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Version 2.0 and later were released after the "Hot Coffee" controversy. Rockstar removed the code entirely. The Hoodlum 10 crack (based on v1.0) retains the original code structure, allowing restoration mods to work.
If you want to generate a script to force this feature on CJ permanently, here is a simple CLEO script source code (Sanny Builder format) that forces the Hoodlum movement style.
Script Name: Hoodlum_Style.cs
$CLEO .cs:HOODLUM_START wait 0 if Player.Defined($PLAYER_CHAR) jf @HOODLUM_START gta sa hoodlum 10
// Check if player is active (not in a car/cutscene) if 00DF: actor $PLAYER_ACTOR dead jf @HOODLUM_CHECK
:HOODLUM_CHECK wait 0 if and 856D: not actor $PLAYER_ACTOR in_vehicle not actor $PLAYER_ACTOR swimming not actor $PLAYER_ACTOR jumping jf @HOODLUM_START
// Force the Hoodlum Walk/Run Animation // Group: ped (Player moveset) // Animation: Walk_Hoodlum / Run_Hoodlum Version 2
if 00E1: player 0 pressed_key 16 // Sprint Key (Shift) jf @SET_WALK
// Apply Run Animation 0611: actor $PLAYER_ACTOR perform_animation "Run_Hoodlum" IFP_file "PED" 4.0 loop 0 1 1 1 0.0 jump @HOODLUM_START
:SET_WALK // Apply Walk Animation 0611: actor $PLAYER_ACTOR perform_animation "Walk_Hoodlum" IFP_file "PED" 4.0 loop 0 1 1 1 0.0 jump @HOODLUM_START“Hoodlum” in GTA: San Andreas contexts refers to
“Hoodlum” in GTA: San Andreas contexts refers to a family of trainers, mods, or cheat releases (often by groups using the handle “Hoodlum” or similar) and to specific modpacks that alter game behavior—commonly distributing crack/patch releases, trainers that enable cheats, or mods introducing gang/AI behaviors. “Hoodlum 10” appears in community discussion as a particular release/version or tag tied to GTA modding/cracking scene items circa the 2000s–2010s.