Pokeclicker Unblocked Online
While the desire to catch 'em all is strong, players should be aware of safety and ethics:
You cannot idle through gyms. You must click to defeat the gym leader's Pokémon. Have your highest DPS Pokémon active, and use your temporary held items (Leftovers, Silk Scarf) before starting the fight.
Once you have accessed the unblocked version, you need a strategy. The idle nature is deceptive—efficiency matters.
| Issue | Solution | | :--- | :--- | | Game doesn't save progress | Unblocked sites may clear local storage. Export your save file (Settings -> Export) as a text file. Save it to a Google Doc. Import it next session. | | Black screen after loading | The mirror is using a broken asset link. Try a different mirror or clear your browser cache. | | "Failed to fetch" error | This is a cross-origin issue with the unblocked proxy. Switch to a different proxy method. | | Game is lagging | Close other tabs. Pokeclicker is lightweight, but ads on unblocked sites can slow it down. Use an ad blocker. |
The hunt for Pokeclicker Unblocked shouldn't be harder than catching a Feebas. With the mirror sites, proxy methods, and save-exporting tactics listed above, you now have a complete toolkit to enjoy this incremental RPG from anywhere in the world.
Open a new incognito tab, navigate to a verified mirror, and start clicking. Your journey from Route 1 to the Sinnoh League awaits—one click at a time.
Have a favorite unblocked mirror that works reliably? Let the community know in the comments below. Happy clicking, trainers!
PokéClicker Unblocked: The Ultimate Guide to Playing Anywhere
PokéClicker Unblocked is the browser-based, open-source incremental game that allows fans to experience the world of Pokémon through a fast-paced, "clicker" lens. Whether you are at school, work, or behind a restrictive firewall, finding a way to access your save file and continue your journey toward becoming a Pokémon Master is a top priority for many players.
In this guide, we’ll explore what makes PokéClicker so addictive, how to find unblocked versions safely, and tips for progress once you’re back in the game. What is PokéClicker?
PokéClicker is an "idle" or "incremental" game where the primary mechanic involves clicking on wild Pokémon to defeat them, catching them to fill your Pokédex, and traveling through iconic regions like Kanto, Johto, and Hoenn. Unlike the main series games, PokéClicker focuses on automation—once you are strong enough, your Pokémon will automatically deal "click damage" to enemies, allowing you to progress even while you aren't actively clicking. Why Search for "PokéClicker Unblocked"? pokeclicker unblocked
Many educational and professional institutions use web filters to block gaming sites. Players search for "unblocked" versions to find:
Mirror Sites: Replicas of the game hosted on different domains that haven't been flagged yet.
GitHub Links: Since the game is open-source, it is often hosted on GitHub Pages, which are sometimes bypassed by basic filters.
Proxy Access: Ways to play the original game without triggering "Access Denied" screens. Features of PokéClicker
Deep Progression: Move from region to region by defeating gym leaders and completing the regional Pokédex.
Dungeon Crawling: Use "Dungeon Tokens" to enter special areas for rare loot and legendary encounters.
Breeding System: Use the Hatchery to increase the "Attack" stats of your favorite Pokémon.
Shiny Hunting: Just like the original games, you can hunt for rare Shiny variants with increased odds through specific items and mechanics.
Daily Quests: Complete rotating objectives to earn Quest Points for special upgrades. How to Play Safely
When looking for an unblocked version, it is vital to protect your progress and your device: While the desire to catch 'em all is
Export Your Save: PokéClicker allows you to download your save file as a .txt file. Always do this before switching to a new unblocked site so you don't lose hours of work.
Avoid Shady Sites: Some "unblocked games" sites are loaded with intrusive ads. Stick to reputable mirrors or the official PokéClicker GitHub repository if possible.
Use Official Links First: Often, the official site pokeclicker.com is enough if your network isn't strictly moderated. Quick Start Tips for New Players
Prioritize the Pokédex: You earn a click damage bonus for every unique Pokémon you catch. Catch 'em all to speed up your progress.
Buy Pokéballs Early: Set your "Catch Logic" to automatically throw Pokéballs at new encounters so you never miss a rare find.
Don't Ignore the Underground: Mining for fossils and evolution stones is the only way to evolve certain Pokémon and gain powerful buffs.
PokéClicker Unblocked offers a perfect blend of nostalgia and modern idle gaming mechanics. By finding a reliable way to play, you can ensure your journey to catch all 1,000+ Pokémon never has to take a break.
PokeClicker is a fan-made, open-source idle game that blends traditional Pokémon mechanics (catching, breeding, and battling) with the addictive loop of a clicker game. It is widely praised by players for its deep progression system, though it can become a significant "time sink" for completionists. Core Gameplay & Mechanics
The game allows you to journey through various Pokémon regions, starting in Kanto.
PokeClicker Unblocked is an open-source, web-based idle game that lets you experience the Pokémon journey—from catching wild mons to defeating the Elite Four—directly in your browser. Because it’s built on HTML5 and often hosted on GitHub or mirrors, it is a popular choice for playing on restricted networks like schools or offices. Core Gameplay Mechanics PokéClicker Wiki Have a favorite unblocked mirror that works reliably
PokéClicker is an open source game built around the story and content of the Pokémon games. PokéClicker Wiki Gems - PokéClicker Wiki
The digital bell chimed, signaling the start of a secret revolution in the back row of Mr. Henderson’s 10th-grade History class.
Leo didn’t care about the Treaty of Versailles. His eyes were glued to a tiny, flickering window on his laptop screen—a forbidden gateway to the Kanto region. The school's firewall was a beast, a digital Cerberus that blocked every joy known to teenagers, but Leo had found the "unblocked" mirror link. He was playing PokeClicker The Click That Changed Everything It started with a single, rhythmic click-click-click
. A lone Charmander stood in a field of pixels, its tail flame wagging in 8-bit glory. Every tap of the trackpad earned Leo a few more PokeDollars, a few more shards, and a step closer to the tall grass of Route 1.
While Mr. Henderson droned on about reparations, Leo was optimizing. He wasn't just playing; he was managing an empire. He had the "Auto Clicker" upgrade humming in the background, a silent engine of progress. His inventory was filling with Great Balls, and his Pidgey was moments away from becoming a Pidgeotto. The Close Call "Leo? Are you following along?"
The teacher’s voice sliced through the digital trance. Leo’s finger froze. With a flick of his wrist, he hit the
shortcut, vanishing the pocket monsters into the ether just as Henderson drifted past his desk. The screen now showed a dry Wikipedia page on 1920s economics.
"Yes, sir. Just... looking up the inflation rates," Leo lied, his heart hammering like a Rapidash on a sprint.
Henderson nodded and moved on. The second the teacher’s back was turned, the tab was back. The unblocked link held firm. The Secret League
As the lunch bell rang, Leo felt a tap on his shoulder. It was Sarah, the quietest girl in class. She leaned in, whispering, "Did you find the Mew in the basement of the Cinnabar lab yet?" Leo stared at her. "You're on the unblocked server too?"
Sarah smirked, pulling a hidden phone from her hoodie pocket. Her screen showed a Johto map, fully unlocked, with a shiny Ho-Oh hovering as her companion. "The firewall is just a puzzle, Leo. And we're the ones with the walkthrough."
By the end of the week, the "PokeClicker Underground" had grown. From the cafeteria to the library, the subtle sound of clicking became the soundtrack of the school. They weren't just students anymore; they were Masters of the Unblocked, catching 'em all while the world thought they were just taking notes. to the story or focus on Leo trying to beat the Elite Four before the final exam?
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>PokéClicker Unblocked | Click. Catch. Evolve.</title>
<style>
*
user-select: none;
-webkit-tap-highlight-color: transparent;
body
background: linear-gradient(145deg, #1a472a 0%, #0e2a1a 100%);
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
font-family: 'Segoe UI', 'Courier New', 'Press Start 2P', 'Courier', monospace;
margin: 0;
padding: 20px;
/* Game container - unblocked style, works everywhere */
.game-container
max-width: 600px;
width: 100%;
background: #2b2b2b;
border-radius: 48px;
box-shadow: 0 20px 35px rgba(0,0,0,0.5), inset 0 1px 0 rgba(255,255,255,0.1);
padding: 20px 20px 30px;
transition: all 0.2s;
/* pokemon card */
.pokemon-card
background: #f5f0d7;
border-radius: 32px;
padding: 20px 20px 15px;
text-align: center;
box-shadow: inset 0 0 0 3px #ffe6a3, 0 10px 20px rgba(0,0,0,0.3);
margin-bottom: 20px;
.pokemon-name
font-size: 1.8rem;
font-weight: bold;
background: #ef5350;
display: inline-block;
padding: 5px 20px;
border-radius: 40px;
color: white;
text-shadow: 2px 2px 0 #b71c1c;
letter-spacing: 1px;
margin-bottom: 12px;
font-family: monospace;
.pokemon-img
font-size: 5rem;
filter: drop-shadow(4px 8px 12px rgba(0,0,0,0.3));
transition: transform 0.1s ease;
cursor: pointer;
.pokemon-img:active
transform: scale(0.96);
.click-area
background: #ffd966;
border-radius: 120px;
margin: 10px auto;
padding: 12px;
width: 180px;
cursor: pointer;
transition: 0.05s linear;
box-shadow: 0 8px 0 #b97f10;
.click-area:active
transform: translateY(4px);
box-shadow: 0 4px 0 #b97f10;
.stats
background: #1e2a2e;
border-radius: 28px;
padding: 12px 20px;
color: #f8f3e2;
display: flex;
justify-content: space-between;
flex-wrap: wrap;
gap: 12px;
margin-bottom: 20px;
font-weight: bold;
text-shadow: 1px 1px 0 #0a0a0a;
.stat-card
background: #00000066;
padding: 5px 12px;
border-radius: 32px;
backdrop-filter: blur(2px);
.shop-section, .upgrade-section
background: #3c2e2a;
border-radius: 32px;
padding: 12px 15px;
margin-bottom: 20px;
h3
margin: 0 0 10px 0;
color: #ffd966;
font-size: 1.2rem;
border-left: 6px solid #ffb347;
padding-left: 12px;
.button-grid
display: flex;
flex-wrap: wrap;
gap: 12px;
justify-content: center;
.btn
background: #ffb347;
border: none;
font-family: monospace;
font-weight: bold;
font-size: 1rem;
padding: 8px 16px;
border-radius: 60px;
cursor: pointer;
transition: 0.07s linear;
box-shadow: 0 4px 0 #a05e15;
color: #2d1b0c;
.btn:active
transform: translateY(2px);
box-shadow: 0 1px 0 #a05e15;
.progress-bar
background: #4a2a1e;
border-radius: 20px;
height: 18px;
margin: 12px 0;
overflow: hidden;
.progress-fill
width: 0%;
height: 100%;
background: #f9a825;
transition: width 0.2s;
border-radius: 20px;
.evolve-notify
background: gold;
color: #2c1e0f;
border-radius: 40px;
text-align: center;
padding: 6px;
font-weight: bold;
margin-top: 10px;
animation: pulse 0.7s;
@keyframes pulse
0% opacity: 0; transform: scale(0.9);
100% opacity: 1; transform: scale(1);
.footer
font-size: 0.7rem;
text-align: center;
color: #bdafa0;
margin-top: 12px;
@media (max-width: 480px)
.game-container padding: 16px;
.pokemon-name font-size: 1.3rem;
.btn font-size: 0.8rem; padding: 6px 12px;
</style>
</head>
<body>
<div class="game-container">
<div class="pokemon-card">
<div class="pokemon-name" id="pokemonName">Bulbasaur</div>
<div class="pokemon-img" id="clickablePokemon">🌱🐸</div>
<div class="click-area" id="clickButton">⚡ CLICK TO TRAIN ⚡</div>
<div class="progress-bar">
<div class="progress-fill" id="progressFill"></div>
</div>
<div id="evolutionMessage" style="font-size:0.85rem; font-weight:bold; min-height: 2rem;"></div>
</div>
<div class="stats">
<div class="stat-card">💰 PokéCoins: <span id="coins">0</span></div>
<div class="stat-card">🔨 Click Power: <span id="clickPower">1</span></div>
<div class="stat-card">✨ XP: <span id="currentXP">0</span>/<span id="nextXP">50</span></div>
<div class="stat-card">⭐ Level: <span id="level">1</span></div>
</div>
<div class="shop-section">
<h3>🏪 TRAINING UPGRADES</h3>
<div class="button-grid">
<button class="btn" id="upgradeClickBtn">⬆️ Upgrade Click (+1) - <span id="clickCost">25</span>💰</button>
<button class="btn" id="autoClickerBtn">🤖 Auto-Clicker - <span id="autoCost">100</span>💰</button>
</div>
<div>⚙️ DPS from auto-clickers: <strong id="autoDPS">0</strong> per sec</div>
</div>
<div class="upgrade-section">
<h3>🏆 EVOLUTION & REWARDS</h3>
<div class="button-grid">
<button class="btn" id="resetEvoBtn" style="background:#6c5b4b;">🔄 Prestige Reset (Earn +40% coin bonus)</button>
</div>
<div>✨ Permanent bonus: <span id="globalBonus">1.00</span>x coins | Evolutions: <span id="evoCount">0</span></div>
</div>
<div class="footer">
🎮 PokéClicker Unblocked — Click fast, evolve strong! No internet needed.
</div>
</div>
<script>
// ------------------- POKEMON EVOLUTION CHAIN ------------------
const EVOLUTIONS = [
name: "Bulbasaur", emoji: "🌱🐸", baseXP: 50, nextXP: 150, evolutionPower: 1 ,
name: "Ivysaur", emoji: "🌿🐸", baseXP: 150, nextXP: 350, evolutionPower: 2 ,
name: "Venusaur", emoji: "🌸🌿", baseXP: 350, nextXP: 700, evolutionPower: 3 ,
name: "Mega Venusaur", emoji: "💎🌺", baseXP: 700, nextXP: 1200, evolutionPower: 4 ,
name: "Primal Venusaur", emoji: "🌟🌿", baseXP: 1200, nextXP: 2000, evolutionPower: 5
];
// Game state
let currentEvoIndex = 0; // 0 = Bulbasaur
let currentXP = 0;
let clickPower = 1; // base click power before multipliers
let coins = 0;
let autoClickerCount = 0; // number of auto-clickers (each deals clickPower per second)
let permanentBonusMultiplier = 1.0; // from prestige / resets
let evolutionHistory = 0; // number of times we evolved total (for fun/show)
// upgrade costs (dynamic scaling)
let clickUpgradeLevel = 0; // number of click upgrades bought
let baseClickUpgradeCost = 25;
let autoClickerCostBase = 100;
// DOM elements
const pokemonNameSpan = document.getElementById("pokemonName");
const pokemonImgSpan = document.getElementById("clickablePokemon");
const clickPowerSpan = document.getElementById("clickPower");
const coinsSpan = document.getElementById("coins");
const currentXPSpan = document.getElementById("currentXP");
const nextXPSpan = document.getElementById("nextXP");
const levelSpan = document.getElementById("level");
const progressFill = document.getElementById("progressFill");
const evolutionMsgDiv = document.getElementById("evolutionMessage");
const clickCostSpan = document.getElementById("clickCost");
const autoCostSpan = document.getElementById("autoCost");
const autoDPSSpan = document.getElementById("autoDPS");
const globalBonusSpan = document.getElementById("globalBonus");
const evoCountSpan = document.getElementById("evoCount");
// Helper: get current evolution object
function getCurrentEvo()
return EVOLUTIONS[currentEvoIndex];
// Recalc required XP for current form & update max XP bar
function getRequiredXP()
return getCurrentEvo().nextXP;
// Update all UI elements: stats, evolution name, XP bar, button costs, etc
function refreshUI()
const evo = getCurrentEvo();
pokemonNameSpan.innerText = evo.name;
pokemonImgSpan.innerText = evo.emoji;
const requiredXP = getRequiredXP();
nextXPSpan.innerText = requiredXP;
currentXPSpan.innerText = Math.min(currentXP, requiredXP);
levelSpan.innerText = currentEvoIndex + 1;
// Progress bar width %
let percent = (currentXP / requiredXP) * 100;
if (percent > 100) percent = 100;
progressFill.style.width = `$percent%`;
// effective click power = base * evolution multiplier
const evoMult = evo.evolutionPower;
const totalClickPower = Math.floor(clickPower * evoMult * permanentBonusMultiplier);
clickPowerSpan.innerText = totalClickPower;
// update coin display
coinsSpan.innerText = Math.floor(coins);
// update global bonus display
globalBonusSpan.innerText = permanentBonusMultiplier.toFixed(2);
evoCountSpan.innerText = evolutionHistory;
// upgrade costs
const nextClickCost = Math.floor(baseClickUpgradeCost * (1 + clickUpgradeLevel * 0.6));
clickCostSpan.innerText = nextClickCost;
const autoCost = Math.floor(autoClickerCostBase * (1 + autoClickerCount * 0.8));
autoCostSpan.innerText = autoCost;
// Auto-DPS: each autoClicker deals totalClickPower damage (coins) per second
const dps = autoClickerCount * totalClickPower;
autoDPSSpan.innerText = dps;
// Add XP, handle evolution, gain coins from XP overflow
function addXP(amount)
if (amount <= 0) return;
let remainingXP = amount;
while (remainingXP > 0)
const evo = getCurrentEvo();
const required = evo.nextXP;
const current = currentXP;
const needed = required - current;
if (remainingXP >= needed)
// EVOLUTION TRIGGER!
