Pes 2013 Img File List Page
For those wanting to add custom chants or new commentary languages.
| File Name | Description | | :--- | :--- | | dt01.img (audio section) | Goal celebration sounds, whistle, crowd roars. | | dt02.img (audio section) | Walk-on music and team anthems. | | dt03.img (audio) | Stadium-specific ambient noise (e.g., Liverpool's "You'll Never Walk Alone"). | | dt06.img (audio layer) | Player callnames – e.g., "Messi receives the ball." | | dt07.img | Full commentary sentences in English (Jim Beglin & Jon Champion). | | dt07_f.img | French commentary. |
Q: Why can't I find dt0f.img?
A: You may need to install the official KONAMI DLC (Data Pack) version 6.00 or higher. The base game does not include this file.
Q: How do I change only one kit without breaking everything?
A: Extract dt0g.img, find the kit file (e.g., kit_789.bin for Manchester United), edit it, then repack only that file back into dt0g.img.
Q: Will editing these files get me banned online?
A: Yes. Any modification to .img files will cause a version mismatch or checksum error when playing online. Keep a clean backup for multiplayer.
The PES 2013 IMG file system is modular:
Understanding this list enables precise modding, bug fixing, and asset replacement.
Report compiled for PES 2013 (PC) version 1.03 – DLC 6.0. File names may vary slightly in repacked or console versions.
.img files are the core archives that contain all the game's graphical and audio assets. Modders typically use a "Kitserver" or tools like PES Ultimate Data Explorer to open and edit these files. 📂 Key IMG File Functions The following files are located in the game's img folder:
dt00_e.img / dt00_i.img: Contains text strings, menus, and fonts (the letter denotes the language, e.g., e for English). Pes 2013 Img File List
dt01.img: Stores crowd sounds, chants, and background audio.
dt02.img: Contains the background music (BGM) and menu soundtracks.
dt04.img: Holds database files, including player stats, team names, and league structures.
dt05.img: Used for the HUD (Heads-Up Display), scoreboards, and in-game icons.
dt06.img: Contains UI elements, including menus, formation screens, and some stadium graphics.
dt07.img: The primary file for stadiums, including turf textures, goal nets, and stadium models.
dt08.img: Primarily contains goalkeeper gloves and some accessories.
dt09.img: Dedicated to boots, including specific Adidas, Nike, and Puma models.
dt0c.img: The most important file for visual mods; it contains kits (uniforms) and player faces/hair. For those wanting to add custom chants or
dt0f.img: Typically contains DLC content and updates released by Konami after the initial launch. 🛠️ Common File IDs (Slots)
When using a tool like PES Ultimate Data Explorer, you will need specific slot numbers to replace textures: Faces/Hair: Found in dt0c.img. Faces: IDs 131 to 2007 Hairs: IDs 4206 to 6082 Kits (Uniforms): Found in dt0c.img. Kit Slots: 6360 to 6819 Boots: Found in dt0c.img or dt09.img. Example: 6207 (Adidas Predator), 6211 (Nike CTR 360) Balls:
Ball Slots: Approximately 35 unique slots available for custom balls 📝 Important Editing Tips
Backup First: Always copy your original .img files before attempting to overwrite them with mods.
The Edit.bin: Player and team names are often stored in the EDIT.bin file (usually in Documents/KONAMI/Pro Evolution Soccer 2013/save). You may need a PES 2013 Editor to sync these with your .img changes.
Kitserver: Most modern patches use a "Kitserver" folder structure which allows you to "inject" files without actually opening and modifying the massive .img archives directly.
I can provide more specific ID numbers for a certain team or player if you tell me: Which specific team or league are you trying to edit?
Are you looking to add new stadiums or just update the kits? Are you using a specific patch like PESEdit 6.0?
PES 2013 Kits, Boots, and Logos Guide | PDF | Adidas - Scribd Understanding this list enables precise modding, bug fixing,
Here’s a concise story-style explanation of the “PES 2013 img file list” — what it is, why it matters, and how it became legendary among modders.
While you can put loose files (like unnamed_1234.bin) into a folder named dt0f.img and have the game read it, this often causes "Loading Master League" crashes in PES 2013. It is generally safer and more stable to directly replace the .img archive file itself.
Using tools like AFS Explorer, DkZ Studio, or CriPackedFileMaker, you can open any .img file from the list above:
Warning: Always make a backup before repacking. Wrongly repacked
.imgfiles cause black screen on startup.
| Tool | Purpose |
| :--- | :--- |
| AFS Explorer | Open/extract/rebuild IMG files (classic). |
| CriPackedFileMaker | Create or unpack CPK-like IMG structures. |
| PES 2013 Editor (by w!Ld@) | Edit player stats, transfers, formations directly in dt04.img. |
| Kitserver 13 | External loader – allows mods without editing IMGs (recommended). |
| Game Graphic Studio | View & replace textures inside IMGs. |
Modern PES 2013 modding has largely moved away from directly editing .img files. Kitserver (created by Juce & Scythe) allows you to load content externally. You can now:
However, the original IMG file list remains the foundation. Every external server emulates the internal structure of these files. Knowing the list helps you debug why a mod isn’t working: “Is my face failing because dt04.img conflicts with my GDB\faces folder?”
For nearly a decade, Pro Evolution Soccer 2013 has remained a gold standard for football simulation enthusiasts, largely due to its vibrant modding community. Unlike modern titles that use complex encryption, PES 2013 stores its core assets—kits, faces, stadiums, and menus—in .img files. Understanding this list is the first step to transforming your game into a fully updated masterpiece.