Pes 6 Preset Face List Fix May 2026

Old versions of Kitserver (pre-6.5.3) could only map faces for players with IDs below 256 (the generic Konami player range). If you assigned a face to David Beckham (ID 386), the game ignored it. The Fix: Update to Kitserver 6.5.4+ or use the lodmixer.dll from "Superpatch 3.0" which removes the ID limit entirely.

Open your \kitserver\GDB\faces\map.txt with Notepad++.

The layout looks like this: #Player ID, "face file", "hair file" 386, "Beckham\face.bin", "Beckham\hair.bin"

The Fix: Scroll through the list. Are there duplicate paths? Are there spaces after commas? Delete any lines where the player ID does not exist in your Option File.

After years of digging through forums (EVO-Web, Pes-patch.com) and hex-editing files, here is the working method to restore 99% of preset faces.


Note to the blogger: Replace the bracketed links and CRC code with your actual file details. Also, include a few screenshots showing a "broken" generic face vs. the "fixed" preset face (e.g., Zidane or Ronaldo Nazário).

The " PES 6 preset face list fix" refers to a community-driven correction for a long-standing issue in Pro Evolution Soccer 6 (PC)

where certain player faces are misaligned, missing, or defaulted to generic models despite having high-quality preset assets available in the game files. Understanding the Preset Face Issue

In the original retail version of PES 6, Konami included hundreds of detailed "preset" faces for licensed players. However, due to database errors or licensing changes right before release, many players were "unlinked" from these presets, leaving them with generic, low-detail faces. pes 6 preset face list fix

The "Grey Face" Bug: Modern patches often run into a "grey face" issue when high-definition (HD) faces are incorrectly relinked or mapped.

Missing Legacy Faces: Fans often seek "fixes" that bring back preset face libraries from older versions (PES 3 to PES 5) to fill out classic team rosters. How to Fix the Face List

The primary way to fix or expand the preset face list is through the use of Kitserver and dedicated editing tools.

Upgrade Kitserver: Ensure you are using a modern version of Kitserver, such as Kitserver 6.8.1 by Juce, which is widely cited for solving HD face bugs and stabilization issues.

Use PES Editor/Manager: Tools like PES Editor or Pesmanager 1.08 allow you to manually relink players to their correct preset ID.

The "Reset" Method: For certain edited players showing generic features, sometimes simply resetting the player data in the in-game Edit Mode (pressing Triangle on a controller) can force the game to recognize the original preset link.

Facepacks and Mapping: Most modern "fixes" are delivered as "Mega Facepacks" that come with a map.txt file. This file tells the game exactly which player ID should use which specific face texture and 3D model. Recommended Tools for Facemaking

If you are looking to create your own fixes or add custom faces: Old versions of Kitserver (pre-6

GGS (Game Graphic Studio): For importing and exporting face textures.

Photoshop: Essential for editing skin textures before importing.

PES 6 HD Facemaking Tutorial: Detailed guides are available on platforms like Scribd and Facebook community groups that provide base models and neck-connection fixes.

For a step-by-step walkthrough on how to manage and install face lists in PES 6: 07:22

For fans of Pro Evolution Soccer 6 (PES 6), maintaining an accurate and visually consistent player database is often a labor of love. One of the most persistent hurdles for modders and players alike is managing the Preset Face List. Whether you are dealing with players whose faces have disappeared, incorrect skin tone mappings, or simply trying to restore original appearances, this guide covers the essential "fixes" for the PES 6 face system. Understanding the Preset Face Issue

In PES 6, player appearances are categorized into two types: Build Faces (manually adjusted sliders) and Preset Faces (unique textures and models assigned to specific stars). Problems typically arise when:

ID Mismatches: Individual faces added via tools like Player GDB Manager or KitServer conflict with the game's internal ID mapping.

Corruption: Corrupted Option Files can cause players to revert to generic "twin" faces or lose their unique textures entirely. Note to the blogger: Replace the bracketed links

Version Conflicts: Using an Option File designed for a different version of the game (e.g., PS2 vs. PC) often breaks the preset face links. The Ultimate Fix: Step-by-Step 1. Restore Default Appearances

If specific licensed players (like Messi or Raul Bravo) have lost their unique look, you can often trigger a reset within the Edit Mode. Navigate to Edit > Players > Edit Player. Select the player and go to the Appearance menu.

Use the Reset button (typically the Triangle button on PlayStation controllers) to revert the player to their default preset face and data. 2. Fix the Kitserver HD Bug

Modern HD face mods can sometimes cause "invisible" or bugged faces. A known fix is updating your Kitserver.

Ensure you are using Kitserver version 6.8.1 or newer by Juce, which specifically addresses HD face bugs. 3. Correct Player ID Mapping

If adding individual faces, you must ensure the ID in your map.txt (inside the GDB/faces folder) matches the player's internal ID.

Most "Face List Fixes" you find online are messy. They often: