Multiversus Frame Data

If you are looking for the best place to view this data, MVGC (mvgc.gg) is currently the gold standard.

| Action | Startup | Active | Total | |--------|---------|--------|-------| | Dodge (air/ground) | 1f (invuln) | 14f invuln | 25f total | | Parry | 4f (invuln) | 6f parry window | 30f recovery | | Dodge cancel after hit | 0f | – | – | | Parry cancel on success | 0f (immediate action) | – | – | Multiversus Frame Data

Pro tip: Parry is active frames 4-9. If you parry early, you have 30 frames of recovery – a free punish for opponents. If you are looking for the best place


Look for moves with +12 or more on hit.
Arya’s Down Tilt (+15) guarantees a follow-up jab or up air. Look for moves with +12 or more on hit


| Character | Move | Cancel Frame | |-----------|------|---------------| | Harley | Down Air | Frame 12 | | Finn | Ground Up Special | Frame 8 | | Morty | Side Air | Frame 10 | | Rick | Portal Gun | Frame 5 |


After a move with +4 on block, use a 6f jab.
The opponent’s fastest move (say, 5f) will still lose because:
Your 6f vs Opponent’s 5f + 4 disadvantage = You hit first.