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Fe Kick Ban Player Gui Script Op Roblox Work (2025)

Filtering Enabled (FE) is Roblox's security system that prevents client-side scripts from directly affecting the server or other players. When FE is on (and it always is in modern Roblox games):

Here's a basic script to get you started. Note that for banning, Roblox uses a system called "Account Services" which requires additional setup and verification to use. fe kick ban player gui script op roblox work

-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- GUI Elements
local gui = script.Parent
local playerNameInput = gui.TextEntry
local kickButton = gui.KickButton
local banButton = gui.BanButton
-- Functions
local function kickPlayer(playerName)
    local playerToKick = Players:FindFirstChild(playerName)
    if playerToKick then
        playerToKick:Kick()
        print(playerName .. " has been kicked.")
    else
        warn("Player not found: " .. playerName)
    end
end
-- Note: For banning, you'll need to set up Account Services and verify your game
-- This example omits detailed banning due to additional requirements
local function banPlayer(playerName)
    -- Implementation of banning requires Account Services and verification
    -- For a basic kick/ban GUI, refer to Roblox developer documentation for Account Services
    print("Banning functionality requires additional setup and verification.")
end
-- Button Connections
kickButton.MouseButton1Click:Connect(function()
    local playerName = playerNameInput.Text
    if playerName then
        kickPlayer(playerName)
    end
end)
banButton.MouseButton1Click:Connect(function()
    local playerName = playerNameInput.Text
    if playerName then
        banPlayer(playerName)
    end
end)

To prevent "FE kick" exploits, developers must implement Server-Side Verification. Filtering Enabled (FE) is Roblox's security system that

Here is an example of a secure RemoteEvent setup: To prevent "FE kick" exploits, developers must implement

-- Secure Script (Server Script)
local RemoteEvent = game.ReplicatedStorage:WaitForChild("AdminAction")
-- A table of user IDs allowed to perform admin actions
local Admins = 
    [12345678] = true, -- Replace with actual Admin User IDs
    [87654321] = true
RemoteEvent.OnServerEvent:Connect(function(player, action, targetName)
    -- 1. Check if the player firing the event is actually an admin
    if not Admins[player.UserId] then
        player:Kick("Unauthorized admin action attempt.")
        return
    end
-- 2. Validate the action
    if action == "Kick" then
        local target = game.Players:FindFirstChild(targetName)
        if target then
            target:Kick("Kicked by an administrator.")
        end
    end
end)

Store bans in DataStore so they persist across server resets.

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