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-fsx- Shockwave 3d Lights Redux -installer- Free May 2026

Today, if you still fly FSX or P3D v4-6, consider:

In Microsoft Flight Simulator (2020) – native volumetric lighting makes 3DLR obsolete. MSFS lights cast shadows, react to weather, and spill onto dynamic objects without any mod.


The free version (often found on Avsim, FlightSim.com, or archived sites) is usually the original 3D Lights Redux released by Shockwave Productions (later known as A2A Simulations). Key points:

  • No uninstaller – The free version often lacks a proper uninstall routine. Removal requires manually restoring backups or deleting added effect lines. -FSX- Shockwave 3D Lights Redux -Installer- Free


  • | Simulator | Compatibility | Notes | |-----------|--------------|-------| | FSX (RTM, SP1, SP2, Acceleration) | ✅ Full | Designed for this. | | FSX: Steam Edition (FSX-SE) | ⚠️ Partial | Works but may need manual effect path fix. Installer may not detect Steam folder. | | Prepar3D v1–v3 | ⚠️ Partial | Some effects render differently; P3D has its own lighting engine. | | Prepar3D v4+ / MSFS | ❌ No | Native effect system totally different. |

    Safety Tip: If you find a copy that is not hosted on a reputable flight sim library (like Flightsim.com or AVSIM), scan the .exe file with VirusTotal before running it.

    FSX lighting relies on fx_landing.fx, fx_taxi.fx, etc. 3DLR replaces these with custom versions that use: Today, if you still fly FSX or P3D v4-6, consider:

    Key modification in aircraft.cfg:

    [LIGHTS]
    // Old default
    light.0 = 3, -5.0, 0, 2.5, fx_landing
    

    // After 3DLR light.0 = 3, -5.0, 0, 2.5, fx_shockwave_landing_light

    The installer scans each aircraft.cfg and replaces fx_landing with fx_shockwave_landing_light (or similar).

    Side effect: Any add-on aircraft that uses custom light naming (e.g., PMDG, Aerosoft) may get broken lights because the installer doesn’t recognize proprietary effect names. Many users had to manually edit.