New Resident Evil 4 Pc Texture Patch 20 By Albert Marin Top (2026)
You might ask: With the RE4 Remake out, why bother with a texture patch for the original?
Because the original Resident Evil 4 has a specific tone—a B-movie horror charm with tank controls and strategic campiness—that the remake changed. Albert Marin doesn't change the art direction; he enhances it.
His "Top" series (which includes the mandatory pre-requisite "RE4HD Project Base") is famous for one specific rule: No AI Upscaling. While other modders use ESRGAN to brute-force textures, Marin hand-paints missing detail. Patch 20 took him approximately 14 months of solo development, sifting through Capcom’s lost texture archives from 2004.
"Patch 20 is my top achievement because it finally fixes the shadow mapping errors that have existed since the 2007 PC port," Marin wrote in his update log. "The shadows now cast from the correct light sources in the Clock Tower. It’s something Capcom never bothered to fix."
The Resident Evil 4 HD Project , a massive fan-made graphical remaster led by Albert Marin
and Cris Morales, reached its milestone Version 1.0 release on February 2, 2022. Following this, an updated Version 1.1 was released on July 26, 2022, which serves as the most comprehensive "definitive" version of the mod. Key Features of the HD Project
The mod replaces nearly every asset in the 2014 Resident Evil 4 Ultimate HD Edition on Steam: MEJORA GRÁFICA para Resident Evil 4 | HD Project mod new resident evil 4 pc texture patch 20 by albert marin top
The Resident Evil 4 HD Project by Albert Marin and Cris Morales, which completed its definitive version in February 2022, offers a comprehensive graphical overhaul featuring textures scaled 8x to 16x the original resolution. The project, which involved capturing real-world textures in Spain and Wales, replaces nearly all textures and 3D models for the PC Ultimate HD Edition. For a detailed visual comparison, watch this YouTube video.
Resident Evil 4 HD Project , spearheaded by Albert Marin Garau Cris Morales
, stands as one of the most ambitious community-driven preservation efforts in gaming history. Spanning nearly eight years of development, the project reached its "1.0" final version on February 2, 2022
, serving as a definitive overhaul for the 2014 "Ultimate HD Edition" on PC. A Legacy of Perfectionism
The project's hallmark is its radical commitment to authenticity. Unlike typical mods that use automated AI upscaling, Marin personally traveled to Spain and Wales to photograph the real-life locations
where Capcom’s original staff sourced their textures in the early 2000s. This manual "ground-up" recreation ensures that every stone, wood grain, and religious icon matches the original artistic intent while being rendered at 8 to 16 times the resolution. Key Features and Technical Improvements You might ask: With the RE4 Remake out,
Resident Evil 4 HD Project Albert Marin , is a comprehensive visual remaster for the Steam version of the original Resident Evil 4 . As of April 2026, the latest major release is Version 1.1
, which includes hundreds of graphical edits to textures, models, and the user interface Preparation Checklist Game Version: You must have the official Steam version of Resident Evil 4 (tested for versions 1.0.6 and 1.1.0) Steam Community Storage Space: The download is approximately (compressed) and requires about of free space when installed Clean Install:
It is highly recommended to start with a fresh installation of the game to avoid conflicts with other mods Installation Guide
The Resident Evil 4 HD Project is a comprehensive fan-made graphical overhaul for the 2014 Steam version, completed by Albert Marin and Cris Morales after eight years of development. The final, stable Version 1.1, released in July 2022, features upscaled textures, real-world photographic sourcing, and integrated engine fixes. For more details, visit PCGamingWiki.
Open your attaché case. The Red9 stock now has wood grain that matches real Mauser firearms. The Broken Butterfly magnum’s cylinder engraving is sharp enough to read. Even the humble Green Herb has visible root systems and leaf veins.
Created by: Albert Marin (and Cris)
This is widely considered the definitive way to play the original Resident Evil 4 on PC. It is a massive overhaul that replaces the blurry, low-resolution textures of the 2007 PC port with high-definition, faithful recreations.
Why is the modding community calling this specific patch "top"? According to Marin’s release notes on the Resident Evil 4 Modding forums and his RE4HD Project page, Patch 20 focuses on the most visually dense areas of the game: The Castle and The Island.
Unequivocally, yes.
If you own Resident Evil 4 (2005) on PC, you are doing yourself a disservice by playing without Albert Marin’s work. Patch 20 is not just a "texture pack"; it is a preservation project. It drags a flawed PC port kicking and screaming into the modern 4K era while respecting the original artists at Capcom.
Calling it "top" is not hyperbole. It is the top texture pack for the top survival horror game of its generation.