Fu 10 Night Crawling Now
| Mistake | What Happens | Fix |
|---------|--------------|-----|
| Leaving lights at 100 % | Power drains < 15 % before 5 min → forced shutdown. | Drop to 40‑50 % early; only raise temporarily when a Crawler is visible. |
| Using Sweep continuously | 2 %/s consumption empties the battery in <2 min. | Use Sweep only after “drip” or “shifter” cues; limit to 15‑second bursts. |
| Closing both doors pre‑emptively | Doors consume power continuously; you lose ~20 % per minute. | Close a door only after you hear the corresponding audio cue. |
| Relying solely on cameras | Crawlers become invisible after 2 m; you’ll be surprised. | Pair cameras with Audio Alerts and occasional light flashes. |
| Ignoring the “Crawl‑Sense” beeps | Misses the 3 m proximity warning → instant death. | Keep the A toggle on at all times; the beeping speed is a reliable early warning. |
Below is a concrete timeline you can follow the first time you attempt Night 10. Adjust the timing to your own play style, but keep the core actions in the same order.
| Time (mm:ss) | Action | Reason |
|--------------|--------|--------|
| 0:00 – 0:30 | Lights 40 %, doors open, Sweep off. Stay still, listen. | Establish baseline power and detect first spawn audio. |
| 0:30 – 1:00 | Camera Vent‑B → Storage‑C (1 s each). If a Crawler silhouette appears, flash the light (double‑tap L). | Spot the first crawler and neutralize it before it reaches the hallway. |
| 1:00 – 1:20 | If you hear a scrape on the left door, close Left Door (←). Keep lights on 40 %. | Prevent a floor Crawler from entering. |
| 1:20 – 1:35 | Audio cue “drip” → Activate Infra‑Red Sweep (S) for 15 seconds. | Reveal any ceiling Crawler. |
| 1:35 – 2:00 | Return to Camera cycle. If the Sweep is still on, watch the ceiling feed for outlined silhouettes. | Use the Sweep’s lingering effect to finish off the crawler. |
| 2:00 – 2:30 | Reduce lights to 30 %, keep doors open unless a new audio cue appears. | Save power while the next spawn window approaches. |
| 2:30 – 3:00 | Repeat: camera cycle → audio‑cue reaction → optional sweep. | By now you’ll have encountered 2‑3 crawlers; the pattern repeats. |
| 3:00 – 4:00 | Hybrid Shifter appears (high‑pitched whine). Immediately activate Sweep for a full 8‑second window. | Lock the Shifter in place, then use lights to finish it. |
| 4:00 – 5:30 | Power should be ~45 %. Keep lights dim (30 %), use audio alerts only unless you hear a new cue. | Power‑save for the final stretch. |
| 5:30 – 6:00 | If power is >25 %, keep doors open; if you’re at risk of a last crawler, close the appropriate door for the final 10 seconds. | Guarantees the “Survivor” bonus. | fu 10 night crawling
When the map goes silent, new players stand up to run. Veterans know: Absolute silence at FU 10 means a predator is holding their breath. Stay down. Wait for the bored enemy to move first.
At night, sound travels further. A sprinting player can be heard from 150 meters. A crouch-walker from 50 meters. A crawler (prone movement) produces virtually zero footstep audio. In FU 10 conditions, the enemy is listening for two things: gunfire and footsteps. By crawling, you become a ghost. | Mistake | What Happens | Fix |
When you are crawling through tall grass and an enemy steps on your foot, you have 0.3 seconds to react. A suppressed pistol is too slow.
Mid‑Game (30 seconds‑3 minutes)
Late‑Game (3‑6 minutes)
Tip: If you drop below 30 % before the 5‑minute mark, go into “Power‑Save” mode: turn off lights completely, only use the Sweep when a Crawler is right in front of you, and rely on audio cues alone. Below is a concrete timeline you can follow