The repository uses a fixed timestep loop for consistent frame-independent movement.

Repository name (example): iron-snout-clone or iron-snout-web

Several developers have created pixel-perfect recreations of the core Iron Snout loop using Phaser or Vanilla JS. These are not direct decompilations (to avoid legal issues) but rather "inspired-by" builds.

Sprite sheets are cycled using frame counters, with state machines for idle, attack, and hit reactions.

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