Pokemon Sacred Gold And Storm Silver Pokemon Locations Extra Quality Guide

The Johto Safari Zone is confusing, but Drayano fixed it. You don't need to wait 100 days.

  • Wetland (Peak): Beldum (Steel/Psychic).

  • Tip: Always use the "Headbutt" move on trees. In Sacred Gold and Storm Silver, Drayano hid rare bug-types and fossil Pokémon on specific trees across Johto.

    Pokémon Sacred Gold Storm Silver , Drayano's ROM hacks massively expand the variety of Pokémon available in each area, including all 493 species from the first four generations. Key Starter & Gift Pokémon

    Unlike the original games, you can obtain multiple starter Pokémon very early: Johto Starters Chosen normally in New Bark Town. Hoenn Starters

    Gifted at various points as you progress through the Johto gyms. Given by Cynthia early in the game. Manaphy Egg

    Obtained from a Kimono Girl on Route 40 after earning all 16 badges. Notable Early Johto Wild Encounters

    Wild encounters now vary by time of day (Morning/Day vs. Night) and special "Sounds": Morning/Day features ; Night features Morning/Day features ; Night features Dark Cave (Violet Side): (rare/swarm), and Union Cave can be found in the lower basement (B1F). Legendary & Special Event Locations

    Many legendary encounters are revamped or locked behind post-game milestones: After defeating the Elite Four, talk to Oak in Olivine Harbour Lock Capsule

    , then take it to Cynthia in Goldenrod City. This triggers the Regis: Mt. Mortar (bottom floor). Ice Path (second to bottom floor). Dark Cave (Blackthorn Side). Found in Viridian Forest after obtaining 16 badges. Appears on Cinnabar Island once you have the Magma Stone (requires Rock Climb). Sleep in your bed in New Bark Town after 16 badges to trigger a nightmare.

    will then be at Mt. Moon; catching it allows you to encounter back at your bed New Sound & Swarm Features Meridian Sound (Wednesdays):

    Replaces Hoenn Sound; attracts evolved forms of local Pokémon Pastoral Sound (Thursdays):

    Replaces Sinnoh Sound; attracts rarer Pokémon not normally in the area. Daily swarms are highly lucrative, such as in Dark Cave or on Route 27.

    For full percentage-based encounter lists, dedicated resources like the Sacred Gold & Storm Silver Encounters Guide provide exhaustive spreadsheets for every route. or a team recommendation for a Sacred Gold-Storm Silver Guide | PDF | Pokémon - Scribd The Johto Safari Zone is confusing, but Drayano fixed it

    * Section 1 - Pre Falkner. * Section 2 - Pre Bugsy. * Section 3 - Pre Whitney. * Section 4 - Pre Morty. * Section 5 - Pre Chuck. *

    Pokémon Locations in Sacred Gold & Storm Silver | PDF - Scribd

    Note: These games are romhacks of HeartGold & SoulSilver. Locations assume the Complete / Version 1.0+ patch (post-2012 update). Routes/cities match the Johto + Kanto expanded dex (493 Pokémon, Gen IV mechanics).


    The town of New Bark slept under a nervous sky. Clouds braided together like tightened ropes, and a distant rumble rolled over the hills as if some giant were clearing its throat. Mina pulled her coat tighter and pressed the faded map of Johto into her palm — the one her grandfather had circled in ink, the one labeled in pencil: "Hidden places. Extra quality."

    She wasn't supposed to be out tonight. The legends said that when lightning stitched the sky in twin threads — gold and silver — rare Pokémon slipped loose from the edges of the world and walked the roads between towns. Her grandfather had hunted them in his youth, and his stories smelled of engine oil and campfire smoke: tales of Pokémon that appeared only under impossible weather, whose cries could alter the direction of a compass. He'd called them Echoes.

    Mina followed the map to a forgotten path behind the old berry farm. Thistles snagged her jeans, and the path swallowed her bootprints as if embarrassed to admit they'd been there. Near the crest of a small rise, the wind changed; it was no longer merely cold but charged, like the air inside a storm cloud. The hairs on her arms prickled.

    A flash split the sky — first gold, then silver — and a figure stood at the path's end. It wasn't a single Pokémon but a shimmer that resolved into one familiar shape after the next: a Mareep whose fleece flashed with starlight, an Ampharos that hummed like a church bell, a Zubat that flew in slow motion. They weren't exactly as the Pokédex described them. Their colors were richer, their eyes older. They moved like memory.

    "Echoes," whispered a voice behind her.

    Mina turned. An old man, more shadow than person, stepped from the thornbushes. He wore her grandfather's hat.

    "You've come because of the map," he said. His voice was the scrape of pages. "He found them once. Left notes. Said we should not try to capture them — they don't belong to our league of Poké Balls. They belong to the weather."

    "Why are they here now?" Mina asked.

    He looked up at the sky. "Because storms remember us. They keep scraps of the past. When the gold and silver thread together, the seam weakens. The Echoes slip through to remind us what we lost." Wetland (Peak): Beldum (Steel/Psychic)

    A soft sob rose from the flock of Mareep. One of them, its wool threaded with copper and ash, stepped forward and touched Mina's knee with a wet nose. She felt a pulse like a heartbeat — not its own, but many: rain on rooftops, laughter in a long-empty farmhouse, the thunder of a train. A memory folded into the Mareep and lay against her chest.

    "You can follow them," the old man said, "but if you do, you must listen. They don't want trainers; they want witnesses."

