Skip to main content
♥ Donate

Fe Ban Kick Script - Roblox Scripts - Fe Admin ... May 2026

This reference covers what FE (Filtering Enabled / FilteringEnabled/FE) ban and kick scripts are on Roblox, how they work, common techniques, code examples, security and ethics considerations, and debugging/tips. It assumes familiarity with Roblox Lua (Luau), Roblox Studio, and basic client-server model in Roblox.

Warning: modifying, distributing, or using administrative scripts to ban or kick players without permission on servers you don’t control may violate Roblox Terms of Use and community rules and can lead to account action. Use these techniques only on games you own or administrate with proper authorization.

Contents

  • Anti-bypass hardening
  • Logging and appeals handling
  • Common pitfalls and fixes
  • Ethics, moderation workflow, and best practices
  • Overview

    Core concepts

    Typical features of FE ban/kick systems

    Data storage and persistence

  • Handling concurrent writes: use UpdateAsync to avoid race conditions.
  • Consider backup: write to DataStore and optionally to external web service for redundancy.
  • Authorization and admin verification

  • Store admin list in server code or DataStore, not client code.
  • Avoid exposing admin-only RemoteEvent names to easily discoverable globals; though security by obscurity is not sufficient—always validate.
  • Example implementations Note: these are concise illustrative snippets showing patterns; adapt and test before use.

    local Players = game:GetService("Players")
    Players.PlayerAdded:Connect(function(player)
        -- Example: kick automatically if username matches something
        if player.Name == "BadActor" then
            player:Kick("You are banned from this server.")
        end
    end)
    -- Or manual kick function for admin commands on server
    local function kickPlayer(targetPlayer, reason)
        if targetPlayer and targetPlayer:IsDescendantOf(Players) then
            targetPlayer:Kick(reason or "Kicked by an administrator.")
        end
    end
    
    local Players = game:GetService("Players")
    local banned = 
        [12345678] = reason = "Abuse", expires = math.huge
    Players.PlayerAdded:Connect(function(player)
        local ban = banned[player.UserId]
        if ban then
            player:Kick("Banned: " .. (ban.reason or "No reason specified"))
        end
    end)
    
    local DataStoreService = game:GetService("DataStoreService")
    local banStore = DataStoreService:GetDataStore("BanList_v1")
    local Players = game:GetService("Players")
    local cachedBans = {}
    -- load bans into memory at server start (if small)
    local function loadBans()
        local success, data = pcall(function()
            return banStore:GetAsync("global")
        end)
        if success and type(data) == "table" then
            cachedBans = data
        end
    end
    local function saveBans()
        pcall(function()
            banStore:SetAsync("global", cachedBans)
        end)
    end
    local function isBanned(userId)
        local entry = cachedBans[tostring(userId)]
        if not entry then return false end
        if entry.Expires and entry.Expires > 0 and os.time() >= entry.Expires then
            cachedBans[tostring(userId)] = nil
            saveBans()
            return false
        end
        return true, entry
    end
    Players.PlayerAdded:Connect(function(player)
        local banned, entry = isBanned(player.UserId)
        if banned then
            player:Kick("Banned: " .. (entry.Reason or "No reason"))
        end
    end)
    -- admin command to ban
    local function banUser(userId, durationSeconds, reason, adminUserId)
        local expires = 0
        if durationSeconds and durationSeconds > 0 then
            expires = os.time() + durationSeconds
        end
        cachedBans[tostring(userId)] = 
            Reason = reason or "No reason given",
            BannedBy = adminUserId,
            Start = os.time(),
            Expires = expires
    saveBans()
        -- kick if currently in-game
        local pl = Players:GetPlayerByUserId(userId)
        if pl then
            pl:Kick("You are banned: " .. (reason or "No reason"))
        end
    end
    

    Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.

    Server Script example:

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local Players = game:GetService("Players")
    local AdminCommand = ReplicatedStorage:WaitForChild("AdminCommand")
    local admins = 
        [123456] = true, -- populate with admin UserIds
    local function isAdmin(userId)
        return admins[userId] == true
    end
    AdminCommand.OnServerEvent:Connect(function(player, cmd, targetUserId, duration, reason)
        if not isAdmin(player.UserId) then
            -- optional: log unauthorized attempt
            return
        end
        if cmd == "kick" then
            local target = Players:GetPlayerByUserId(targetUserId)
            if target then
                target:Kick(reason or "Kicked by admin.")
            end
        elseif cmd == "ban" then
            -- call banUser function from persistent example
            banUser(targetUserId, duration, reason, player.UserId)
        end
    end)
    

    Important: Do not rely on RemoteEvent names for security. Always validate admin privileges server-side.

    Anti-bypass hardening

    Logging and monitoring

    Common pitfalls and fixes

    Best practices

    Example admin command set (typical)

    Implementation checklist before deployment

    Legal/ethical note

    Summary

    If you want, I can provide:

    Introduction to FE Ban Kick Script in ROBLOX

    ROBLOX, a popular online platform that allows users to create and play games, offers a vast array of customization options and tools for game developers and administrators. One crucial aspect of managing a game or server on ROBLOX is maintaining order and ensuring that players adhere to the rules. For this purpose, administrators often use scripts to automate tasks such as banning or kicking players who misbehave. Among these scripts, the FE (Frontend) Ban Kick Script stands out as a valuable tool for ROBLOX administrators.

    What is the FE Ban Kick Script?

    The FE Ban Kick Script is a type of script designed for use in ROBLOX that enables administrators to ban or kick players directly from the frontend, i.e., the client-side of the game. This script typically integrates with the ROBLOX admin system, allowing for streamlined management of player behavior. Unlike traditional methods that might require server-side access, the FE Ban Kick Script offers a more accessible and user-friendly approach to player management.

    Key Features of FE Ban Kick Script

    How to Use FE Ban Kick Script

    Using the FE Ban Kick Script involves several steps, which can vary depending on the specific script version and the setup of your ROBLOX game:

    Conclusion

    The FE Ban Kick Script is a valuable tool for ROBLOX administrators looking to efficiently manage player behavior in their games. Its frontend management capabilities, ease of use, and customization options make it a popular choice among game administrators. By implementing such scripts, administrators can maintain a more controlled and enjoyable environment for players, contributing to the overall success of their ROBLOX games.

    Here’s a sample post you can use or adapt for a Roblox scripting forum, Discord server, or YouTube description. It focuses on an FE (FilteringEnabled) admin script with a “Ban Kick” feature — something that looks like a ban but is actually a kick with a ban message.


    Title: [SCRIPT] FE Admin – Ban Kick Script (Fake Ban / Instant Kick)

    Description: Looking for a way to instantly remove a player from your game with a ban-style message? This FE-safe Ban Kick script works with most FE admin systems or as a standalone kick/ban effect.

    ⚠️ Note: This is a kick that displays a ban message. It does not permanently ban the player unless combined with a real ban system (e.g., datastore or group ranks).


    An "FE Ban/Kick Script" relies on the RemoteEvent architecture.

    This system prevents exploiters from kicking random players because the server refuses to execute the command unless the sender is on the approved Admin list.

    Mastering Roblox FE Ban and Kick Admin Scripts In the world of Roblox development and management, Filtering Enabled (FE) is the cornerstone of game security. Since July 2018, Roblox has mandated FE for all experiences to prevent unauthorized client-side scripts from replicating changes across the entire server. For developers, this means that moderation tools—specifically FE Ban and Kick scripts—must be built to communicate securely between the client and server. What is an FE Ban/Kick Script?

    An FE Ban/Kick script is a server-side moderation tool that allows authorized users (admins) to remove disruptive players from a game session.

    Kick: Immediately disconnects a player from the current server instance.

    Ban: Prevents a player from rejoining the game entirely for a specified duration or permanently by storing their data. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...

    Because of Filtering Enabled, a script running only on an admin’s computer cannot simply "delete" another player. Instead, the admin’s client must trigger a RemoteEvent that tells the server to execute the kick or ban command. Key Features of Advanced FE Admin Scripts

    Professional admin systems like Adonis and HD Admin offer robust suites for server control. Common features include: Players:BanAsync | Documentation - Roblox Creator Hub

    The FE Ban Kick Script is a high-utility Roblox administration tool designed to function within the Filtering Enabled (FE) environment, ensuring server-side changes are properly replicated. These scripts are typically bundled with advanced admin systems like Paranoia, OP OP, or CMD, offering moderators a graphical interface (GUI) or command-line controls to manage players. 🛡️ Core Moderation Features

    FE admin scripts provide essential tools for maintaining order in a game:

    Instant Kick: Immediately disconnects a player from the current server with a custom reason.

    Server Ban: Prevents a specific player from rejoining the same server instance by tracking their UserId in a temporary list.

    Permanent Ban: Uses DataStores to save banned IDs, ensuring they can never rejoin the game across any server until manually unbanned.

    Alt-Account Detection: Some advanced versions can automatically block known alternate accounts of banned users. 🚀 Popular FE Admin Script Examples

    Many users utilize pre-built suites that include these kick/ban functions:

    Paranoia FE: Features over 80 commands, including anti-fling, teleportation, and player moderation.

    OP OP Admin: A "Universal" script boasting 300+ commands like client-side kicking and gravity manipulation.

    CMD Admin: A Mac-inspired layout where commands are triggered via a chat prefix like ! or cmds. ⚠️ Security and Safety

    Using or creating these scripts involves significant considerations: Kick/Ban GUI issues - Scripting Support - Developer Forum This reference covers what FE (Filtering Enabled /

    local Admins = "Player1", "Player2" -- I prefer using UserIds, in case if the player changes their username, but it's up to you. Developer Forum | Roblox FE OP Admin Script - ROBLOX EXPLOITING


    Non-FE scripts are obsolete. If your admin script doesn't use FE, exploiters can simply disable the GUI that tries to kick them. With FE, the kick command fires a remote that the server must verify, making the ban irreversible from the client's perspective.