Sands Level Wise Savegame Files | Prince Of Persia The Forgotten

The download package contains multiple folders. Each folder corresponds to a specific point in the game so you can choose exactly where you want to start.

Direct modification of checkpoint offset requires recalculating a simple checksum (bytewise XOR of first 64 bytes). Incorrect edits cause “corrupted save” errors.

Depending on your OS and version, the file is usually located here: The download package contains multiple folders

For Windows 7 / 8 / 10 / 11:

C:\Users\[YourUsername]\Saved Games\Prince of Persia The Forgotten Sands\

(Note: If you are using the Steam version, the location may differ slightly, usually found within the Steam Userdata folder, but the standard location above often works for cloud-synced saves as well.) (Note: If you are using the Steam version,


Level-wise savegame files for Prince of Persia: The Forgotten Sands are technically feasible through backup, binary checkpoint mapping, or verified save packs. While not natively supported, this approach significantly enhances player control over the linear progression, particularly for practice, bug circumvention, and segmented speedrunning. Future work could automate save splitting with a lightweight tool that rewrites the checksum based on chosen level ID.


Because save files are sometimes tied to different versions (Skidrow vs. Steam vs. Direct2Drive), you might experience a "Corrupt Save" error. Here is the fix: Level-wise savegame files for Prince of Persia: The

Simpler Method: Download a "Level 1" save and a "Level 8" save from the same uploader. They usually strip the DRM headers, making the files universal.

Prince of Persia: The Forgotten Sands (2010) employs a checkpoint-based autosave system that limits direct player control over save states. This paper examines the architecture of the game’s savegame files on the Windows platform, focusing on the feasibility and construction of level-wise save files. We analyze the file structure, checksum validation, and directory logic, then present a method for creating unlockers or manual save splits by level. The findings are relevant for speedrunners, completionists, and players experiencing progression bugs.

Matt Makai 2012-2022