⚠️ Warning: Never download from unknown "link shorteners" or shady Discord servers – many contain malware or obfuscated backdoors.
ui.js example:
window.addEventListener('message', function(event)
if(event.data.action === 'open')
// render room buttons
);
function rentRoom(roomId, minutes)
fetch(`https://$GetParentResourceName()/rentRoom`,
method: 'POST',
headers: 'Content-Type': 'application/json; charset=UTF-8' ,
body: JSON.stringify( roomId, minutes )
).then(resp => resp.json()).then(data =>
if(data.success) /* close UI */
);
Client-side RegisterNUICallback wiring:
RegisterNUICallback('rentRoom', function(data, cb)
TriggerServerEvent('hotel:rentRoom', tonumber(data.roomId), tonumber(data.minutes))
cb( ok = true )
end)
For developers or budget servers, GitHub is your best friend. Search for FiveM hotel or qbcore hotel. The most popular free script is often a fork of qb-hotel.
For developers looking to understand the logic behind these scripts, here is a pseudo-code example of how a "Check-In" event is handled in a QBCore environment: hotel script fivem link
-- Server-side logic example
RegisterNetEvent('hotel:server:rentRoom', function(roomId, price)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if player already has a room
if HasRoom(Player.PlayerData.citizenid) then
TriggerClientEvent('QBCore:Notify', src, "You already have a room!", "error")
return
end
-- Check if player can afford it
if Player.PlayerData.money['bank'] >= price then
-- Deduct money
Player.Functions.RemoveMoney('bank', price, "hotel-rental")
-- Add room to database
MySQL.Async.execute('INSERT INTO hotel_rooms (citizenid, roomid, expiration) VALUES (?, ?, ?)',
Player.PlayerData.citizenid,
roomId,
os.time() + (24 * 60 * 60) -- Rent for 24 hours
)
TriggerClientEvent('QBCore:Notify', src, "Room rented successfully!", "success")
TriggerClientEvent('hotel:client:enterRoom', src, roomId)
else
TriggerClientEvent('QBCore:Notify', src, "You cannot afford this room.", "error")
end
end)
In the world of FiveM roleplay, immersion and economy are king. A Hotel Script serves as a crucial bridge for new players, offering them a temporary residence until they can afford a permanent home. It acts as a foundational script for real estate and housing systems.
Here is a detailed breakdown of the functions, features, and technical aspects of a standard FiveM hotel script. ⚠️ Warning : Never download from unknown "link
fx_version 'cerulean'
game 'gta5'
author 'YourName'
description 'Hotel script: renting, keys, persistence'
version '1.0.0'
server_scripts
'@mysql-async/lib/MySQL.lua',
'server/db.lua',
'server/main.lua',
'server/commands.lua'
client_scripts
'client/main.lua',
'client/menu.lua',
'client/door.lua'
ui_page 'html/index.html'
files
'html/index.html',
'html/ui.js',
'html/ui.css'
CREATE TABLE IF NOT EXISTS hotel_rooms (
id INT AUTO_INCREMENT PRIMARY KEY,
room_name VARCHAR(100),
room_type VARCHAR(50),
owner_identifier VARCHAR(64) DEFAULT NULL,
owner_name VARCHAR(100) DEFAULT NULL,
rented_until DATETIME DEFAULT NULL,
price INT DEFAULT 0,
coords VARCHAR(255) NOT NULL
);
CREATE TABLE IF NOT EXISTS hotel_keys (
id INT AUTO_INCREMENT PRIMARY KEY,
owner_identifier VARCHAR(64),
room_id INT,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (room_id) REFERENCES hotel_rooms(id) ON DELETE CASCADE
);
Security note: do not commit your server passwords, database credentials, or API keys. Use environment variables or a config file ignored by Git (.gitignore) for sensitive values.