Fe Ban Kick Script - Roblox Scripts - Fe Admin ... May 2026
This reference covers what FE (Filtering Enabled / FilteringEnabled/FE) ban and kick scripts are on Roblox, how they work, common techniques, code examples, security and ethics considerations, and debugging/tips. It assumes familiarity with Roblox Lua (Luau), Roblox Studio, and basic client-server model in Roblox.
Warning: modifying, distributing, or using administrative scripts to ban or kick players without permission on servers you don’t control may violate Roblox Terms of Use and community rules and can lead to account action. Use these techniques only on games you own or administrate with proper authorization.
Contents
Overview
Core concepts
Typical features of FE ban/kick systems
Data storage and persistence
Authorization and admin verification
Example implementations Note: these are concise illustrative snippets showing patterns; adapt and test before use.
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
-- Example: kick automatically if username matches something
if player.Name == "BadActor" then
player:Kick("You are banned from this server.")
end
end)
-- Or manual kick function for admin commands on server
local function kickPlayer(targetPlayer, reason)
if targetPlayer and targetPlayer:IsDescendantOf(Players) then
targetPlayer:Kick(reason or "Kicked by an administrator.")
end
end
local Players = game:GetService("Players")
local banned =
[12345678] = reason = "Abuse", expires = math.huge
Players.PlayerAdded:Connect(function(player)
local ban = banned[player.UserId]
if ban then
player:Kick("Banned: " .. (ban.reason or "No reason specified"))
end
end)
local DataStoreService = game:GetService("DataStoreService")
local banStore = DataStoreService:GetDataStore("BanList_v1")
local Players = game:GetService("Players")
local cachedBans = {}
-- load bans into memory at server start (if small)
local function loadBans()
local success, data = pcall(function()
return banStore:GetAsync("global")
end)
if success and type(data) == "table" then
cachedBans = data
end
end
local function saveBans()
pcall(function()
banStore:SetAsync("global", cachedBans)
end)
end
local function isBanned(userId)
local entry = cachedBans[tostring(userId)]
if not entry then return false end
if entry.Expires and entry.Expires > 0 and os.time() >= entry.Expires then
cachedBans[tostring(userId)] = nil
saveBans()
return false
end
return true, entry
end
Players.PlayerAdded:Connect(function(player)
local banned, entry = isBanned(player.UserId)
if banned then
player:Kick("Banned: " .. (entry.Reason or "No reason"))
end
end)
-- admin command to ban
local function banUser(userId, durationSeconds, reason, adminUserId)
local expires = 0
if durationSeconds and durationSeconds > 0 then
expires = os.time() + durationSeconds
end
cachedBans[tostring(userId)] =
Reason = reason or "No reason given",
BannedBy = adminUserId,
Start = os.time(),
Expires = expires
saveBans()
-- kick if currently in-game
local pl = Players:GetPlayerByUserId(userId)
if pl then
pl:Kick("You are banned: " .. (reason or "No reason"))
end
end
Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.
Server Script example:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local AdminCommand = ReplicatedStorage:WaitForChild("AdminCommand")
local admins =
[123456] = true, -- populate with admin UserIds
local function isAdmin(userId)
return admins[userId] == true
end
AdminCommand.OnServerEvent:Connect(function(player, cmd, targetUserId, duration, reason)
if not isAdmin(player.UserId) then
-- optional: log unauthorized attempt
return
end
if cmd == "kick" then
local target = Players:GetPlayerByUserId(targetUserId)
if target then
target:Kick(reason or "Kicked by admin.")
end
elseif cmd == "ban" then
-- call banUser function from persistent example
banUser(targetUserId, duration, reason, player.UserId)
end
end)
Important: Do not rely on RemoteEvent names for security. Always validate admin privileges server-side.
Anti-bypass hardening
Logging and monitoring
Common pitfalls and fixes
Best practices
Example admin command set (typical)
Implementation checklist before deployment
Legal/ethical note
Summary
If you want, I can provide:
Introduction to FE Ban Kick Script in ROBLOX
ROBLOX, a popular online platform that allows users to create and play games, offers a vast array of customization options and tools for game developers and administrators. One crucial aspect of managing a game or server on ROBLOX is maintaining order and ensuring that players adhere to the rules. For this purpose, administrators often use scripts to automate tasks such as banning or kicking players who misbehave. Among these scripts, the FE (Frontend) Ban Kick Script stands out as a valuable tool for ROBLOX administrators.
What is the FE Ban Kick Script?
The FE Ban Kick Script is a type of script designed for use in ROBLOX that enables administrators to ban or kick players directly from the frontend, i.e., the client-side of the game. This script typically integrates with the ROBLOX admin system, allowing for streamlined management of player behavior. Unlike traditional methods that might require server-side access, the FE Ban Kick Script offers a more accessible and user-friendly approach to player management.
Key Features of FE Ban Kick Script
How to Use FE Ban Kick Script
Using the FE Ban Kick Script involves several steps, which can vary depending on the specific script version and the setup of your ROBLOX game:
Conclusion
The FE Ban Kick Script is a valuable tool for ROBLOX administrators looking to efficiently manage player behavior in their games. Its frontend management capabilities, ease of use, and customization options make it a popular choice among game administrators. By implementing such scripts, administrators can maintain a more controlled and enjoyable environment for players, contributing to the overall success of their ROBLOX games.
Here’s a sample post you can use or adapt for a Roblox scripting forum, Discord server, or YouTube description. It focuses on an FE (FilteringEnabled) admin script with a “Ban Kick” feature — something that looks like a ban but is actually a kick with a ban message.
Title: [SCRIPT] FE Admin – Ban Kick Script (Fake Ban / Instant Kick)
Description: Looking for a way to instantly remove a player from your game with a ban-style message? This FE-safe Ban Kick script works with most FE admin systems or as a standalone kick/ban effect.
⚠️ Note: This is a kick that displays a ban message. It does not permanently ban the player unless combined with a real ban system (e.g., datastore or group ranks).
An "FE Ban/Kick Script" relies on the RemoteEvent architecture.
This system prevents exploiters from kicking random players because the server refuses to execute the command unless the sender is on the approved Admin list.
Mastering Roblox FE Ban and Kick Admin Scripts In the world of Roblox development and management, Filtering Enabled (FE) is the cornerstone of game security. Since July 2018, Roblox has mandated FE for all experiences to prevent unauthorized client-side scripts from replicating changes across the entire server. For developers, this means that moderation tools—specifically FE Ban and Kick scripts—must be built to communicate securely between the client and server. What is an FE Ban/Kick Script?
An FE Ban/Kick script is a server-side moderation tool that allows authorized users (admins) to remove disruptive players from a game session.
Kick: Immediately disconnects a player from the current server instance.
Ban: Prevents a player from rejoining the game entirely for a specified duration or permanently by storing their data. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Because of Filtering Enabled, a script running only on an admin’s computer cannot simply "delete" another player. Instead, the admin’s client must trigger a RemoteEvent that tells the server to execute the kick or ban command. Key Features of Advanced FE Admin Scripts
Professional admin systems like Adonis and HD Admin offer robust suites for server control. Common features include: Players:BanAsync | Documentation - Roblox Creator Hub
The FE Ban Kick Script is a high-utility Roblox administration tool designed to function within the Filtering Enabled (FE) environment, ensuring server-side changes are properly replicated. These scripts are typically bundled with advanced admin systems like Paranoia, OP OP, or CMD, offering moderators a graphical interface (GUI) or command-line controls to manage players. 🛡️ Core Moderation Features
FE admin scripts provide essential tools for maintaining order in a game:
Instant Kick: Immediately disconnects a player from the current server with a custom reason.
Server Ban: Prevents a specific player from rejoining the same server instance by tracking their UserId in a temporary list.
Permanent Ban: Uses DataStores to save banned IDs, ensuring they can never rejoin the game across any server until manually unbanned.
Alt-Account Detection: Some advanced versions can automatically block known alternate accounts of banned users. 🚀 Popular FE Admin Script Examples
Many users utilize pre-built suites that include these kick/ban functions:
Paranoia FE: Features over 80 commands, including anti-fling, teleportation, and player moderation.
OP OP Admin: A "Universal" script boasting 300+ commands like client-side kicking and gravity manipulation.
CMD Admin: A Mac-inspired layout where commands are triggered via a chat prefix like ! or cmds. ⚠️ Security and Safety
Using or creating these scripts involves significant considerations: Kick/Ban GUI issues - Scripting Support - Developer Forum This reference covers what FE (Filtering Enabled /
local Admins = "Player1", "Player2" -- I prefer using UserIds, in case if the player changes their username, but it's up to you. Developer Forum | Roblox FE OP Admin Script - ROBLOX EXPLOITING
Non-FE scripts are obsolete. If your admin script doesn't use FE, exploiters can simply disable the GUI that tries to kick them. With FE, the kick command fires a remote that the server must verify, making the ban irreversible from the client's perspective.