Extras typically include:
Manual method (most common for v2012 extras):
| Extra Type | Destination inside %APPDATA%\Fantasy Grounds II |
|----------------|--------------------------------------------------|
| Token modules | tokens/ (or modules/ if .mod) |
| Portraits | portraits/ |
| Extensions | extensions/ |
| Ruleset modules | rulesets/ (if full ruleset) or modules/ (if adventure module) |
| Images/Maps | images/ |
In the vast, silent archives of the internet, certain strings of text function less like search queries and more like fragmented inscriptions from a lost era. One such string—"fantasy grounds ii v2012 extras rh install"—is a fascinating example of digital archaeology. At first glance, it appears to be a simple file path or a torrent label, but a closer examination reveals a rich tapestry of niche gaming history, software versioning, user-driven content distribution, and the unique vernacular of early 2010s online communities.
The v2012 client is 32-bit and memory-limited (around 3.5GB RAM). Loading a heavy "extras RH" pack can cause Out of Memory (OOM) crashes.
Do not install this for a serious campaign. You will spend more time fighting the software and manually inputting data than you will playing. The automation for modern games like D&D 5th Edition simply does not exist in the 2012 build in a usable form. fantasy grounds ii v2012 extras rh install
Who is this for? This version is only worth downloading if you are a digital archivist, you want to run a strictly offline, rules-light retro game (like Basic Fantasy or OSR), or you have a very old laptop that cannot handle modern graphics.
Better Alternative: If cost is the issue, use Foundry VTT (one-time purchase) or the free version of Fantasy Grounds Unity. The modern free version of FG Unity allows you to test the full interface; you only pay if you want to host a game with more than a few players or want official DLC integration.
To install the "extras" for Fantasy Grounds II (v2.0.12) or older legacy versions, you must manually place the files into specific directories within your Fantasy Grounds application data folder. 📂 Quick Installation Steps
Open the Data Folder: Launch Fantasy Grounds and click the folder icon in the top left of the startup screen. Locate Target Folders: Extensions: Move .ext files to the extensions folder. Modules: Move .mod files to the modules folder.
Rulesets: Move .pak or folder-based rulesets to the rulesets folder. Activate in App: Restart the application. Go to Create New Campaign or Load Campaign. Extras typically include:
Check the boxes for the new Extensions or select the new Ruleset from the list. 🛠 Troubleshooting "Extras"
If you are dealing with a "Repack" or older community bundle (often labeled with tags like "RH"):
Registry Check: If the software asks for a license key during an "extras" install, check the Registry at HKEY_CURRENT_USER\Software\Fantasy Grounds\2.0 to verify your installation path and key.
Version Mismatch: v2.0.12 is a legacy version (pre-Unity). Modern extensions from the Fantasy Grounds Forge may not be compatible.
Manual Folder Creation: If the extensions or modules folders don't exist in your data directory, you can simply create them manually. ✨ Key Features of Extras Manual method (most common for v2012 extras):
Automation: Many "extras" add support for specific mechanics like "Group Rolls" or "Automatic Halfling Luck".
Themes: Visual modifications (skins) are typically installed as Extensions.
Ruleset Specific: Remember that many extras only appear in the list if you have selected the specific Ruleset (e.g., 5E, Pathfinder) they were designed for.
If you're having trouble with a specific file, let me know the file extension (e.g., .ext, .mod, .pak) or the specific ruleset you're using (e.g., D&D 4e, 3.5e) so I can give you the exact folder path.
Finally, the action. Because v2012 used a Microsoft .NET 2.0/3.5 backend, the installation process was notoriously brittle. The "extras RH install" implies a manual, structured file copy rather than a standard wizard.
In the context of FGII v2012, "Extras" refers to third-party or supplementary content that was not part of the base installer. This includes:
| Feature | Fantasy Grounds II (v2012) | Fantasy Grounds Unity (Modern) | | :--- | :--- | :--- | | Graphics | 2D, limited dynamic lighting | 2.5D, advanced LoS, image scaling | | Networking | Direct IP / Port Forwarding | Cloud hosting + Direct IP | | Content | Manual entry only | Massive DLC Store (Official Modules) | | Automation | Basic scripts | Advanced scripting, extensions | | Support | None (Discontinued) | Active development & Discord support |