Your run lives or dies by your deck. In v104, you should remove your basic "Strike" cards as fast as possible. Here are the non-negotiable best cards to look for:
Escape Dungeon 2 is a turn-based roguelike developed by Lolita Studio. Unlike its predecessor, the focus shifts to managing a team of characters with deep synergy mechanics. Version 1.0.4 is widely considered the definitive "Gold Master" version by the community, as it contains the final balance patches that fixed exploits from earlier builds and polished the translation/UI.
To achieve the "Best" results in this version, the player must master the Shade mechanic and utilize specific Overpowered (OP) builds that trivialize the game's higher difficulty settings (Calamity modes). escape dungeon 2 v104 best
In v1.0.4, character viability is determined by Shade generation and Area of Effect (AoE) capability.
Character: Une
Starting item: Silver Ring (reduces trap damage by 30% – crucial for 1.04)
Skill priority: Phase Walk > HP Regen > Weapon Throw
Route: Left → Middle → Left
Target: True Escape ending Your run lives or dies by your deck
Avoid: The Poison Dagger weapon – its DoT is bugged in 1.04 and heals some enemies instead of damaging them.
I couldn’t find a verified guide specifically for "Escape Dungeon 2 v104 best" — it’s likely a fan mod, an early access version, or a less-documented indie build. However, based on similar dungeon escape games (turn-based, resource management, multiple endings), here’s a generic best-practice guide for v1.04-style mechanics: Weapon/Armor enchanting – found recipes combine to add
| Bug | Effect | Use? | |------|--------|------| | Double-use bug on healing items | Use from inventory and quick slot for double heal | ✅ Yes | | Torch infinite light | Drop & pick up torch in dark room | ✅ Yes | | Guard stuck in door | Trigger patrol while door is closing | ❌ Avoid (can break progression) |
Let’s put it all together. Here is the template for a guaranteed win on Nightmare difficulty in v104: