Qbcore Garage Script Free - Full
Running a successful FiveM server is no easy task. Among the dozens of systems you need to manage—from jobs and inventories to police MDT—one of the most critical, yet often overlooked, components is the garage script.
If you are building a server using the popular QBcore Framework, you have likely spent hours searching for a reliable, feature-rich, and bug-free solution. The golden keyword that every budget-conscious server owner hunts for is: "qbcore garage script free full" .
In this article, we will break down what makes a great garage script, where to find a genuinely free and fully-featured version, how to install it, and why you should avoid "paid leaks."
The default QBcore comes with a basic qb-garages resource. It works, but it is barebones. A "full" garage script needs to handle modern FiveM expectations, including:
Without these features, players get frustrated. They lose cars, they get stuck spawning vehicles inside buildings, and your server looks amateur.
local QBCore = exports['qb-core']:GetCoreObject() local PlayerData = {} local inGarage = false local currentGarage = nilRegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() PlayerData = QBCore.Functions.GetPlayerData() end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload') AddEventHandler('QBCore:Client:OnPlayerUnload', function() PlayerData = {} end)
-- Open Garage Menu function OpenGarageMenu(garage) currentGarage = garage QBCore.Functions.TriggerCallback('qb-garage:server:GetGarageVehicles', function(vehicles) local menuItems = {} for k, v in pairs(vehicles) do local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(v.vehicle)) if vehicleName == "NULL" then vehicleName = v.vehicle end local stateText = v.state == 0 and "~g~Parked" or "~r~Out" menuItems[#menuItems+1] = title = vehicleName .. " [" .. v.plate .. "]", description = "State: " .. stateText .. "\nGarage: " .. v.garage, action = "spawn", vehicleData = v end qbcore garage script free full
menuItems[#menuItems+1] = title = "Close", action = "close" exports['qb-menu']:openMenu(menuItems, function(data) if data.action == "spawn" then if data.vehicleData.state == 0 then SpawnVehicle(data.vehicleData, garage) else QBCore.Functions.Notify("This vehicle is already out!", "error") end elseif data.action == "close" then exports['qb-menu']:closeMenu() end end) end, garage)end
-- Spawn Vehicle function SpawnVehicle(vehicleData, garage) local coords = garage.spawnPoint QBCore.Functions.TriggerCallback('qb-garage:server:CheckVehicleOwner', function(isOwner) if isOwner then QBCore.Functions.SpawnVehicle(vehicleData.vehicle, function(veh) SetVehicleNumberPlateText(veh, vehicleData.plate) SetEntityHeading(veh, coords.w) TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1) TriggerEvent('vehiclekeys:client:SetOwner', vehicleData.plate) TriggerServerEvent('qb-garage:server:UpdateVehicleState', vehicleData.plate, 1) TriggerServerEvent('qb-garage:server:UpdateVehicleGarage', vehicleData.plate, garage.name) SetVehicleEngineOn(veh, true, true) SetVehicleLights(veh, 0) SetVehicleDirtLevel(veh, 0) end, coords, true) else QBCore.Functions.Notify("You don't own this vehicle!", "error") end end, vehicleData.plate) end
-- Park Vehicle function ParkVehicle(garage) local ped = GetPlayerPed(-1) if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) local plate = GetVehicleNumberPlateText(vehicle) QBCore.Functions.TriggerCallback('qb-garage:server:CheckVehicleOwner', function(isOwner) if isOwner then local isNear = false for k, v in pairs(garage.points) do if #(GetEntityCoords(ped) - vector3(v.x, v.y, v.z)) < 5 then isNear = true break end end if isNear then DeleteEntity(vehicle) TriggerServerEvent('qb-garage:server:UpdateVehicleState', plate, 0) TriggerServerEvent('qb-garage:server:UpdateVehicleGarage', plate, garage.name) QBCore.Functions.Notify("Vehicle parked successfully!", "success") else QBCore.Functions.Notify("You're not near the garage!", "error") end else QBCore.Functions.Notify("You don't own this vehicle!", "error") end end, plate) else QBCore.Functions.Notify("You're not in a vehicle!", "error") end end
-- Garage Zones local Garages = pillbox = name = "Pillbox Garage", spawnPoint = vector4(218.35, -810.44, 30.52, 160.37), points = vector3(218.35, -810.44, 30.52), vector3(222.35, -808.44, 30.52), vector3(214.35, -812.44, 30.52) , blip = coords = vector3(218.35, -810.44, 30.52), sprite = 357, color = 3, name = "Public Garage" , legion = name = "Legion Garage", spawnPoint = vector4(254.82, -693.07, 40.44, 339.52), points = vector3(254.82, -693.07, 40.44), vector3(258.82, -691.07, 40.44), vector3(250.82, -695.07, 40.44) , blip = coords = vector3(254.82, -693.07, 40.44), sprite = 357, color = 3, name = "Public Garage"
-- Create Blips and Zones Citizen.CreateThread(function() for k, v in pairs(Garages) do local blip = AddBlipForCoord(v.blip.coords) SetBlipSprite(blip, v.blip.sprite) SetBlipDisplay(blip, 4) SetBlipScale(blip, 0.7) SetBlipColour(blip, v.blip.color) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(v.blip.name) EndTextCommandSetBlipName(blip)
local zone = CircleZone:Create(v.points[1], 2.0, name = "garage_" .. k, debugPoly = false ) zone:onPlayerInOut(function(isInside) if isInside then inGarage = true exports['qb-core']:DrawText("Press [E] to open garage", "left") exports['qb-core']:DrawText("Press [G] to park vehicle", "left") else inGarage = false exports['qb-core']:HideText() end end) endend)
-- Key Controls Citizen.CreateThread(function() while true do Wait(1) if inGarage then if IsControlJustPressed(0, 38) then -- E key for k, v in pairs(Garages) do for _, point in pairs(v.points) do if #(GetEntityCoords(GetPlayerPed(-1)) - point) < 2 then OpenGarageMenu(v) break end end end elseif IsControlJustPressed(0, 47) then -- G key for k, v in pairs(Garages) do for _, point in pairs(v.points) do if #(GetEntityCoords(GetPlayerPed(-1)) - point) < 2 then ParkVehicle(v) break end end end end end end end)Running a successful FiveM server is no easy task
Add to Resources
Configure Dependencies
Database Update (Critical)
ALTER TABLE `player_vehicles` ADD COLUMN `garage` VARCHAR(50) DEFAULT 'pillboxgarage';
ALTER TABLE `player_vehicles` ADD COLUMN `state` TINYINT(1) DEFAULT 1;
Add to server.cfg
Configure Garage Locations
["legiongarage"] =
label = "Legion Square Parking",
type = "public", -- public, job, house, depot
blip = id = 473, colour = 3, scale = 0.8 ,
zones =
vector3(200.0, -800.0, 30.0), -- Entrance
,
vehicleSpawn = vector4(210.0, -810.0, 30.0, 90.0) -- Where the car appears
,
Restart Your Server
Config = {}
Config.Garages = ["pillbox"] = label = "Pillbox Garage", spawn = vector4(218.35, -810.44, 30.52, 160.37), takeVehicle = vector3(218.35, -810.44, 30.52), putVehicle = vector3(218.35, -810.44, 30.52), blip = true, blipCoords = vector3(218.35, -810.44, 30.52), blipSprite = 357, blipColor = 3, blipName = "Public Garage" , ["legion"] = label = "Legion Garage", spawn = vector4(254.82, -693.07, 40.44, 339.52), takeVehicle = vector3(254.82, -693.07, 40.44), putVehicle = vector3(254.82, -693.07, 40.44), blip = true, blipCoords = vector3(254.82, -693.07, 40.44), blipSprite = 357, blipColor = 3, blipName = "Public Garage"
Problem: "No vehicle spawn point"
Fix: Ensure spawnPoint in garage config has 4 coordinates (x, y, z, heading).
Problem: Vehicle doesn't save after restart
Fix: Check player_vehicles table in DB – run the SQL again or check oxmysql version.
Problem: Garage shows empty but player owns cars
Fix: In qb-garage/server/main.lua, look for GetPlayerVehicles – ensure owner matches player identifier (steam/license).
You must have these already installed and working: