Ets2 1.35 To 1.36 Patch -
For the devoted virtual trucker, a patch number is more than a decimal point—it is a milestone. When Euro Truck Simulator 2 (ETS2) moved from version 1.35 to 1.36, many players expected a typical maintenance update. What they got was a visual revolution.
The jump between these two versions represents one of the most significant graphical overhauls in the game's history. If you are still running mods on 1.35 or are confused about why your favorite map mod broke overnight, this guide will walk you through every gear change in the ETS2 1.35 to 1.36 patch transition.
If Steam hasn't auto-updated you, or you deliberately rolled back to 1.35, here is how to force the upgrade to 1.36:
Note: You cannot roll back to 1.35 officially via Steam anymore. SCS only keeps the last two major versions (1.36 and 1.37+ available).
The transition from version 1.35 to 1.36 in Euro Truck Simulator 2 (ETS2)
was a pivotal update that primarily focused on technical modernization and the introduction of regional content. While 1.35 was massive in terms of map expansions and gameplay features, 1.36 is often remembered for its structural shift to DirectX 11. Technical Shift: The End of DirectX 9
The most significant change in 1.36 was the full adoption of DirectX 11 and the complete removal of DirectX 9 support.
Performance Improvements: For many, this allowed for smoother frame rates and better anti-aliasing (SMAA).
Compatibility Issues: Some users with older hardware or operating systems (pre-Windows Vista) were unable to run the game post-patch.
Mod Impact: This change broke many older graphics and weather mods, requiring players to find updated versions compatible with the new DX11 rendering. Major Gameplay Features
Detours: Following its successful trial in American Truck Simulator, the detours system was added to ETS2. This feature introduces random road closures and accidents that force you to reroute your navigation on the fly.
Avoidance Pins: You can now place pins on the GPS map to avoid specific road segments, giving you more control over your route planning.
Management Map Visibility: Drivers, trucks, and trailers are now visible on the manager maps, making it easier to track your fleet's current status and locations. Content Additions
Corsica (Vive la France ! DLC): Owners of the France DLC received the island of Corsica as a free addition, featuring winding roads and scenic Mediterranean landscapes.
New AI Vehicles: The update introduced several new AI vehicles to make the roads feel more varied and realistic.
Black Sea Compatibility: 1.36 served as the foundational patch for the Road to the Black Sea DLC, ensuring the game was ready for the new territories of Romania, Bulgaria, and Turkey.
These videos provide a breakdown of the changelogs and first impressions for both the 1.35 and 1.36 updates: Changelog for ETS2 Update 1.36 412K views · 6 years ago YouTube · SCS Software Changelog for ETS2 Update 1.35 692K views · 6 years ago YouTube · SCS Software I Miss Version 1.36 - Euro Truck Simulator 2 802 views · 3 years ago YouTube · Direct Gaming ETS2 : What's new in update 1.35 ? 571 views · 6 years ago YouTube · RaceMasterDave Player Community Perspectives
The update was generally well-received for its technical progress, though some players missed the "sound profile" of the older versions before FMOD was introduced in later patches.
“Some [people] cannot play the game anymore, keeps crashing even on a clean profile without mods... I decided to make a backup of all necessary files from 1.35 patch just in case.” SCS Software · 6 years ago
The air in the garage was thick with the smell of stale coffee and ozone. Elias sat in the cabin of his Volvo FH16, his hands resting on the steering wheel, but the world outside the windshield was frozen.
A notification hovered in his vision, a stark white box against the familiar backdrop of a virtual garage.
"Update Available: Euro Truck Simulator 2 - Version 1.36."
"End of the line, old friend," Elias whispered to the truck. He knew what this meant. It wasn’t just a patch; it was a migration. The world of 1.35—the physics he had memorized, the specific way his trailer fishtailed on the rain-slicked highways of France—was about to be archived.
He clicked "Next."
The screen went black. Then came the download bar. It was agonizingly slow, a slow march of megabytes that felt like a countdown to a rocket launch. Elias watched the numbers tick up. He thought about his mods. The traffic density mod, the sound packs that made the Scanias roar like lions, the winter physics he’d installed back in December—most of them were about to break. The 1.35 era was the era of stability; 1.36 was the frontier.
The game restarted. The iconic SCS Software logo spun, but the sound was different—sharper, clearer.
"1.36 Change-log: Implemented DirectX 11 support."
Elias held his breath as the loading screen faded. He wasn’t in the garage anymore. He was spawned on the side of the road near Linz, Austria. The engine was idling. He tapped the W key to accelerate.
The change was immediate and visceral.
In 1.35, the truck had felt heavy, anchored to the road by invisible tethers. Now, as he eased onto the gas, the chassis felt alive. The suspension seemed to breathe. He crept forward, merging onto the Autobahn.
"DirectX 11," he muttered, watching the sun glint off the hood mirror. "I’ll be damned."
The lighting had changed. The gray asphalt of the highway wasn’t just a flat texture anymore; it had depth. The shadows of the trees lining the road weren't jagged patches of darkness but soft, realistic silhouettes that shifted as he drove past. The world felt less like a painted backdrop and more like a place.
He shifted gears. The transmission whined, a distinct, authentic sound. He checked his mirrors—the bane of every trucker’s existence. In 1.35, the mirrors had often been a compromise—low resolution, sometimes lagging, ghosting trails of the cars behind him.
Elias glanced left. A VW Golf was passing him on the fast lane. He could read the license plate. The frame rate was buttery smooth.
"Optimization," Elias grinned. "They actually did it."
He decided to test the limits. He pulled off the highway and aimed for a winding mountain pass, the kind of road that exposed every flaw in a game’s physics engine. As he navigated the hairpin turns, he felt the weight transfer. He watched the trailer tires in the mirror.
There it was—the fix. In 1.35, the fifth wheel (the connection between the truck and trailer) had sometimes felt like a rigid steel bar. If you took a corner too fast, the trailer seemed to pivot from a single point in the center of the rear axle. But now? Now, he could see the trailer pivoting from the actual hook point on the back of his cab. It was subtle, a matter of inches in the virtual space, but to a veteran driver, it changed everything. The trailer pushed him; it argued with him. It felt like a separate entity dragging behind, not just an extension of his truck. ets2 1.35 to 1.36 patch
It started to rain.
In the old version, rain was a visual filter. Now, droplets splattered against the windshield with new ferocity. He flicked the wipers on. The sound of the rubber dragging across the glass was rhythmic and satisfying. He looked out the window at the passing vegetation. The grass looked fuller, the trees less like cardboard cutouts.
Elias pulled into a rest stop just south of Salzburg. The sun was beginning to set, casting long, golden beams through the valleys. He parked the truck and killed the engine. The silence of the cab was profound.
He opened the Steam Workshop. The old mods were flagged with red exclamation marks—outdated. It would take weeks for the modders to catch up to the new DirectX 11 standards. For now, he was driving vanilla.
But as he looked out at the sunset, watching the way the light refracted through the remaining rain clouds, he didn't mind. The game had grown up. The era of 1.35 was a comfortable pair of old boots, but 1.36 was a brand new, high-tech rig.
Elias turned the key. The Volvo roared to life, a sound richer than he remembered.
"Alright," he said, putting the truck into gear. "Let's make some deliveries."
The transition from Euro Truck Simulator 2 (ETS2) version 1.35 to 1.36 was a significant technical leap, primarily due to the permanent shift to DirectX 11
. Released in late 2019, this patch laid the groundwork for future graphical overhauls while introducing major new gameplay features. SCS Software
Here’s a ready-to-use post for a forum, blog, or social media, depending on where you want to share it.
Title: From Oregon to Road to the Black Sea – What Changed in the ETS2 1.35 to 1.36 Update
Hey truckers,
With all the focus on newer updates, it’s easy to forget that the jump from ETS2 1.35 to 1.36 was a major turning point for the game. If you’re wondering what actually changed back then (or why some mods broke), here’s a quick breakdown of the key differences between the two patches.
Weather Uniformity Slider
One-Click Mod Updater
Fallback Shader Fix
Why it’s good for players:
Why it’s good for modders:
If you meant you want a real feature suggestion for SCS Software (the devs) for the official patch 1.35 → 1.36, let me know and I’ll reframe it for their update changelog.
The transition from Euro Truck Simulator 2 (ETS2) version 1.35 to 1.36 was a massive technical leap for the game, primarily because it moved the engine from DirectX 9 to DirectX 11. Key Features of the 1.36 Patch
DirectX 11 Support: This was the "solid feature" of the update. It allowed for better performance (higher FPS), improved stability, and more advanced visual effects.
Corsica Map Addition: Owners of the Vive la France! DLC received the island of Corsica as a free map expansion, featuring 6 new cities and narrow, winding coastal roads.
Random Detours: A new gameplay mechanic was introduced where the GPS might reroute you due to road closures or accidents, forcing you to find alternative paths.
New AI Vehicles: The update added fresh traffic variety, including new car models and emergency vehicles like ambulances.
Full Unicode Support: This allowed for better localization and the correct display of various alphabets (like Cyrillic or Chinese) across the UI.
Driver & Management Upgrades: Improvements were made to the driver management system, making it easier to see which of your hired drivers were most efficient. Why This Patch Mattered
By dropping support for DirectX 9 and older operating systems (like Windows XP), SCS Software laid the groundwork for future graphical overhauls, such as the lighting system updates that followed in later versions. ETS2: Update 1.36 - The Truck Simulator Wiki
Summary. Update 1.36 for Euro Truck Simulator 2 brings DX11 support, new AI vehicles, detours and more additions. trucksimulator.wiki.gg
is a big one for Euro Truck Simulator 2, primarily bringing the long-awaited shift to DirectX 11
. This means better performance, smoother frames, and a more modern foundation for the future of the game. What’s New in 1.36? DirectX 11 Support:
Say goodbye to DX9. Enjoy improved stability and better utilization of modern GPUs. Corsica Map Expansion:
Explore the beautiful "Island of Beauty" with over 160km of new roads (free for Vive la France! New Detours:
Dynamic road events to keep your routes unpredictable and challenging. Driver Manager Map:
Easily see where your drivers and trucks are located across Europe. Chinese Input Support: Improved localization for our players in China. Anti-Aliasing Improvements: Sharper visuals and cleaner edges on your trucks. How to Update: Steam Library Right-click Euro Truck Simulator 2 and select Properties Navigate to the
Select "None" to get the latest public version, or choose a specific branch if you're running older mods. Note for Modders:
With the shift to DX11, some older graphics and weather mods might need updates. Check with your favorite creators on the SCS Software Forum Steam Workshop See you on the road! 🛣️✨ For the devoted virtual trucker, a patch number
#ETS2 #EuroTruckSimulator2 #SCSSoftware #SimulationGames #Trucking Facebook group
The transition from Euro Truck Simulator 2 (ETS2) version 1.35 to 1.36 stands as one of the most pivotal technical milestones in the game's decade-long history. While many updates focus on new trucks or map expansions, the 1.36 patch was primarily a "technical foundation" update that changed how the game communicates with your hardware.
Here is a deep dive into the major changes, technical shifts, and content additions that defined the jump from 1.35 to 1.36. 1. The DirectX 11 Revolution
The headline feature of the 1.36 update was the full transition to DirectX 11 (DX11) as the primary rendering engine.
Legacy Support Ends: This update officially dropped support for DirectX 9. While version 1.35 had an experimental DX11 mode, 1.36 made it the standard.
Performance Gains: DX11 allowed for better CPU utilization and more efficient rendering. For players, this meant smoother frame rates (FPS) and reduced "stuttering" in dense cities like Paris or Berlin.
Visual Enhancements: Although it didn't completely overhaul the graphics, DX11 laid the groundwork for the improved lighting and weather systems seen in later versions like 1.40. 2. Corsica: The Mediterranean Jewel
For fans of the Vive la France! DLC, version 1.36 added the stunning island of Corsica for free.
New Territory: The update introduced six new cities (Ajaccio, Bastia, Calvi, L'Île-Rousse, Bonifacio, and Porto-Vecchio).
Challenging Terrain: Corsica became famous among the community for its narrow, winding mountain roads and coastal paths, offering a significantly different driving experience compared to the high-speed motorways of mainland Europe. 3. Detours and Dynamic Obstacles
Building on the "Road Events" introduced in previous versions, 1.36 implemented the Detours system.
Emergent Gameplay: The navigation system could now present you with a closed road due to an accident or construction, forcing you to find an alternate route.
Strategic Planning: This added a layer of realism to long-haul trucking, as players had to manage their fuel and rest timers while navigating unexpected delays. 4. Expansion of the AI Traffic
The patch significantly diversified the roads by adding a variety of new AI vehicles.
New Models: SCS Software added new car models and specific vehicles like the emergency services (ambulances and police cars) tailored to different countries.
Improved Behavior: The update tweaked AI logic to handle complex intersections and the newly added detours more naturally. 5. Management and UI Quality of Life
Beyond the driving, 1.36 refined the "Empire Building" side of the game:
Drivers/Garages/Trailers on Map: Players could finally see their hired drivers, owned garages, and trailers directly on the manager map. This made organizing a massive logistics network much more intuitive.
Chinese Input Support: The update added full support for Chinese character input (IME), a huge benefit for the growing East Asian community. Comparison: 1.35 vs. 1.36 at a Glance Version 1.35 Version 1.36 Graphics Engine DirectX 9 (Standard) / DX11 (Experimental) DirectX 11 (Full Support) Map Additions Sardinia (Italy) Corsica (France) AI Traffic Standard Vehicles New Emergency & AI Models Random Events Basic Road Events Advanced Detour System Management List-based menus Visual Map-based management Why This Patch Matters Today
The move to 1.36 was the "point of no return" that allowed SCS Software to implement modern features like the FMOD sound engine and the lighting overhaul in subsequent years. Without the technical leap to DX11 in late 2019, the game would have remained trapped by the hardware limitations of the early 2010s.
If you are looking to see how far the game has come since then, you can check the latest SCS Software Blog for information on current versions like 1.58 and 1.59, which feature even more advanced trailer physics and refrigeration units.
The update from version 1.35 to 1.36 for Euro Truck Simulator 2 (ETS2)
was a major technical milestone, primarily focused on modernizing the game's engine and expanding the map in preparation for new content. Technical Improvements
The most significant change in 1.36 was the transition to DirectX 11.
Engine Upgrade: Support for DirectX 9 was completely removed, allowing for better performance, smoother gameplay, and improved long-range Level of Detail (LOD).
Visual Enhancements: The update introduced improved anti-aliasing (SMAA) and better rendering for complex objects like electric wires.
Input Support: Added support for non-Latin character input (IME), specifically for Chinese and other languages. Map and Content Updates Corsica Expansion: The island of
was added as a free addition for owners of the Vive la France! DLC.
Road to the Black Sea Preparation: The patch prepared the game for the launch of the Road to the Black Sea DLC, which added Romania, Bulgaria, and the Trakya region of Turkey.
New AI Traffic: New AI vehicles were added, and police paint jobs were corrected across different regions. Management and UI Changes
Enhanced Map Management: Drivers, trucks, and trailers became visible directly on the manager map, making fleet management more intuitive.
Avoid Pins: A new feature for GPS navigation allowed players to set "Avoid" pins to bypass specific roads during route planning.
New Loading Screens: Refreshed visuals were added to the game's startup and loading sequences. Modding Impact
Because of the complete shift to DirectX 11, many older mods—particularly those involving shaders or complex textures—required updates to remain compatible.
The transition from version 1.35 to 1.36 in Euro Truck Simulator 2 (ETS2)
was a major technical milestone, primarily marked by the move to a more modern graphics engine and the introduction of unpredictable road events. The Technical Leap: DirectX 11 Integration DX11 Stability:
The most significant change in 1.36 was the shift to full DirectX 11 support and the complete removal of DirectX 9.
Performance: Many players saw a framerate increase on modern systems as the game could finally utilize CPU and GPU resources more efficiently.
Visual Polish: This update introduced improved Anti-Aliasing (SMAA), which specifically helped reduce the "shimmering" on thin objects like electrical wires.
Future-Proofing: While it didn't immediately overhaul the graphics, it laid the groundwork for better lighting and effects in later versions. Gameplay Evolution: Detours and Mapping
Building on the "unpredictability" first tested in American Truck Simulator, 1.36 brought Detours to Europe.
Dynamic Roadblocks: You might encounter random road closures or police waving you off the highway, forcing you to improvise and find a new route.
Custom GPS: For drivers who prefer a specific route, Avoidance Pins were added, allowing you to mark specific roads or areas the GPS should never navigate through.
Fleet Visibility: Your hired drivers, trucks, and trailers finally became visible on the manager map, making it easier to track your logistics empire at a glance.
Watch this official changelog to see the major features of the 1.36 update in action: Changelog for ETS2 Update 1.36 SCS Software YouTube• Dec 3, 2019 Map Expansion: Corsica
The 1.36 update included a major free addition for owners of the Vive la France! map expansion: the Island of Corsica.
New Routes: Accessible via ferry from Marseille (France) or Sassari (Sardinia).
Terrain: It features narrow, winding mountain roads and scenic coastal views typical of the Mediterranean. Comparison: 1.35 vs. 1.36 Highlights Version 1.35 Highlights Version 1.36 Highlights Graphics Experimental DX11 support Full DX11 support (DX9 removed) New Areas Sardinia (Italia DLC) Corsica (Vive la France! DLC) New Content Krone & Schwarzmüller DLC updates New AI vehicles & detours UI/UX GPS Voice Navigation Avoidance Pins & Manager Map icons Important Modding Note
The transition from Euro Truck Simulator 2 (ETS2) version 1.35 to 1.36 marked a pivotal moment for the game's technical foundation and content depth. While version 1.35 focused on expanding game mechanics, version 1.36 officially ushered in a new era of graphical performance. Update 1.35: Expanding Foundations
Released in June 2019, version 1.35 introduced several long-awaited quality-of-life features:
Renault T Truck: Added as a completely new brand-integrated vehicle.
GPS Voice Navigation: Introduced voice-guided directions for a more immersive driving experience.
Map Expansions: Featured Germany rework (Stage 2), new French roads, and the addition of Sardinia.
New Mechanics: Included emergency refueling services and the ability to use personal trailers for "External Contracts" (World of Trucks).
Experimental DX11 Support: Provided a first look at DirectX 11 for testing before its official adoption. Update 1.36: The Technical Leap
Released in December 2019, version 1.36 focused on modernization and "Road to the Black Sea" DLC compatibility:
Full DirectX 11 Adoption: The headline feature was the shift to DX11, which became the new standard. This allowed for smoother gameplay, increased FPS, and improved long-range Level of Detail (LOD). Removal of DirectX 9
: SCS Software officially retired DX9 support to remove technical limitations, making DX11-compliant hardware a requirement for the latest updates. Corsica Island
: A free map addition for owners of the Vive la France! expansion, accessible via ferry from Marseille or Sassari.
Detours Feature: Introduced unpredictable road closures and police activity, forcing players to improvise routes—a feature first popularized in American Truck Simulator.
Manager Map Visibility: For the first time, players could see their hired drivers, trucks, and trailers active on the Manager Map. Version Comparison Summary Feature Version 1.35 Version 1.36 Graphics API Experimental DX11 Full DX11 (DX9 Removed) Map Additions Sardinia, Germany Rework Corsica (France DLC) New Features GPS Voice Navigation Detours, GPS Avoidance Pins Fleet Management Online garage purchase Drivers visible on Manager Map
If you are a mod user, be aware that the shift to version 1.36's DX11 core frequently requires updates for older truck and trailer mods that rely on legacy DX9 materials. You can review the Official SCS Blog for deep dives into these historical patches. Euro Truck Simulator 2 Update 1.36
The transition from version 1.35 to 1.36 in Euro Truck Simulator 2 (ETS2) marked one of the most significant technical shifts in the game's history, primarily due to the permanent move to DirectX 11. Released in December 2019, this patch acted as a foundational update for future visual and performance enhancements. The Technical Leap: DirectX 11
The most impactful change was the full adoption of DirectX 11 and the complete removal of support for DirectX 9.
Performance Improvements: Players reported a noticeable increase in FPS and smoother overall gameplay.
Visual Fidelity: The switch allowed for better long-range "Level of Detail" (LOD) behaviors and improved anti-aliasing techniques like SMAA.
Future-Proofing: Removing DX9's limitations paved the way for modern graphical effects, including the improved HDR "sun profiles" introduced in this same patch. Gameplay and World Expansion
Beyond the technical "under-the-hood" changes, version 1.36 introduced tangible new content and features:
Corsica Expansion: Owners of the Vive la France! DLC received the island of Corsica as a free addition, reachable by ferry from Marseille or Sassari.
Detours System: Borrowed from its sister title, American Truck Simulator, this feature added dynamic road closures and police-directed diversions to spice up routine hauls.
Management Improvements: For the first time, players could see their hired drivers, trucks, and trailers directly on the manager map.
Navigation Tools: "Avoidance pins" were added to the GPS, allowing drivers to manually mark specific road segments they wished to bypass. Impact on the Modding Community
While version 1.35 had already introduced experimental DX11 support, the mandatory shift in 1.36 forced a major update cycle for mods. Major map expansions like ProMods required significant rework, including the replacement of older "walker" assets with new "mover" systems.
In summary, the 1.36 patch was less about adding a single massive territory and more about rebuilding the game's engine for the future. It bridged the gap between the older DX9 era and the modern, more stable simulation that continues to evolve today.
