Version 09c asks a dangerous question: What if Doraemon’s gadgets were governed by a corrupted operating system? In earlier versions (09a and 09b), the "Anywhere Door" was a fun shortcut. In Version 09c, the door becomes unstable, leading to "The White Labyrinth"—a non-Euclidean space where characters confront their wasted potential. Nobita, in particular, is forced to watch hundreds of alternate versions of himself who never improved.

This psychological depth is unheard of in official Doraemon media. It resonates with adult fans who grew up with the series and now crave complexity.

The ongoing version consistently asks: Is Doraemon helping Nobita grow, or stunting him? Version 09c pushes this to its logical extreme: What if the kindest act of friendship is letting go?


Version 09c introduces what dataminers have called the Zero-th Gadget—an item never cataloged in the 22nd-century user manual.

Accessible only by entering a specific Konami-code sequence (↑ ↑ ↓ ↓ ← → ← → B, A, Start) on the manga’s touch-interface, the Zero-th Gadget appears as a broken pocket watch filled with sand that flows upward.

When activated, the gadget does not solve a problem. Instead, it reverts the emotional state of a character to a previous iteration. For example:

The Zero-th Gadget asks a terrifying question: Is character growth a bug or a feature?