Meet And Fuck Games -up To January 26th 2014- -
Papers from the FDG (Foundations of Digital Games) or DiGRA (Digital Games Research Association) conferences between 2010-2014.
Games that focus on social interactions, including dating simulations, have been around for decades. They allow players to engage in virtual relationships, make choices that affect the game's storyline, and often explore themes of romance and friendship.
If you were an internet user between 2009 and 2013, you know the name. "Meet And Fuck" became synonymous with a specific style of adult game: high-quality 2D art, click-and-drag mechanics, and the infamous "meet a girl, solve a simple problem, have sex" formula. Meet And Fuck Games -Up To January 26th 2014-
By January 2014, the library is massive. The creators (originally a Russian team known as VadimGoD) have perfected the visual style that fans crave. The "MNF Universe" is fully established, with recurring characters and a recognizable aesthetic that sets it apart from the low-effort hentai loops flooding the web.
7:00 PM: Guests arrive. Someone brings a six-pack of Pumpkin Ale (surprisingly still available in January). The host has a Netflix DVD of The Avengers playing on a plasma TV in the background. Papers from the FDG (Foundations of Digital Games)
8:00 PM: The "Warm-up." Telestrations (the telephone game meets Pictionary) results in hysterical laughter. Someone pulls out Jenga with truth-or-dare questions written on the blocks.
10:00 PM: The Main Event. A heated game of The Game of Thrones Board Game (2nd edition) begins. Alliances are formed. Friendships are tested. The designated "DJ" loads up a Macklemore & Ryan Lewis playlist on an iPod dock. Games that focus on social interactions, including dating
1:00 AM (January 26th): The wind-down. Not everyone wants to go home yet. Someone suggests a "quiet game" like Love Letter or Hanabi. The lights are dim. The conversation moves from strategy to personal stories.
This was the lifestyle. It was organic. It was screen-limited. It was intimate.
Why does the keyword specify up to January 26th, 2014? Because this period was a bottleneck of post-holiday social energy.