This is where the frustration mounts for many fans. Searching for "Going Medieval multiplayer mod" yields a desert of false promises and dead ends. As of late 2024 and early 2025, there is no functional, direct peer-to-peer or dedicated server mod available for public download.

However, that does not mean all hope is lost. The community has developed creative, albeit imperfect, workarounds. These are not "mods" in the traditional sense, but they allow for a shared experience.

It would be unfair to say no one is trying. On platforms like GitHub and the Going Medieval Modding Discord, there have been sporadic discussions about reverse-engineering the game’s networking layer.

The game is built on Unity, which has built-in networking solutions like Netcode for GameObjects (NGO). In theory, a modder could re-implement the game’s entire entity system to use NGO. In practice, this means:

To date, no team has committed to this monumental task. The Going Medieval modding scene, while passionate, is much smaller than RimWorld’s. Most modders focus on quality-of-life additions, new items, or new races—achievable within the existing framework. Multiplayer remains the "white whale."

  • Compatibility layer should: