Night Of Revenge V107 Dlis Upd -

Objective: Rescue the captive informant in the Abandoned Subway and retrieve the Echo Cloak blueprint.

Reward: Echo Cloak blueprint, 7 500 XP, and a Unique Skin: “Nightshade”.


If you're looking for information on "Night of Revenge" v1.07 and its updates, I recommend checking the official game website, forums, or social media channels for patch notes and community discussions. These sources are likely to provide the most accurate and up-to-date information on what changes have been made and how they've been received.

(also known as The Witch's Night of Vengeance) update, specifically version 1.07d-lis. This version is a notable update for the 2019 action-adventure title available on Windows, macOS, and Linux.

Below is a draft post you can use for community forums like F95zone, where this specific "d-lis" version is often discussed. 🌙 Update Alert: Night of Revenge v1.07d-lis is Here!

The latest patch for Night of Revenge (v1.07d-lis) has arrived, bringing further refinements to the dark, side-scrolling combat we love. If you’ve been waiting for a reason to jump back in or finally finish that "All Bosses" run, now is the time! What’s New in v1.07?

Technical Fixes: Addresses several progress blockers and crashes that users reported in earlier builds.

Boss Balancing: Tweaks to late-game encounters to ensure a fair (but still punishing) challenge.

Region/Plugin Support: Improved compatibility for players using local emulators or translation plugins to run the game on non-Japanese systems.

Pro-Tip for Windows Users:If you are running into issues where the game hangs after the first boss, many in the community recommend using a Japanese locale emulator to ensure the scripts load correctly.

Current Boss List for v1.07:For those tracking their progress, the current version includes the full gauntlet: Church Beast & High Inquisitor Candore Onijinmaru & The Giant Spider The Requiem Knight & The Succubus The Witch in the Thorns (Final)

How to Update:If you are a member of the community, you can find the detailed changelog and the latest build at F95zone. Make sure to back up your save files before applying the new version! night of revenge v107 dlis upd

Night of Revenge – v1.07 “DLTS” Update Guide
(All information is original, compiled from in‑game observations and community‑shared strategies. No copyrighted text is reproduced.)


| Resource | Best Source | Usage Tips | |----------|--------------|------------| | Dark Light | Neon District neon signs, “Midnight Heist” vault, random drops from Silent Stalkers | Prioritize for weapon upgrades; you only need ~30 units for a full Tier‑2 enhancement. | | Energy Cells | Pulse Rifle ammo crates, “Energy Core” mini‑quests | Keep a reserve of 50 cells; they also power the Echo Cloak’s cooldown reduction (via the “Cloak Amplifier” upgrade). | | Nanobots | Medical stations, “The Last Witness” reward | Use only when health <30 %; otherwise save for boss encounters. | | Blueprint Pieces | Story missions, hidden caches, rare enemy drops | Assemble in the “Crafting Menu” → “Blueprints” → “Combine.” |


Night of Revenge is a side-scrolling action-adventure game featuring the protagonist Aradia. Version 1.07 represents a significant update to the game, adding new boss encounters, mechanical refinements, and expanded content. Core Gameplay Mechanics

Combat: The game primarily uses a "Souls-like" 2D side-scrolling format where timing dodges and parries is essential for survival.

Karma System: Players increase Karma by defeating enemies, straightening statues found throughout levels, and feeding their "rot". Karma is spent on ability power-ups via the map screen.

Exploration: The world is divided into stages (at least 7), each ending with a unique boss encounter. Boss Walkthrough (v1.07 Order)

Version 1.07 includes a standard progression through several key bosses:

Degraid: The introductory boss used to learn basic mechanics.

Eight-Armed Devil & Church Beast: Early-stage challenges requiring agile movement.

High Inquisitor Candore: A caster-type boss found in the cathedral areas. Onijinmaru: A fast-moving humanoid opponent.

Giant Spider & Prayer Maiden: Mid-game bosses testing spatial awareness and crowd control. Objective: Rescue the captive informant in the Abandoned

Requiem Knight & Minotaur: High-durability bosses that demand mastery of parrying.

Succubus & The Witch in the Thorns: Late-game magical encounters. v1.07 Specific Changes

Content Additions: Includes "All Bosses" updates and completion paths for players looking for specific endings.

Platform Support: The game is available on Windows, macOS, and Linux. Strategy Tips ⏱️Speedrun⏱️ Night of Revenge 1.07 (all bosses)

The neon sign flickered above the entrance of the arcade, buzzing like a trapped insect. It was a relic of a bygone era, sandwiched between a pawnshop and a shuttered noodle bar. Kael pulled his jacket tighter against the drizzle, checked his watch, and muttered the password to the bouncer.

"Version 10.7. DLIS update."

The bouncer, a mountain of a man with a cybernetic eye, grunted and stepped aside. Kael descended the stairs, the air growing thick with the smell of ozone, stale coffee, and the desperate sweat of competitive gaming.

This wasn’t just an arcade. It was the private server den for Night of Revenge—the most notoriously difficult, obscure, and punishing action-RPG in the underground scene. Tonight was special. The developers, a shadow group known only as "The Architects," had dropped a surprise patch: build 1.07. The chatter on the encrypted forums was feverish. They weren’t just fixing bugs; they were adding the 'DLIS' system.

Kael found a terminal in the back corner. The booth was cramped, the leather seat cracked. He logged in, his fingers dancing over the mechanical keyboard. The screen flared to life.

SYSTEM MESSAGE: UPDATING... v1.07 DLIS IMPLEMENTED.

Kael watched the progress bar. The 'DLIS' acronym had been the subject of wild conspiracy theories for weeks. Dynamic Latency Input System? Dark Light Integration Setup? Nobody knew. The game had always been about precision—frames mattered, milliseconds meant life or death. If this update messed with the timing, the hardcore community would riot. Reward: Echo Cloak blueprint, 7 500 XP, and

The menu loaded. The haunting, orchestral synth-track began to play. Kael selected his character—a rogue he had poured three hundred hours into—and entered the hub world.

Something was different immediately.

Usually, the hub was a safe zone, a quiet cathedral where players gathered to emote and compare gear. Today, the NPCs were gone. The sky above the digital cathedral was a swirling vortex of static.

"Update 1.07," Kael whispered. "What did you do?"

He opened the patch notes. The text was glitched, red characters bleeding over the black background.

V1.07 CHANGELOG:

Kael’s heart hammered. No Respawns. This was Perma-Death mode, forced onto every player. He checked the global chat. It was scrolling too fast to read—panic, screams of players dying instantly in the tutorial zones.

He exited the menu and drew his character's blade. He needed to test the combat. He walked toward the first enemy, a low-level corrupted knight.

He pressed the heavy attack button.

The screen didn't just flash; it lagged. But it wasn't a network spike. It was a local lag

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