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House Of Shinobi -pre-release- -cutepercentage- [ 720p 2024 ]

House of Shinobi is an indie stealth-action game with a striking twist: your performance is tied to a dynamic “CutePercentage” meter. The pre-release version introduces a hybrid genre — part ninja infiltration, part rhythm-combo system — where stealth kills, environmental tricks, and non-lethal takedowns all affect a visual “cuteness” rating that ranges from Menacing Shadow (0%) to Adorable Menace (100%).

The CutePercentage isn’t just cosmetic. It changes enemy behavior, dialogue, mission rewards, and even the ending cutscenes. At 100%, guards will pause to take selfies with you instead of attacking.


Most pre-release games ask you to optimize your damage output, your speedrun time, or your K/D ratio. House of Shinobi asks a different question: How adorable can you be?

Whether you consider CutePercentage a revolutionary metric or a silly gimmick, its impact on the beta community is undeniable. It has fostered cooperation over competition, patience over aggression, and shared laughter over leaderboard rage.

So, when the full game launches later this year, ignore the metacritic score. Ignore the system requirements. There is only one number worth chasing.

Log into House of Shinobi -Pre-Release-.

Headpat a ninja.

Check your CutePercentage.

Then ask yourself: Can I do better?

(Spoiler: Yes. Feed them more dango.)


House of Shinobi -Pre-Release- is available in limited beta on PC, with a full release planned for Switch 2, PS5, and PC. CutePercentage is not save-scummable. We’ve tried.

House of Shinobi, developed by CutePercentage, is a narratively driven adult visual novel set in a reimagined shinobi world where players navigate complex relationships and moral dilemmas. Currently in active development, the game features a blend of traditional visual novel storytelling and engaging mini-game mechanics. Overview of House of Shinobi

The story places you in the shoes of a protagonist living with two beautiful roommates a few years after a devastating shinobi war. As the world shifts toward imperialistic ideals, you must choose between protecting your loved ones or descending into a life of hedonism. Genre: Visual Novel / Narrative Experience Developer: CutePercentage Platform: PC, Web (Playable in browser), and Mobile

Current Status: In Early Access (Latest Public Release: v0.23; Latest Early Access: v0.24) Pre-Release and Initial Launch Content

During its Pre-Release phase, which began in August 2024, the game introduced a massive foundation for its ongoing development. The initial launch package included: 60,000+ words of introductory storyline and events.

Over 400 choices, many of which significantly impact character relationships and endings. High-quality CGs, sprites, and animation-lites.

Core gameplay systems like the Ramen Shop mini-game and a comprehensive relationship tracking system. Key Gameplay Mechanics House of Shinobi -Pre-Release- -CutePercentage-

CutePercentage integrates several interactive systems to keep players engaged beyond reading:

Mini-Games: The ramen shop serves as a primary way to earn money and points. Players can purchase power-ups to increase their scores and unlock further story events.

Relationship Paths: Characters like Hinata have "Love" or "Hatred" paths. Actions can lead to characters being "Obedient" or "Unwillingly Obedient," which dictates which scenes and missions become available.

Quest Progress: Advancement often requires completing specific tasks, such as buying snacks for characters or purchasing a camera to conduct photoshoots. Accessing the Game

The game follows a tiered release model to support ongoing development:

Censored (Free/Demo): Available for all users on platforms like Itch.io, though some scenes are excluded.

Premium (Paid): Provides access to bonus scenes and is typically updated sooner than the free version.

Early Access (Supporters): SubscribeStar and Patreon supporters get access to the latest builds (like v0.24) before they reach the public. House of Shinobi by CutePercentage - Itch.io House of Shinobi is an indie stealth-action game


As this is an adult title, the implementation of mature content is critical.


In a world where ninjas are judged not by their kill count, but by their CutePercentage™, one rookie shinobi must master the art of "kawaii-kage" to save their village.


Surprisingly challenging. The game punishes lethal brute force (lowers CutePercentage, making guards more aggressive) but rewards creative, gentle solutions. Some players in the pre-release forums complained that 100% runs require replaying levels multiple times to memorize guard patterns and pet locations.


Downloading a "Pre-Release" build is an act of faith. It is an agreement between creator and consumer that what is being experienced is malleable, prone to error, and raw. Yet, it is often in this rawness that the true soul of a game is found.

In House of Shinobi, the pre-release state is evident in the unpolished edges. There might be a background that lacks the final atmospheric filter, or a piece of music that cuts out abruptly. But these imperfections serve to highlight the strength of the core writing. Stripped of the final sheen, the dialogue stands naked. The prose must carry the weight.

The writing in this build is dense with implication. Conversations circle around the truth, mimicking the speech patterns of people who have been trained to never give a straight answer. The protagonist, often a vessel for the player’s perspective, navigates this social minefield. The pre-release allows us to see the branching paths of the narrative—the "choice" mechanics that define the genre. Do you play the stoic heir, adhering to the -CutePercentage- of zero, suppressing all emotion? Or do you embrace the warmth, risking the safety of the House for the sake of a genuine connection?

The build acts as a proof of concept for the emotional mechanic. It asks: Can you maintain your humanity (your CutePercentage) while climbing the ranks of a deadly organization? The pre-release offers the first few steps of that journey, and they are tantalizing.

