Fs22 Expendables Modding May 2026

Several mods offer stick dynamite or shaped charges that, when placed and triggered via a custom keybind (Ctrl + G), delete any tree within a 5m radius. These are true “expendables”—one charge disappears after detonation. They subvert the slow, realistic forestry chainsaw mechanic for rapid land clearing, appealing to players who find standard forestry tedious.

Within the vehicle or placeable XML, the fillUnits section dictates capacity. For a custom expendable, a new unit must be defined that is distinct from standard diesel or seed tanks. fs22 expendables modding

Example XML Structure:

<fillUnits>
    <fillUnit unit="$l10n_unit_ammo" fillTypes="ammoRocket" capacity="100" showOnHud="true" fillLevelIndices="0">
        <depletion disableWork="true" usage="0.5" />
    </fillUnit>
</fillUnits>

Type: Consumable/Pallets This mod adds a pallet of C4-style explosives. Using the hand tool system (like a chainsaw), you place a charge on a tree, a bale, or an old rusted truck. Detonate via a keybind (default: R). It’s the most realistic way to clear a forest for a new field, though it leaves satisfying craters (visual only, terrain resets after reload). Several mods offer stick dynamite or shaped charges

Type: Vehicle Replacement This is the crown jewel. A fully modified Claas combine where the header is replaced by a rocket pod array and the grain tank holds 10,000L of mixed ammunition. It cannot harvest crops—it harvests souls. The mod includes a custom GPS autopilot that can strafe fields in a grid pattern. Efficiency: It can "clear" Field 19 in under 45 seconds. Type: Consumable/Pallets This mod adds a pallet of