remainingXP -= needed;
// set XP exactly to required for evolution moment
currentXP = required;
// perform evolution
const evolved = tryEvolve();
if (!evolved)
// if can't evolve (max evolution), just cap XP, break loop
currentXP = required;
break;
// after evolution, loop continues with new pokemon & leftover XP
else
currentXP += remainingXP;
remainingXP = 0;
// clamp if somehow beyond (should not)
const newEvo = getCurrentEvo();
if (currentXP > newEvo.nextXP) currentXP = newEvo.nextXP;
// after all evo processing, ensure currentXP not exceed final cap
const finalEvo = getCurrentEvo();
if (currentXP > finalEvo.nextXP) currentXP = finalEvo.nextXP;
refreshUI();
// award coins based on XP gained? Actually typical clicker gives coins on click, but we add separate coin mechanic.
// For extra engagement: add small coin reward from XP gain events? already click gives coins. Fine.
checkForEvolutionMessage();
// return true if evolved, false if already final
function tryEvolve()
if (currentEvoIndex >= EVOLUTIONS.length - 1)
// final form: cannot evolve further, show message but no evolution
if (currentXP >= getCurrentEvo().nextXP)
currentXP = getCurrentEvo().nextXP; // cap
evolutionMsgDiv.innerText = "🏆 MAX EVOLUTION REACHED! You're a legend! 🏆";
setTimeout(() => if(evolutionMsgDiv.innerText.includes("MAX EVOLUTION")) evolutionMsgDiv.innerText = ""; , 2000);
return false;
// check if enough XP to evolve
const currentReq = getCurrentEvo().nextXP;
if (currentXP >= currentReq)
// evolve!
currentEvoIndex++;
evolutionHistory++;
// after evolution, XP leftover = currentXP - requiredXP (but currentXP is set to required before call)
let overflowXP = currentXP - currentReq;
if (overflowXP < 0) overflowXP = 0;
currentXP = overflowXP;
// grant bonus coins for evolution milestone
let evoBonusCoins = 100 + 50 * currentEvoIndex;
coins += evoBonusCoins;
evolutionMsgDiv.innerText = `✨ WOAH! $EVOLUTIONS[currentEvoIndex].name evolved! +$evoBonusCoins coins ✨`;
setTimeout(() =>
if (evolutionMsgDiv.innerText.includes("evolved")) evolutionMsgDiv.innerText = "";
, 2500);
refreshUI();
return true;
return false;
function checkForEvolutionMessage()
const evo = getCurrentEvo();
if (currentXP >= evo.nextXP && currentEvoIndex < EVOLUTIONS.length-1)
evolutionMsgDiv.innerText = "🌟 READY TO EVOLVE! Keep clicking! 🌟";
setTimeout(() =>
if (evolutionMsgDiv.innerText === "🌟 READY TO EVOLVE! Keep clicking! 🌟") evolutionMsgDiv.innerText = "";
, 1800);
else
if (!evolutionMsgDiv.innerText.includes("evolved") && !evolutionMsgDiv.innerText.includes("MAX EVOLUTION") && !evolutionMsgDiv.innerText.includes("READY"))
evolutionMsgDiv.innerText = "";
// Calculate total effective coin gain per click (based on evolution power, permanent bonus, clickPower)
function getCoinGainPerClick()
const evo = getCurrentEvo();
const effective = Math.floor(clickPower * evo.evolutionPower * permanentBonusMultiplier);
return effective;
// Main click action: gain XP + coins
function handleClick()
const gainCoins = getCoinGainPerClick();
coins += gainCoins;
// XP gain per click = clickPower + some base XP? Good: XP = effectiveClickPower * 0.8? better 1 click = 2 xp per click power?
const xpGain = Math.max(1, Math.floor(clickPower * 1.2));
addXP(xpGain);
// special screen shake effect subtle
const imgDiv = document.getElementById("clickablePokemon");
imgDiv.style.transform = "scale(0.92)";
setTimeout(() => if(imgDiv) imgDiv.style.transform = ""; , 90);
refreshUI();
// Upgrade click power (increase base clickPower)
function upgradeClick()
let cost = Math.floor(baseClickUpgradeCost * (1 + clickUpgradeLevel * 0.6));
if (coins >= cost)
coins -= cost;
clickPower++;
clickUpgradeLevel++;
refreshUI();
else
showNotEnoughCoins();
// Buy auto-clicker (passive income per second)
function buyAutoClicker()
let cost = Math.floor(autoClickerCostBase * (1 + autoClickerCount * 0.8));
if (coins >= cost)
coins -= cost;
autoClickerCount++;
refreshUI();
else
showNotEnoughCoins();
// Prestige / Reset evolution with permanent bonus (like soft prestige - keeps clickPower upgrades? reset level but gain multiplier)
function prestigeReset()
// Confirm? simple
if (currentEvoIndex < 1 && coins < 500 && confirm("Reset your progress for permanent bonus? You'll keep click upgrades & auto-clickers but lose Pokémon level & XP. Require at least level 2 or 500 coins."))
if(currentEvoIndex < 1 && coins < 500) return;
else if (currentEvoIndex < 1 && coins < 500)
evolutionMsgDiv.innerText = "❌ Need at least Ivysaur evolution or 500 coins to prestige!";
setTimeout(()=> evolutionMsgDiv.innerText = "", 1500);
return;
// Prestige: keep clickUpgradeLevel, autoClickerCount, permanentBonusMultiplier increases by 0.4 (additive)
permanentBonusMultiplier += 0.4;
// reset evolution stage, XP, but keep coins? lose some? give fresh start: half coins? keep 30%? reset coins but award base
coins = Math.floor(coins * 0.3) + 200; // soft reset but not empty
currentEvoIndex = 0;
currentXP = 0;
// show fanfare
evolutionMsgDiv.innerText = `🔥 PRESTIGE! Bonus x$permanentBonusMultiplier.toFixed(2) coin multiplier! 🔥`;
setTimeout(() => if(evolutionMsgDiv.innerText.includes("PRESTIGE")) evolutionMsgDiv.innerText = ""; , 3000);
refreshUI();
function showNotEnoughCoins()
evolutionMsgDiv.innerText = "💸 Not enough PokéCoins! Click more! 💸";
setTimeout(() =>
if(evolutionMsgDiv.innerText === "💸 Not enough PokéCoins! Click more! 💸") evolutionMsgDiv.innerText = "";
, 1200);
// Auto clicker interval: every second give coins + XP based on autoClickerCount * current effective click power
let autoInterval;
function startAutoClickerLoop()
if (autoInterval) clearInterval(autoInterval);
autoInterval = setInterval(() =>
if (autoClickerCount > 0)
const evo = getCurrentEvo();
const effectiveCoinPerAuto = Math.floor(clickPower * evo.evolutionPower * permanentBonusMultiplier);
const totalCoinsGain = autoClickerCount * effectiveCoinPerAuto;
const totalXpGain = autoClickerCount * Math.max(1, Math.floor(clickPower * 0.8));
if (totalCoinsGain > 0) coins += totalCoinsGain;
if (totalXpGain > 0) addXP(totalXpGain);
refreshUI();
// small visual pop feedback
if (autoClickerCount > 0)
const autoMsg = document.createElement("div");
autoMsg.innerText = "🤖 auto-tick +" + totalCoinsGain + "💰";
autoMsg.style.position = "fixed"; autoMsg.style.bottom = "20px"; autoMsg.style.right = "20px";
autoMsg.style.background = "#000000aa"; autoMsg.style.color = "#ffeb99"; autoMsg.style.padding = "4px 10px";
autoMsg.style.borderRadius = "20px"; autoMsg.style.fontSize = "12px"; autoMsg.style.zIndex = "999";
document.body.appendChild(autoMsg);
setTimeout(() => autoMsg.remove(), 800);
, 1000);
// attach event listeners, plus click on pokemon image & click button
window.addEventListener("load", () =>
refreshUI();
startAutoClickerLoop();
const clickBtn = document.getElementById("clickButton");
const pokemonImg = document.getElementById("clickablePokemon");
clickBtn.addEventListener("click", handleClick);
pokemonImg.addEventListener("click", handleClick);
document.getElementById("upgradeClickBtn").addEventListener("click", upgradeClick);
document.getElementById("autoClickerBtn").addEventListener("click", buyAutoClicker);
document.getElementById("resetEvoBtn").addEventListener("click", prestigeReset);
// initial load bonus: welcome coins
coins += 50;
refreshUI();
evolutionMsgDiv.innerText = "🐣 Click the Pokémon! Start your journey!";
setTimeout(() => if(evolutionMsgDiv.innerText.includes("Start your journey")) evolutionMsgDiv.innerText = ""; , 2500);
);
// clean interval if needed but keep forever
</script>
</body>
</html>