First, you'll need to create the main mod class. This class will serve as the entry point for your mod.
package com.example.jennymod;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
@Mod(modid = JennyMod.MODID, version = JennyMod.VERSION)
public class JennyMod
public static final String MODID = "jennymod";
public static final String VERSION = "1.0";
private static final Logger LOGGER = LogManager.getLogger(MODID);
@EventHandler
public void preInit(FMLPreInitializationEvent event)
LOGGER.info("Jenny Mod pre-initialization started");
// Code to run before the mod is initialized
@EventHandler
public void init(FMLInitializationEvent event)
LOGGER.info("Jenny Mod initialization started");
// Code to run when the mod is initialized
The Jenny Mod depicts explicit content with characters that some argue resemble minors (due to Minecraft's inherently blocky, ageless aesthetic). Distributing or downloading this mod may violate laws in countries with strict adult content regulations. Furthermore, linking to or promoting the mod on platforms like YouTube or Twitch will result in immediate demonetization or channel termination. Jenny Mod 1.8.9
The Jenny Mod is a "girlfriend" mod. It introduces a custom NPC named Jenny into the game, whom the player can "marry" and interact with. On paper, this sounds similar to other NPC mods like Minecraft Comes Alive, which add depth to villager interactions. However, the execution here is vastly different. First, you'll need to create the main mod class