Clone the most active repository:
git clone https://github.com/laqieer/mupen64plus-wasm.git
cd mupen64plus-wasm
npm install
npm run build:wasm-simd
The latest commit (as of this article) includes the dynarec and WebGPU renderer.
If you want to test the bleeding edge, you don't need to download an emulator. These updates are available right now via web URLs. n64 wasm upd
We know how important it is to save your progress. The new update improves the reliability of Save States, ensuring your game saves instantly without freezing the browser. In a nod to modern gaming, we are also introducing a beta feature for Cloud Sync, allowing you to start a game on your desktop and pick it up later on your tablet.
Several hobbyists run "live" instances. The most recently updated front-ends include: The latest commit (as of this article) includes
Old WASM builds had spotty controller mapping. The upd implements the W3C Gamepad API Level 4, which includes:
Before discussing the latest WASM updates, it’s crucial to understand why N64 is notoriously difficult to emulate, let alone inside a browser sandbox. The old approach (Java applets, early JS emulators)
The old approach (Java applets, early JS emulators) failed miserably. The N64 WASM UPD leverages modern browsers' ability to execute compiled C++ code at 80-90% of native speed.
For those unfamiliar, WebAssembly (Wasm) is the technology that makes this possible. It allows high-performance applications—like an N64 emulator—to run in your web browser at near-native speed. No plugins, no messy installations, no driver updates. Just open a link and play.
With this new update, we have fully optimized our Wasm core. We’ve leveraged the latest in browser API enhancements to squeeze every ounce of performance out of your device, whether you are on a high-end desktop PC or a modern smartphone.