    Mina looked at the Pokémon. She saw not trophies, not battles, but places: a lighthouse that no longer shone, a bridge half-swallowed by ivy, a child who'd once released a Snivy into the wild. She saw her grandfather, younger and laughing, standing under a rain-slick sign she recognized from the notes. He'd been looking for something the rest of his life.

    She followed.

    They walked through a night stitched with light. The Mareep led her down a railroad embankment where a forgotten Ampharos guided them across broken tracks. An Umbreon slipped between hedges like a shadow with purpose and paused at a burned-out bus stop, its yellow ring inlaid with frost. Each Echo dissolved into a place and left behind a fragment: a lyric, a photograph, a lost badge.

    At the old power substation, a Vulpix whose tails glowed like coals curled at Mina's feet and gave her a coal-black stone. The stone warmed her palm as if remembering a hearth. She clutched it and understood: these were not prizes but keys — to doors that once stood open.

    When at last they reached the lighthouse by the lake, the sky bled gold and silver together in a seam above the water. The old man stopped and faced her fully. "You want to know why your grandfather left notes," he said. "He wanted us to see. To remember the choices we made when we first set out to catalog the world. Sometimes, in our hunger to collect, we closed doors that should remain open."

    From the lighthouse window leaned a Drifblim, transparent as blown glass. It beat its ghostly balloon wings and drifted forward, releasing whispers into Mina's ear — apologies from trainers who had taken too much, thanks from people who had given things back. Mina wept without knowing why, as if she had been carrying the weight of those choices and had now put them down.

    "You could capture them," the old man said. "Bind one to a Poké Ball. Make a story for others to see. Or you can let them go. Tell the ones who will listen."

    Mina remembered how her grandfather had looked at the map in his last years, tracing the routes with a finger that shook. He had not been a man of trophies. He had been a man of notes. He had written "extra quality" in the margins, and in his tiny, uneven script he'd added: "Not ours to own."

    She opened the little case where she kept her Poké Balls. They sat like arranged promises. She closed the case again.

    "I'll tell them," she said.

    The old man smiled, and for a moment the wrinkles on his face rearranged into the face of someone she had known — patient, stubborn, full of compass-point faith.

    The Echoes gathered like a chorus, their lights dimming but not vanishing. As the final thread of silver braided into gold and the seam stitched itself shut, the Pokémon lifted into the air and dissolved like breath on a winter morning. Each left a single thing on the ground: a seed, a rusted badge, a striped scarf, a pressed leaf. Mina picked them up, feeling each one thrum with small histories.

    At dawn the town remembered the next day, as if someone had read from a ledger. People found long-missing items returned to porches. A postcard retraced its route to a mailbox. A young trainer discovered a note in the pocket of a jacket she had inherited: "Take care of the places you visit. — G."

    Mina pinned her grandfather's map to the wall and wrote beneath the margin note in her own careful script: "Echoes are not trophies. They are stories. Tell them well."

    She walked the town, handing out the objects she had gathered. She told each owner the small, true version of how the thing had returned. People listened and, when they left, they carried a quietness with them, a softening. The storms came that summer — fierce, brilliant — and in their wake, the world felt a little more like something looked after.

    Years later, at the edge of New Bark, a child would find a tiny map folded into a berry-paper wrapper. The child's eyes widened as the sky frayed into gold and silver. Mina, sitting on her porch under a new hat, watched without surprise. She had learned to listen to the Echoes, and sometimes, on storm nights, she wrote them down.

    And when collectors asked, late and polite, whether she would ever trade a story for a badge, she only shook her head. Some things are extra quality; some things are not for sale.

    Pokémon Sacred Gold and Storm Silver (Drayano's ROM hacks of HeartGold/SoulSilver), the wild Pokémon encounters are significantly expanded to include all 493 Pokémon available up to Generation IV. Starter & Early Gift Pokémon Johto Starters : Choice of from Professor Elm in New Bark Town Kanto Starters : Received as a gift in Violet City Hoenn Starters : Received as a gift in Azalea Town : Received as a gift in Goldenrod City : Received from a man in a house on Togepi Egg : Received from an assistant in the Violet City Pokémon Center. Early Route & Key Location Encounters

    Encounters vary by time (Morning, Day, Night) across routes 29, 30, 46, and 31, featuring early-game staples alongside /Hoenn additions like Nuzlocke Forums Sprout Tower : Features Psychic and Ghost types like Ruins of Alph : Houses ground and rock types such as Rare & Event Pokémon : Found on Route 3 (midnight-4 AM) after the Earth Badge.

    : Located in the Ilex Forest hollow tree with an Odd Keystone. : Found in the Old Amber building, Pewter City Evolution & Item Changes Trade Evolutions

    : Replaced with items or the Covenant Orb, obtained via in-game trades. : Evolution stones and items are readily available at the Goldenrod Department Store Blackthorn City

    For a complete, high-quality list of every encounter, you can refer to the official Pokémon Locations PDF or the updated ProfessorOak Community Guide Tip: Always use the "Headbutt" move on trees

    Sacred Gold & Storm Silver Item Guide | PDF | Nintendo - Scribd


    | Area | Pokémon | |------|---------| | Mt. Silver (cave) | Geodude, Graveler, Golbat, Marill, Larvitar (common), Beldur (rare B2F) | | Mt. Silver (peak) | Static battle: Red (level 85+ team) |