Fe Op Player Control Gui Script Roblox Fe Work
elseif action == "loopDamage" then
for i = 1, value do -- value is amount of damage
task.wait(0.1)
humanoid.Health = humanoid.Health - 10
end
If you are a game developer, you are likely searching for this keyword to defend your game. Here is how to block 90% of OP GUIs:
-- Server Script local remote = Instance.new("RemoteEvent") remote.Name = "AdminRemote" remote.Parent = game.ReplicatedStoragelocal admins = 123456789, 987654321 -- Your user IDs fe op player control gui script roblox fe work
local function isAdmin(player) for _, id in pairs(admins) do if player.UserId == id then return true end end return false end elseif action == "loopDamage" then for i =
remote.OnServerEvent:Connect(function(executor, targetName, cmd, value) if not isAdmin(executor) then return end If you are a game developer, you are
local target = nil for _, p in pairs(game.Players:GetPlayers()) do if p.Name:lower():match(targetName:lower()) or p.DisplayName:lower():match(targetName:lower()) then target = p break end end if not target or not target.Character then return end local hum = target.Character:FindFirstChild("Humanoid") local root = target.Character:FindFirstChild("HumanoidRootPart") if not hum then return end if cmd == "speed" and value then hum.WalkSpeed = value task.wait(10) hum.WalkSpeed = 16 -- Reset after 10 seconds elseif cmd == "freeze" then hum.WalkSpeed = 0 hum.JumpPower = 0 if root then root.Anchored = true end elseif cmd == "kill" then hum.Health = 0 elseif cmd == "bring" and executor.Character and executor.Character:FindFirstChild("HumanoidRootPart") then root.CFrame = executor.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0) end
end)
For a true FE OP player control GUI (working on most FE games with a remote executor), you would: