Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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  • Blueprint and C++

    - Using collision scenarios, each as separate map with similar Blueprint and C++ approach
    - Search and find properties on collision actor with C++
    - 6 maps
    - C++ and Blueprint

    Using:
    C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
    Blueprint: TextRender, SpotLight

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    Levels

    - Using GameInstance to save total score on map change (between levels)
    - Using HUD class and communicate with GameMode on score/pick-item
    - Display image and number of picked up items in widget (3 different items)
    - Use Sequencer on change map
    - Spawn Emitter
    - GameMode communications on game logic and data flow
    - Custom FBX object made by Blender and 3 imported images for widget
    - Blueprint only

    Using:
    GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

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    Spawn Geos

    - Spawn destroyable objects based on box boundary
    - Customisable features
    - C++ only

    Using:
    RandomPointInBoundingBox, SpawnActor, Collision detection

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    GameMode Advantage

    - Communication with GameMode for data flow control between independent stage objects
    - Blueprint only

    Using:
    Widget, Font Material, GameMode, Collision detection

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    AI and Blueprint

    - Having 4 different approaches of AI on character by using AI Controler
    - Blueprint only

    Using:
    AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

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    Drag and Drop

    - Drag and Drop by using F key
    - Simple game prototype
    - Communication with GameMode for game logics
    - Blueprint only

    Using:
    Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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