Fe Op Player Control Gui Script Roblox Fe Work

elseif action == "loopDamage" then
    for i = 1, value do -- value is amount of damage
        task.wait(0.1)
        humanoid.Health = humanoid.Health - 10
    end

If you are a game developer, you are likely searching for this keyword to defend your game. Here is how to block 90% of OP GUIs:

-- Server Script
local remote = Instance.new("RemoteEvent")
remote.Name = "AdminRemote"
remote.Parent = game.ReplicatedStorage

local admins = 123456789, 987654321 -- Your user IDs fe op player control gui script roblox fe work

local function isAdmin(player) for _, id in pairs(admins) do if player.UserId == id then return true end end return false end elseif action == "loopDamage" then for i =

remote.OnServerEvent:Connect(function(executor, targetName, cmd, value) if not isAdmin(executor) then return end If you are a game developer, you are

local target = nil
for _, p in pairs(game.Players:GetPlayers()) do
    if p.Name:lower():match(targetName:lower()) or p.DisplayName:lower():match(targetName:lower()) then
        target = p
        break
    end
end
if not target or not target.Character then return end
local hum = target.Character:FindFirstChild("Humanoid")
local root = target.Character:FindFirstChild("HumanoidRootPart")
if not hum then return end
if cmd == "speed" and value then
    hum.WalkSpeed = value
    task.wait(10)
    hum.WalkSpeed = 16 -- Reset after 10 seconds
elseif cmd == "freeze" then
    hum.WalkSpeed = 0
    hum.JumpPower = 0
    if root then root.Anchored = true end
elseif cmd == "kill" then
    hum.Health = 0
elseif cmd == "bring" and executor.Character and executor.Character:FindFirstChild("HumanoidRootPart") then
    root.CFrame = executor.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
end

end)


For a true FE OP player control GUI (working on most FE games with a remote executor), you would: