New Fe Weapons Items Giver Script On Roblox Pri Link May 2026

Feature Name: Interactive Weapon Spawner Type: Server-Sided Script (Script) Description: A modular script that, when placed inside a Part (button), clones a designated FE weapon from ServerStorage and places it directly into the player's backpack.

Key Features:


Here's a basic script to get you started. This script will give a player a specified item when they touch a part.

-- ItemGiverScript
-- Services
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
-- Configuration
local itemName = "WeaponName" -- Change this to your weapon's name
local giverPart = script.Parent -- Assuming the script is a child of the part
-- Function to give item
local function giveItem(player)
    local item = ServerStorage.Items:FindFirstChild(itemName)
    if item then
        -- Clone the item
        local itemClone = item:Clone()
-- Give the item to the player
        itemClone.Parent = player.Backpack
        print(itemName .. " given to " .. player.Name)
    else
        warn("Item not found: " .. itemName)
    end
end
-- Connect to Touched event
giverPart.Touched:Connect(function(hit)
    -- Check if the object that touched the part is a character's part
    local character = hit.Parent
    if character:FindFirstChild("Humanoid") then
        local player = Players:GetPlayerFromCharacter(character)
        if player then
            giveItem(player)
        end
    end
end)

Instructions:

-- Configuration
local ToolName = "Sword" -- Change this to the exact name of your tool in ServerStorage
local CooldownTime = 1.5 -- Time in seconds before the player can get another weapon

-- Services local ServerStorage = game:GetService("ServerStorage") local Debris = game:GetService("Debris")

-- Variables local button = script.Parent local toolTemplate = ServerStorage:FindFirstChild(ToolName)

-- Error Handling if not toolTemplate then warn("WEAPON GIVER ERROR: Could not find tool named '"..ToolName.."' in ServerStorage!") script:Destroy() -- Stop the script if the tool isn't found end

-- Function to give the weapon local function giveWeapon(player) if not player then return end

local character = player.Character
local backpack = player:FindFirstChild("Backpack")
-- Check if the player already has this specific tool equipped or in backpack
if character and backpack then
	if character:FindFirstChild(ToolName) or backpack:FindFirstChild(ToolName) then
		-- Optional: Print a message or let them know they already have it
		return 
	end
-- Clone the tool from ServerStorage
	local newTool = toolTemplate:Clone()
-- Parent the tool to the Backpack (FE Safe method)
	newTool.Parent = backpack
end

end

-- Event Detection (Click Detector) local clickDetector = button:FindFirstChild("ClickDetector")

if not clickDetector then -- Auto-create a ClickDetector if one doesn't exist clickDetector = Instance.new

This article provides a comprehensive overview of "FE Weapons and Items Giver" scripts for Roblox, specifically focusing on those that work in games with private (Pri) links or custom environments.

The Ultimate Guide to FE Weapons & Items Giver Scripts for Roblox (Private Links)

In the world of Roblox scripting, "FE" stands for FilteringEnabled. This is a security feature that ensures changes made on a player's client (their computer) don't automatically replicate to the server and other players. Finding a working FE Weapons and Items Giver script is the "holy grail" for players looking to test gear, explore game mechanics, or enhance their experience in private link servers. What is an FE Items Giver Script?

An FE-compatible script is designed to bypass or work within the constraints of Roblox’s security. Most modern scripts use "Remote Events" found within a game's code to request items from the server. When you use a script on a private link (Pri Link), you are often in a controlled environment where you have higher permissions or less stringent anti-cheat, making these scripts more effective. Key Features of New Scripts:

Universal Compatibility: Many new scripts attempt to find "Tools" in ReplicatedStorage or Lighting and move them to your Backpack.

GUI-Based Interfaces: Modern scripts come with a graphical user interface (GUI) for easy item selection.

No-Cooldown Giving: High-quality scripts allow you to spam-give items without waiting for server timers. Why Use Private Links?

"Pri Links" or Private Server links are essential for using these scripts for several reasons:

Safety: Using scripts in public games can lead to account bans. Private servers are much safer for experimentation.

Performance: Scripts run smoother when the server isn't bogged down by dozens of other players.

Permission: In many private servers, you have "Admin" or "Owner" status, which allows FE scripts to execute functions that would otherwise be blocked. How to Use an FE Weapons Script

To run these scripts, you typically need a reliable executor. Once you have your executor ready and you’ve joined the game via your private link, follow these steps:

Copy the Script: Find a reputable source for the "New FE Weapons" code.

Inject/Attach: Open your executor and attach it to the Roblox instance. Execute: Paste the code into the executor and hit "Run."

Select Items: A menu should appear on your screen listing available weapons or items. Common Script Components

Most "Giver" scripts follow a similar logic pattern in Luau (Roblox's coding language):

-- Example Logic (Conceptual) local player = game.Players.LocalPlayer local backpack = player.Backpack local storage = game:GetService("ReplicatedStorage") -- Function to find and give item for _, item in pairs(storage:GetDescendants()) do if item:IsA("Tool") then local clone = item:Clone() clone.Parent = backpack end end Use code with caution. Staying Safe While Scripting

While searching for the latest scripts, keep these tips in mind:

Avoid .exe Files: Never download a script that comes as an executable file. Real Roblox scripts are text-based (.lua or .txt).

Check Communities: Use trusted forums and Discord servers to verify if a script is "patched" (no longer working) or contains malicious code.

Use Alt Accounts: Even on private links, it is best practice to use an alternative account to protect your main profile. Conclusion

Finding a "New FE Weapons Items Giver script" for private links can significantly change how you interact with Roblox games. Whether you are a developer testing item balances or a player looking for more variety in your private sessions, these scripts offer a powerful way to unlock a game's full potential.

Disclaimer: This article is for educational purposes only. Exploiting or scripting in Roblox can violate their Terms of Service. Use these tools responsibly and only in environments where you have permission.

In Roblox, "FE" (Filtering Enabled) scripts are designed to work within the platform's security framework, ensuring that actions taken by a script—such as giving weapons or items—replicate correctly from the client to the server so other players can see and interact with them Developer Forum | Roblox Understanding FE Item Givers

A standard FE item giver script typically works by utilizing RemoteEvents

. Because Filtering Enabled prevents the client (player) from making direct changes to the server (the game world), a local script must "ask" the server to give the item. Developer Forum | Roblox Server-Side Logic

: The server holds a folder of items (like a "Tools" folder) and a script that listens for a signal. Client-Side Trigger : When a player clicks a button or enters a zone, a LocalScript RemoteEvent Validation

: The server receives the signal, checks if the player is allowed to have the item, and then clones the item from storage into the player's Backpack. Developer Forum | Roblox Popular FE Weapon Kits and Scripts (2026)

As of April 2026, several established kits and scripts remain popular for developers and players looking to implement item systems: FE Gun Kit

: A widely used framework for creating FPS-style weapons. It includes viewmodels (the hands and gun you see on screen) and handles damage replication across the server. FE Multi-Gear Script

: A utility script used in sandbox or "exploit" contexts to equip multiple gears simultaneously.

: A popular administration suite that includes built-in commands like ;give [player] [item] which function perfectly in FE environments. Game-Specific Scripts : For titles like Blox Fruits King Legacy new fe weapons items giver script on roblox pri link

, scripts often focus on "auto-farming" or specific item notifications rather than a simple "giver" button. How to Use an FE Script

Random Team item giver - Scripting Support - Developer Forum

Creating an "item giver" script in Roblox requires proper handling of Filtering Enabled (FE)

to ensure that items given by the server are correctly replicated to all clients. Developer Forum | Roblox Standard FE Item Giver Implementation

A secure item giver typically uses a server-side script to clone an item from a secure location (like ServerStorage ) and parent it to a player's : Place your weapon/item in ServerStorage ReplicatedStorage . Items in ServerStorage are inaccessible to clients, making them more secure.

The script detects a trigger, such as a part being touched or a UI button being clicked. The script identifies the

It checks if the player already has the item to prevent duplicates. It clones the item and sets its to the player's Developer Forum | Roblox Security Risks and Best Practices

When searching for "private links" or "FE scripts" from third-party sources, developers should be aware of significant security risks: Malicious Scripts (Backdoors)

: Free models or scripts from unverified sources often contain "backdoors" that allow the script creator to take control of your game or steal sensitive data. Account Safety

: Running unknown scripts with high permission levels can lead to account compromise or unauthorized catalog purchases. Replication Safety : Ensure all item-giving logic happens on the (using regular

). Client-side (LocalScript) changes will not replicate to other players due to FE. Developer Forum | Roblox Recommended Resources For safe and verified tools, use the Roblox Creator Store or official documentation: Official Weapons Kit : Roblox provides an endorsed Weapons Kit

that includes pre-built systems for weapon distribution and combat. Developer Forum : Community-vetted scripts for random weapon givers role-based item distribution are available. Developer Forum | Roblox

Kill leaderboard with robloxs FE gun kit - Scripting Support

In the Roblox community, "FE" stands for Filtering Enabled , a security feature that prevents unauthorized client-side changes from affecting the server. A "weapon/item giver script" is a tool used by developers (or sometimes exploiters) to distribute items to players' backpacks. How FE Weapon Scripts Work

Modern Roblox scripts must be compatible with Filtering Enabled to function properly. They typically rely on a few key components: RemoteEvents

: These act as bridges between the player's client and the game server. When a script "gives" an item, it usually triggers a server-side action to clone a tool into the player's Server Authority

: For a weapon to actually work (e.g., deal damage), the server must validate the hit and calculate damage. Script Kits : Many developers use the FE Gun Kit

, a popular open-source framework for creating functional first-person shooter mechanics. Developer Forum | Roblox "Private Link" Scripts and Security Risks

Searching for scripts via "private links" or "private server links" often refers to external community hubs or YouTube-hosted files. Users should be cautious for several reasons: Account Bans

: Using or distributing scripts that manipulate game mechanics in unauthorized ways violates the Roblox Terms of Service and can lead to permanent bans. Malicious Code

: Third-party scripts from unverified links may contain "backdoors" that allow hackers to take control of your game or access your account data. Broken Functionality

: Many older "item giver" scripts no longer work because Roblox frequently updates its security to block unauthorized RemoteEvent triggers. Developer Forum | Roblox

Will i get banned for this? - Scripting Support - Developer Forum | Roblox 24-Jun-2024 —

Finding a reliable "FE" (Filtering Enabled) weapon giver script often involves using tools in Roblox Studio or verified external repositories. Since Filtering Enabled (FE) was made mandatory in 2018, any script that gives items must execute on the server to be visible to all players. 1. Basic Weapon Giver Method (No Scripting)

For the simplest way to give weapons to all players when they spawn: Open your game in Roblox Studio. Locate the weapon or gear in the Toolbox.

Drag the item into the StarterPack folder in the Explorer window.

Players will now automatically receive this weapon every time they spawn. 2. Scripted Item Giver (FE Compatible)

To create a "touch to receive" weapon giver (like a stand or pickup), use this server-side script structure: Place your weapon in ServerStorage. Create a Part in the workspace to act as the giver. Add a Script (not a LocalScript) inside that part.

Use a script that clones the item from ServerStorage into the player's Backpack upon touch. 3. Finding Scripts and Private Links

When looking for "new" scripts or private links (often shared in community descriptions): How to add GEAR/GUNS to you Roblox Game (2025 Working)

For Roblox developers, implementing FE-compatible item givers involves using server-side scripts to clone items from ServerStorage to a player's Backpack, often utilizing the community-standard FE Gun Kit. While legitimate methods focus on ProximityPrompt or touch events, client-side scripts claiming to exploit item systems are typically ineffective due to FilteringEnabled and carry risks of account bans or security issues. For more details, visit the Roblox Developer Forum.

New FE Weapons Items Giver Script on Roblox: A Comprehensive Guide

Roblox, a popular online platform, allows users to create and play games. One of the most sought-after features in Roblox is the ability to give players items, such as weapons, in a game. In this article, we will explore a new script that enables game developers to give players items, specifically focusing on the "New FE Weapons Items Giver Script on Roblox PRI Link."

What is a Script in Roblox?

In Roblox, a script is a set of instructions that can be executed in a game to perform specific tasks. Scripts can be used to control game mechanics, interactions, and even the behavior of in-game objects. Scripts are written in Lua, a lightweight programming language.

What is the New FE Weapons Items Giver Script?

The New FE Weapons Items Giver Script is a recently developed script that allows game developers to give players items, specifically weapons, in a game. This script is designed to work on the Roblox platform and is compatible with the PRI (Player-Roblox Interaction) link.

How Does the Script Work?

The New FE Weapons Items Giver Script works by using a combination of Lua functions and Roblox APIs to give players items. When a player joins a game, the script checks if they have a specific item or weapon. If they don't have it, the script automatically gives it to them.

The script uses the following features:

Benefits of the New FE Weapons Items Giver Script

The New FE Weapons Items Giver Script offers several benefits to game developers, including:

How to Use the New FE Weapons Items Giver Script Here's a basic script to get you started

To use the New FE Weapons Items Giver Script, follow these steps:

PRI Link: What You Need to Know

The PRI link is a critical component of the New FE Weapons Items Giver Script. Here are some key things you need to know about the PRI link:

Troubleshooting Common Issues

If you encounter issues with the New FE Weapons Items Giver Script, here are some common problems and solutions:

Conclusion

The New FE Weapons Items Giver Script on Roblox PRI Link is a powerful tool for game developers. It allows them to give players items, specifically weapons, in a game. The script is easy to use, flexible, and time-saving. By understanding how the script works and how to use it, game developers can enhance their games and provide a better experience for their players. Whether you're a seasoned game developer or a newcomer to Roblox, this script is definitely worth checking out.

Additional Resources

If you're interested in learning more about the New FE Weapons Items Giver Script or Roblox game development, here are some additional resources:

By following this guide, you should be able to use the New FE Weapons Items Giver Script on Roblox PRI Link to enhance your games and provide a better experience for your players. Happy game developing!

Feature Name: Auto Give FE Weapons and Items on PRI Link

Description: This script will automatically give a set of predefined FE (Fairplay Enforcable) weapons and items to players when they join the game through a PRI (Player-Role-Interaction) link.

Key Features:

Technical Details:

Example Configuration Module:

-- Configuration Module
local config = {}
-- List of FE weapons to give
config.weapons = 
    "FE_Sword",
    "FE_Pistol",
    "FE_Shotgun"
-- List of FE items to give
config.items = 
    "FE_Health_Pack",
    "FE_Armor_Pack"
return config

Example Script:

-- Auto Give FE Weapons and Items Script
local config = require(script.Config)
local function giveFEWeaponsAndItems(player)
    -- Verify if player has already received FE weapons and items
    if player:FindFirstChild("FE_Weapons_Given") then return end
-- Give FE weapons
    for _, weaponName in pairs(config.weapons) do
        local weapon = game.ServerStorage:FindFirstChild(weaponName)
        if weapon then
            weapon:Clone().Parent = player.Backpack
        end
    end
-- Give FE items
    for _, itemName in pairs(config.items) do
        local item = game.ServerStorage:FindFirstChild(itemName)
        if item then
            item:Clone().Parent = player.Backpack
        end
    end
-- Mark player as having received FE weapons and items
    local feWeaponsGiven = Instance.new("BoolValue")
    feWeaponsGiven.Name = "FE_Weapons_Given"
    feWeaponsGiven.Parent = player
end
-- Listen for new players joining through PRI link
game.Players.PlayerAdded:Connect(function(player)
    giveFEWeaponsAndItems(player)
end)

Benefits:

Troubleshooting:

To create a functional item or weapon giver in Roblox Studio while ensuring it works under FilteringEnabled (FE), you must use a Server Script. Scripts placed in the ServerScriptService or inside parts on the server are the standard way to replicate actions (like giving an item) to all players. 🛠️ Basic Touch Giver Script

This script gives a player an item when they touch a specific part.

Place your tool (e.g., a sword) in ServerStorage or ReplicatedStorage. Create a Part in the Workspace to act as the "Giver." Add a Script inside that part and paste the following: Scripting | Documentation - Roblox Creator Hub

To create a functional "FilteringEnabled" (FE) weapon or item giver in Roblox, you must use a Server Script to ensure the item is added to the player's inventory across the entire server, rather than just on their screen. 🛠️ Basic Weapon Giver Script

This is the standard way to give a tool (like a sword or gun) when a player touches a part.

Prepare your item: Place your weapon tool inside ServerStorage and name it MyWeapon.

Create the Giver: In Workspace, create a Part and add a Script inside it. Insert this code:

local giverPart = script.Parent local toolName = "MyWeapon" -- Must match the tool name in ServerStorage local ServerStorage = game:GetService("ServerStorage") local weapon = ServerStorage:WaitForChild(toolName) giverPart.Touched:Connect(function(hit) local character = hit.Parent local player = game.Players:GetPlayerFromCharacter(character) if player then -- Check if player already has the item if not player.Backpack:FindFirstChild(toolName) and not character:FindFirstChild(toolName) then local weaponClone = weapon:Clone() weaponClone.Parent = player.Backpack end end end) Use code with caution. Copied to clipboard 🛡️ Key "FilteringEnabled" (FE) Rules

Since 2018, all Roblox games have FilteringEnabled on by default. To make your item giver work properly:

Server-Side Only: Giving items must happen on the server. A LocalScript can only give items to one player, but they won't be able to damage others or use the tool's server-side features.

RemoteEvents: If you want a GUI Button to give an item, you must use a RemoteEvent to tell the server to put the item in the player's backpack.

Security: Always add a "debounce" (cooldown) or check if the player already has the item to prevent them from lagging the server by spawning hundreds of items. ⚠️ A Note on "FE Scripts" & Exploits

If you are looking for "FE Scripts" to use in games you don't own (exploiting), be aware:

Risk of Ban: Using unauthorized scripts can lead to permanent account bans.

Malicious Links: Private links or Pastebin scripts often contain backdoors that can steal your account or give others control over your game.

Tool Kits: For legitimate developers, using a trusted resource like the Official Roblox Weapons Kit is the safest way to implement high-quality FE weapons. If you'd like, I can help you: Write a script for a GUI-based item shop Set up a Game Pass requirement for a specific weapon

Troubleshoot why a specific FE Gun Kit isn't working for you

Disclaimer: This article is for educational purposes only. Exploiting, using scripts, or distributing fake links ("pri link") violates Roblox's Terms of Service. Account bans, loss of inventory, or malware infections (from unknown links) are possible risks. The author does not endorse illegal activities or untrusted downloads.


Assuming you bypass the PRI link and get a .lua script, and you run it using an executor, the usual outcomes are:

In ServerScriptService, create a Script for handling RemoteEvents:

-- Script to handle RemoteEvent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
local giveItemEvent = ReplicatedStorage.GiveItemEvent
giveItemEvent.OnServerEvent:Connect(function(player, itemName)
    local item = ServerStorage.Items:FindFirstChild(itemName)
    if item then
        local itemClone = item:Clone()
        itemClone.Parent = player.Backpack
        print(itemName .. " given to " .. player.Name)
    else
        warn("Item not found: " .. itemName)
    end
end)

This example provides a basic framework. You'll need to adapt it to your specific needs, including enhancing GUIs, adding more error checking, and securing your scripts against potential exploits. Make sure to thoroughly test your system to ensure it works as expected.

Creating an FE-compatible weapon giver script in involves moving your tool to ServerStorage and using a server-side script to clone it into a player's backpack upon interaction. This ensures the "giver" works correctly across the server for all players. Basic FE Item Giver Script

This script uses a ProximityPrompt (the "E" interact button) to give a weapon while checking if the player already has it.

Place your weapon tool in ServerStorage and name it MyWeapon.

Create a Part in the workspace, add a ProximityPrompt inside it, and then add a Script. Paste the following code into the script: Instructions:

local ServerStorage = game:GetService("ServerStorage") local weapon = ServerStorage:WaitForChild("MyWeapon") -- Name of your tool local prompt = script.Parent.ProximityPrompt prompt.Triggered:Connect(function(player) -- Check if they already have the weapon in their backpack or character if not player.Backpack:FindFirstChild(weapon.Name) and not player.Character:FindFirstChild(weapon.Name) then local weaponClone = weapon:Clone() weaponClone.Parent = player.Backpack print(player.Name .. " received " .. weapon.Name) else print(player.Name .. " already has this item.") end end) Use code with caution. Copied to clipboard Key Setup Tips How to Make an Item Giver in Roblox Studio

Overview

The "New FE Weapons Items Giver Script on Roblox PRI Link" appears to be a script designed for Roblox that allows for the automatic distribution or giving of weapons and items to players, presumably focusing on a "First Equipped" (FE) mechanism. This kind of script is typically used by developers to enhance player experience by providing them with specific items or weapons as part of events, game modes, or as rewards.

Pros:

Cons:

Specific to "New FE Weapons Items Giver Script on Roblox PRI Link":

Without specific details on the implementation, features, and security measures of this particular script, it's challenging to provide a comprehensive review. However, the following points would be important to consider:

Conclusion:

Scripts like the "New FE Weapons Items Giver Script on Roblox PRI Link" can be valuable tools for Roblox developers looking to enhance player experience and streamline game management tasks. However, it's crucial to approach such tools with a critical eye, evaluating their security, compliance with Roblox's policies, and potential impact on the game's economy. For a definitive assessment, specific details about the script's functionality, user reviews, and the developer's reputation would be necessary.

To create a system that gives players items or weapons while ensuring compatibility with Roblox's Filtering Enabled (FE) environment, you must use a Server Script

. FE prevents changes made on a player's client (local scripts) from reaching the server or other players, so item giving must be handled server-side to be permanent and visible to everyone. Core FE Weapon Giver Script

This script detects when a player touches a part and gives them a weapon stored in ServerStorage

. This ensures the item is "given" by the server, satisfying FE requirements.

How to give all players a weapon? - Developer Forum | Roblox 18 Sept 2021 —

game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(msg) if player.Name == "CbrahDev" then if msg == Developer Forum | Roblox Button that gives weapons - Developer Forum | Roblox 10 Sept 2021 —

And for the other local script that is inside the Bow button, use this following code: local ReplicatedStorage = game:GetService(" Developer Forum | Roblox How to Make an Item Giver in Roblox Studio 14 Mar 2022 —

Introduction

In this write-up, we'll be creating a script that gives players free weapons and items on Roblox. This script can be used for various purposes, such as rewarding players for completing tasks or providing them with a starting set of items.

Prerequisites

Script Requirements

Script

Here's a sample script that you can use:

-- Services
local Players = game:GetService("Players")
-- Items to give
local itemsToGive = 
    "Item1", -- replace with your item name
    "Item2", -- replace with your item name
    "Item3", -- replace with your item name
-- Function to give items to player
local function giveItemsToPlayer(player)
    for _, item in pairs(itemsToGive) do
        local itemId = game.AssetService:GetIdFromName(item)
        if itemId then
            local hasItem = player.Backpack:FindFirstChild(item)
            if not hasItem then
                local itemClone = game.ServerStorage:FindFirstChild(item)
                if itemClone then
                    itemClone:Clone().Parent = player.Backpack
                end
            end
        end
    end
end
-- Connect to player added event
Players.PlayerAdded:Connect(function(player)
    wait(1) -- wait for character to load
    giveItemsToPlayer(player)
end)

How the Script Works

Setup

Conclusion

This script provides a basic way to give players free items on Roblox. You can modify the script to fit your specific needs, such as adding more conditions for giving items or using a database to store item data.

To create a "New FE Weapons Items Giver" script for your Roblox game, you need a system that clones an item from a secure location (like ServerStorage) and parents it to the player's Backpack. FE Weapon Giver Script (Server Script)

Place this script inside a Part (the "Giver") in your Workspace. Ensure the item you want to give is named exactly as written in the script and is located in ServerStorage.

local giver = script.Parent local itemName = "YourWeaponName" -- Change this to your weapon's name local serverStorage = game:GetService("ServerStorage") local item = serverStorage:FindFirstChild(itemName) local debounce = false giver.Touched:Connect(function(hit) local character = hit.Parent local player = game.Players:GetPlayerFromCharacter(character) if player and not debounce then debounce = true -- Check if player already has the item local backpack = player:FindFirstChild("Backpack") if backpack and not backpack:FindFirstChild(itemName) and not character:FindFirstChild(itemName) then local newItem = item:Clone() newItem.Parent = backpack end task.wait(2) -- Cooldown before giving again debounce = false end end) Use code with caution. Copied to clipboard Setup Instructions

ServerStorage: Place your weapons or items here so exploiters cannot access them directly.

FilteringEnabled (FE): This script is FE-compatible because it runs on the Server, ensuring the item is replicated to everyone.

Debounce: Prevents the script from giving 100 items at once when a player touches the part.

Inventory Check: The script checks if the player already has the weapon in their backpack or equipped to avoid duplicates. Advanced Weapon Kits

If you are looking for a complete combat system rather than just a "giver" script, these are the most reliable community resources:

FE Gun Kit: A highly flexible, industry-standard system for FPS and TPS games.

FastCast Module: Best for realistic bullet physics and reducing lag in high-speed combat.

Roblox Weapons Kit: The official kit provided in the Roblox Creator Hub for ready-to-use endorsed weapons.

Check out these tutorials to see how to set up team-specific givers or pick-up systems:

Based on your request, it seems you are looking for a script that gives players custom weapons (typically termed "FE" or FilterEnabled tools) in Roblox.

Below is a draft feature design for a "Universal FE Weapon Giver" script. This includes the feature concept, the technical breakdown, and the Lua code for a Server Script that you can use in your own game.

This guide provides a basic overview of creating a script to give items to players in Roblox. Depending on your game's needs, you might want to add more features, such as conditions for receiving items or more complex item distribution logic. Always test scripts thoroughly to ensure they work as intended and do not introduce exploits.

If you want to share your game or script with others, you can share the game link. For educational purposes or sharing with the Roblox community, consider detailing your process and the script's functionality.