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Selector Xml — Life

Let’s build a condensed Life Selector XML for a "Three Paths" game where the user chooses from Soldier, Scholar, or Rogue.

<?xml version="1.0" encoding="UTF-8"?>
<lifeSelector name="ThreePath Destiny">
    <playerState>
        <variable name="strength" value="5"/>
        <variable name="intellect" value="5"/>
        <variable name="dexterity" value="5"/>
        <variable name="reputation" value="0"/>
        <inventory>
            <item>Wooden Stick</item>
        </inventory>
    </playerState>
<chapter id="teenageYears">
    <scene id="crossroads">
        <description>At 15, you must choose a mentor.</description>
        <choiceList>
            <choice action="loadChapter_soldier">
                <text>Join the garrison. (+3 strength, +2 reputation)</text>
                <prerequisite>strength >= 4</prerequisite>
            </choice>
            <choice action="loadChapter_scholar">
                <text>Study at the library. (+4 intellect, +1 reputation)</text>
                <prerequisite>intellect >= 4</prerequisite>
            </choice>
            <choice action="loadChapter_rogue">
                <text>Explore the sewers. (+3 dexterity, -1 reputation)</text>
                <!-- No prerequisite, high risk -->
            </choice>
        </choiceList>
    </scene>
</chapter>
<chapter id="soldier">
    <scene id="battle">
        <description>War comes. Do you charge or wait?</description>
        <choiceList>
            <choice action="victoryEnding">
                <text>Charge heroically. (Requires strength > 8)</text>
                <effect>
                    <modify var="reputation" by="+50"/>
                    <addInventory>Sword of Valor</addInventory>
                </effect>
            </choice>
            <choice action="deathEnding">
                <text>Retreat and live as a deserter.</text>
                <effect>
                    <modify var="reputation" by="-100"/>
                    <gameOver reason="Cowardice" />
                </effect>
            </choice>
        </choiceList>
    </scene>
</chapter>
<!-- scholar and rogue chapters omitted for brevity -->
<endings>
    <ending id="victoryEnding">
        <text>You are celebrated as a legend. Your life selector XML ends in glory.</text>
        <score>reputation * 10 + strength * 5</score>
    </ending>
    <ending id="deathEnding">
        <text>You disappear into obscurity.</text>
        <score>0</score>
    </ending>
</endings>

</lifeSelector>

This example demonstrates how game state variables (strength, intellect, dexterity) persist through chapters, enabling meaningful consequences. life selector xml


Web-based "What will your next life be?" quizzes. The XML controls Karma (wealth/happiness) translating into a new species or class. Let’s build a condensed Life Selector XML for

Depending on your chosen tool or language, you'll parse the XML to access its data. &lt;/lifeSelector&gt;

| Issue | Severity | Location | Description | |-------|----------|----------|-------------| | Missing escape characters | Medium | scenes/bar_talk.xml | Ampersands (&) in dialog break XML parser. | | Duplicate choice IDs | High | choices_weekend.xml | Two choices share id="date_sarah" → game picks first only. | | No schema validation | Low | All files | Typos in tag names cause silent fallback to default scene. |