Oneshota Swordplay Act- Hagokoro -v1.06- -excessm- Official

The final boss, known only as "The Grief," has a grab attack. In vanilla v1.06, the grab does 40 damage. In -excessm- , the grab does 100 damage (instant kill). Furthermore, the boss's third phase introduces a screen-wide projectile bloom that mirrors Ikaruga's polarity system.

Pro-tip for v1.06 excessm: Equip the "Lonely Idol" accessory (found in Stage 1 secret wall). It reduces projectile damage by 50% but makes melee attacks hit you twice as hard. Since The Grief uses only projectiles in Phase 3, this accessory turns the final fight from impossible to merely unfair. Oneshota Swordplay ACT- Hagokoro -v1.06- -excessm-

In the crowded underground scene of indie Japanese action games, few titles manage to balance technical depth with a distinct aesthetic identity as effectively as Oneshota Swordplay ACT – Hagokoro. Now in its v1.06 iteration and featuring the infamous -excessm- modifier, this game has evolved from a simple doujin project into a razor-sharp precision platformer that demands both reflexes and patience. The final boss, known only as "The Grief," has a grab attack

Whether you are a veteran of Momodora or a die-hard fan of Touhou projectile hells, this article will break down everything you need to know about version 1.06, the impact of the "excessm" patch, and how to survive the brutal sword-swinging gauntlet that awaits. Furthermore, the boss's third phase introduces a screen-wide

You do not lose your entire save, but upon death, you lose 50% of collected "Hagokoro fragments" (currency for health upgrades). In v1.06, the recovery point (retry point) is often placed directly before a boss room, meaning if you die to the boss, you have to re-farm fragments from the previous room.