Combat pauses when your CutePercentage hits a multiple of 50. At 50%, enemies become "Confused by Kindness." At 150%, they drop weapons to take selfies with you. In the leaked -CutePercentage- pre-release stress test, one player achieved a 400% rating, which caused the final boss to transform into a plushie vendor. Most pre-release games ask you to optimize your

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House of Shinobi is an indie stealth-action game with a striking twist: your performance is tied to a dynamic “CutePercentage” meter. The pre-release version introduces a hybrid genre — part ninja infiltration, part rhythm-combo system — where stealth kills, environmental tricks, and non-lethal takedowns all affect a visual “cuteness” rating that ranges from Menacing Shadow (0%) to Adorable Menace (100%).

The CutePercentage isn’t just cosmetic. It changes enemy behavior, dialogue, mission rewards, and even the ending cutscenes. At 100%, guards will pause to take selfies with you instead of attacking.


Most pre-release games ask you to optimize your damage output, your speedrun time, or your K/D ratio. House of Shinobi asks a different question: How adorable can you be?

Whether you consider CutePercentage a revolutionary metric or a silly gimmick, its impact on the beta community is undeniable. It has fostered cooperation over competition, patience over aggression, and shared laughter over leaderboard rage.

So, when the full game launches later this year, ignore the metacritic score. Ignore the system requirements. There is only one number worth chasing.

Log into House of Shinobi -Pre-Release-.

Headpat a ninja.

Check your CutePercentage.

Then ask yourself: Can I do better?

(Spoiler: Yes. Feed them more dango.)


House of Shinobi -Pre-Release- is available in limited beta on PC, with a full release planned for Switch 2, PS5, and PC. CutePercentage is not save-scummable. We’ve tried.

House of Shinobi, developed by CutePercentage, is a narratively driven adult visual novel set in a reimagined shinobi world where players navigate complex relationships and moral dilemmas. Currently in active development, the game features a blend of traditional visual novel storytelling and engaging mini-game mechanics. Overview of House of Shinobi

The story places you in the shoes of a protagonist living with two beautiful roommates a few years after a devastating shinobi war. As the world shifts toward imperialistic ideals, you must choose between protecting your loved ones or descending into a life of hedonism. Genre: Visual Novel / Narrative Experience Developer: CutePercentage Platform: PC, Web (Playable in browser), and Mobile

Current Status: In Early Access (Latest Public Release: v0.23; Latest Early Access: v0.24) Pre-Release and Initial Launch Content

During its Pre-Release phase, which began in August 2024, the game introduced a massive foundation for its ongoing development. The initial launch package included: 60,000+ words of introductory storyline and events.

Over 400 choices, many of which significantly impact character relationships and endings. High-quality CGs, sprites, and animation-lites.

Core gameplay systems like the Ramen Shop mini-game and a comprehensive relationship tracking system. Key Gameplay Mechanics

CutePercentage integrates several interactive systems to keep players engaged beyond reading:

Mini-Games: The ramen shop serves as a primary way to earn money and points. Players can purchase power-ups to increase their scores and unlock further story events.

Relationship Paths: Characters like Hinata have "Love" or "Hatred" paths. Actions can lead to characters being "Obedient" or "Unwillingly Obedient," which dictates which scenes and missions become available.

Quest Progress: Advancement often requires completing specific tasks, such as buying snacks for characters or purchasing a camera to conduct photoshoots. Accessing the Game

The game follows a tiered release model to support ongoing development:

Censored (Free/Demo): Available for all users on platforms like Itch.io, though some scenes are excluded.

Premium (Paid): Provides access to bonus scenes and is typically updated sooner than the free version.

Early Access (Supporters): SubscribeStar and Patreon supporters get access to the latest builds (like v0.24) before they reach the public. House of Shinobi by CutePercentage - Itch.io


As this is an adult title, the implementation of mature content is critical.


In a world where ninjas are judged not by their kill count, but by their CutePercentage™, one rookie shinobi must master the art of "kawaii-kage" to save their village.


Surprisingly challenging. The game punishes lethal brute force (lowers CutePercentage, making guards more aggressive) but rewards creative, gentle solutions. Some players in the pre-release forums complained that 100% runs require replaying levels multiple times to memorize guard patterns and pet locations.


Downloading a "Pre-Release" build is an act of faith. It is an agreement between creator and consumer that what is being experienced is malleable, prone to error, and raw. Yet, it is often in this rawness that the true soul of a game is found.

In House of Shinobi, the pre-release state is evident in the unpolished edges. There might be a background that lacks the final atmospheric filter, or a piece of music that cuts out abruptly. But these imperfections serve to highlight the strength of the core writing. Stripped of the final sheen, the dialogue stands naked. The prose must carry the weight.

The writing in this build is dense with implication. Conversations circle around the truth, mimicking the speech patterns of people who have been trained to never give a straight answer. The protagonist, often a vessel for the player’s perspective, navigates this social minefield. The pre-release allows us to see the branching paths of the narrative—the "choice" mechanics that define the genre. Do you play the stoic heir, adhering to the -CutePercentage- of zero, suppressing all emotion? Or do you embrace the warmth, risking the safety of the House for the sake of a genuine connection?

The build acts as a proof of concept for the emotional mechanic. It asks: Can you maintain your humanity (your CutePercentage) while climbing the ranks of a deadly organization? The pre-release offers the first few steps of that journey, and they are tantalizing.

Combat pauses when your CutePercentage hits a multiple of 50. At 50%, enemies become "Confused by Kindness." At 150%, they drop weapons to take selfies with you. In the leaked -CutePercentage- pre-release stress test, one player achieved a 400% rating, which caused the final boss to transform into a plushie vendor.