A forgotten research facility on an isolated island once intended to study insect cognition has been repurposed into a high-security containment site: the Insect Prison. When a storm seopens supply routes and a power surge awakens experimental colonies, the fragile boundary between captor and captive collapses. This is the story of the facility’s rebirth—part heist, part ecological horror, part moral reckoning—and how a small group of survivors and a few extraordinary insects try to remake the prison into something else.
| Insect | Role | Rank | Updated Reasoning | | :--- | :--- | :--- | :--- | | Trapdoor Spider | Tank/Reveal | S | Now reveals invisible units in a 3-cell radius. Mandatory. | | Assassin Bug | Single Target | A | Buffed damage vs. Bosses. No longer misses moving targets. | | Honey Pot Ant | Resource | B | Still good, but Royal Jelly decay makes them less OP. | | Robber Fly | Air Control | C | Too expensive. Use Jumping Spiders instead. | | Leafcutter Ant | Utility | D | Completely broken in the remake. Pathing bugs cause them to walk off the map. Avoid. | insect prison remake guide updated
The biggest addition is the Pheromone Grid. You can no longer place units randomly. Every cell on the map emits a "Pheromone Strength" value. Placing identical insects adjacent to each other creates a Hive Synergy bonus. A forgotten research facility on an isolated island
Updated Pro Tip: To survive Wave 15, you need a "Grid Triangle." Place 2 Warriors + 1 Worker adjacent. This creates a "Defense Node" that regenerates 2 HP per second. Updated Pro Tip: To survive Wave 15, you
The vents are no longer silent. You must move only when the ceiling drips (every 4 seconds).
The spider has three new attacks:
Winning strategy: Use the Mirror Shard (found in the old ant nursery) to reflect its own glare attack back at it. Three reflections = stun. Then stab the back leg.