Front+mission+3+gameshark+codes+all+weapon Info

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Front+mission+3+gameshark+codes+all+weapon Info

8005B46A FFFF
8005B46C FFFF
8005B46E FFFF

Best for: Sniping parts from a distance.

Front Mission 3 remains a high-water mark for tactical RPGs. Released in 1999 (2000 in North America), it combined deep mech customization, branching storylines (the Emma vs. Alisa paths), and punishingly strategic combat. However, even the most dedicated pilots have a dream: equipping a Wanzer with every top-tier weapon without grinding through the game’s 100+ hour completionist route.

Enter GameShark codes. For veterans and newcomers alike, using codes to unlock all weapons is the fastest way to bypass the game’s hidden shop mechanics, secret battle skills, and rare item drops. This article provides a comprehensive, verified list of codes to give you full access to every firearm, melee weapon, shoulder launcher, and backpack in the game.

Disclaimer: These codes are intended for the original PlayStation (PS1) version of Front Mission 3. Use them on original hardware with a physical GameShark disc, on emulators (e.g., ePSXe, DuckStation) via the "Cheat" menu, or on PS3/PS Vita via retro compatibility. Always back up your save files before applying codes. front+mission+3+gameshark+codes+all+weapon


3009B3F0 0063 ...

Solution: You have a corrupted weapon entry (e.g., a Backpack ID in a Handgun slot). Use a single-category code instead of the blanket FFFF code.

Every GameShark code list for Front Mission 3 requires a Master Code to function. This code enables memory manipulation. Enter this first, or none of the weapon codes will work. 8005B46A FFFF 8005B46C FFFF 8005B46E FFFF

Master Code (US Version - SLUS_010.41) 800EB100 F78A 800EB102 382F 800EB104 2B1B 800EB106 E293

Note for emulator users: DuckStation and ePSXe often auto-apply a Master Code when you tick a standard cheat box. If your emulator has a "Front Mission 3 - All Weapons" pre-set, it likely includes this already.


Released in 1999 for the original PlayStation, Front Mission 3 remains a gold standard for tactical RPGs. Developed by Square (now Square Enix), it combined deep, political storytelling with intensely customizable mecha combat. The game’s Wanzers (the series’ term for mechs) allow players to mix and match parts from dozens of corporations, creating a unique combat machine. Best for: Sniping parts from a distance

However, one aspect of Front Mission 3 has always frustrated players: weapon acquisition. Many of the best weapons—prototype railguns, high-output flamethrowers, and ultimate melee fists—are locked behind obscure in-game events, low-drop-rate enemy encounters, or entirely separate story paths (Emma’s mission vs. Alisa’s mission). You could play for 200 hours and still never see the “Giga Plasma” or the “Mass-Produced Double Punch I.”

This is where GameShark codes come in. For players using original hardware (PlayStation 1 or PS2 with backwards compatibility), emulators like ePSXe, DuckStation, or RetroArch, these codes are the master key.

In this article, we will provide a complete, verified list of GameShark codes to unlock every weapon in Front Mission 3, explain how to use them, and discuss the impact on gameplay.