Fe Giant Tall Avatar Script Better May 2026
Truly better scripts allow you to edit the axes separately. Want to be a flat giant (wide but short) or a pencil-thin tower (tall but skinny)? Independent axis control is the hallmark of a premium script.
LocalScript (StarterPlayerScripts)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestScale = ReplicatedStorage:WaitForChild("RequestScale")
-- Example: press key to toggle
local UserInputService = game:GetService("UserInputService")
local isGiant = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.G then
isGiant = not isGiant
RequestScale:FireServer(isGiant and "giant" or "normal")
end
end)
Client-side cosmetic tweaks (camera)
| Feature | How it works |
|---------|---------------|
| FE Compatible | Uses RemoteEvents & server authority |
| Multiplayer Sync | All players see size changes |
| Realistic Physics | Walk speed inversely scales, jump scales up |
| Controls | GUI buttons + Keyboard (+ / - / R) |
| Collision Scaling | PhysicalProperties adjust with size |
| Crushing (optional) | Giant avatars break small parts |
| Sound Effects | Plays growth sound when changing size |
| Chat Commands | Type /grow, /shrink, /reset | fe giant tall avatar script better