensive introductory module designed to build fundamental skills from the ground up. This term acts as a prerequisite for the entire 10-term program, focusing on the essential "building blocks" of digital art. cubebrush.co Core Curriculum Modules Term 1 includes approximately 6.5 to 8 hours of video training across four primary classes: cubebrush.co Nude Figure Drawing
: Focuses on basic human proportions, gesture drawing, and building a "skeleton" using simple shapes like cylinders. Perspective 1
: Covers the fundamentals of 1-point and 2-point perspective, teaching students how to draw simple structures and cubes arranged in space. Photoshop for Digital Production 1
: An introduction to the digital workspace, covering essential pen control, software features, and digital-specific workflows. Visual Communication 1
: Focuses on how to convey ideas through structure, including the use of basic forms and composition to tell a story or present a concept. medium.com Included Materials
When purchasing Term 1, students typically receive the following files: cubebrush.co Introductory Video : A "Welcome to Art School" video to set expectations. Study Schedule PDF
: A structured guide to help self-paced students manage their time. Assignments ZIP
: Specific practice files and homework tasks corresponding to each lesson. Learning Structure and Assignments
The course is designed for beginners but remains valuable for intermediate artists needing a fundamentals refresh. Key exercises from the Weekly Study Companion Guide natdoesart.wordpress.com
: Pen control exercises (lines and circles) and drawing simple cylinders. Mid-Term Tasks
: Gesture drawing with varying time limits (e.g., 2-minute to 10-minute poses) and drawing primitive shapes in perspective. Skill Goals
: Being able to draw a proportion grid from memory and overpainting photo references with simplified "skeletal" structures. natdoesart.wordpress.com Program Flexibility Trial Version : A limited ART School Trial
is available, containing samples from the Photoshop and Visual Communication lessons. If you have spent any time in the
: If you buy Term 1 separately, the cost is often deducted if you later choose to upgrade to the full 10-term program on cubebrush.co Term 1: Figures and Starting Term 2 | by Rakugaki.Matt
: Introduction to software features, digital pen control, and image adjustments. Perspective 1
: Covers 1-point and 2-point perspective, starting with basic shapes like cylinders and boxes and moving toward simple environments. Nude Figure Drawing
: Focuses on basic human proportions, gesture drawing, and skeletal "stick" figures. Visual Communication 1
: Covers the basics of how to convey ideas effectively through art and composition. Typical Assignments
Students are provided with a dedicated assignments zip file and a study schedule PDF to stay on track. Common tasks include: Term 1 - Liam - Art School - Forums - Cubebrush
Marc Brunet ’s ART School for Digital Artists Term 1 is the introductory phase of an extensive 10-term curriculum designed to mimic a traditional college art program at a fraction of the cost. Hosted on Cubebrush, this term focuses on building foundational digital and traditional skills, making it accessible for absolute beginners. Curriculum Overview
Term 1 consists of approximately 6.5 to 8 hours of video instruction split across four core classes:
Photoshop for Digital Production 1: An introduction to the essential tools of digital art. It covers software features like pen control, layer management, and color adjustment layers.
Nude Figure Drawing: Focuses on the human form through proportions, gesture drawing, and building simplified skeletons using cylinders and primitive shapes.
Perspective 1: Teaches the fundamentals of spatial depth, including 1-point and 2-point perspective, which are critical for drawing environments and objects accurately.
Visual Communication 1: Covers the basic principles of translating ideas into visual form, acting as a bridge to more complex design tasks in later terms. Key Course Features ART School - TERM 1 - Cubebrush
1. The "No-Fluff" Approach Marc is a very efficient teacher. He doesn't ramble. He explains a concept clearly, demonstrates it, and then gives you homework. He often shows common mistakes students make and how to fix them, which is incredibly valuable.
2. The Homework Assignments This is the defining feature of the Art School series. You don't just watch; you do. Every module comes with specific homework (e.g., "Fill two pages of ellipses," "Construct 5 objects from your room"). The paid subscription often includes homework review (or community review), which forces you to actually do the work.
3. High-Quality Production The video quality, audio, and on-screen diagrams are top-tier. Unlike many YouTube tutorials or older Gumroad courses where you can barely see what the instructor is doing, Marc’s UI is clean, and he uses a custom cursor so you always know exactly where he is drawing.
4. Perspective on Tools Marc teaches you how to use the tools in Photoshop (or similar software) without letting the software do the work for you. He strikes a perfect balance between traditional art fundamentals and digital workflows.
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