This build introduced the Rooftop map, set in a neon-soaked, rain-slicked hotel rooftop environment.
The "deadcode" name is earned here. Build 10122024 appears to have a memory leak affecting streamed textures. Specifically:
If you are jumping into this build, here are the best loadouts:
For the "0xdeadcode" Event:
Suspect Squad Behavior: Implementation of advanced AI logic that allows suspects to coordinate as a squad rather than individual entities, increasing the difficulty of room clears. Ready or Not Build 10122024-0xdeadcode
Dynamic Suspect Loadouts: Suspects now feature more varied equipment, forcing players to adapt their ROE (Rules of Engagement) based on the specific threats present in a mission.
Multi-Gear Customization: Improvements to the character system that allow officers to wear multiple pieces of headgear and facewear simultaneously (e.g., combining specific masks with helmets).
Updated NVG Overlays: Refined visual overlays for Night Vision Goggles to improve immersion and tactical clarity during low-light operations. Advanced Weapon Attachment System (Prototype Phase)
During this build cycle, the developers were actively prototyping features that would later debut in the "Boiling Point" update: This build introduced the Rooftop map, set in
Dual-Device Mounting: The ability to mount both a white light (flashlight) and a laser device on a single rifle rail.
Variable Magnification: Implementation of functional zoom levels for optics like the LPVO and LCAN, moving away from the single-zoom limitation of earlier builds.
Canted Iron Sights: An additional attachment slot dedicated to offset/canted iron sights for use alongside primary scoped optics. New Environment Previews
This build period introduced visual previews for three major levels slated for future release: Suspects: Suspects here tend to take cover behind
No Good Deed: An active shooter mission set at Blackwood Pier requiring rapid intervention to prevent civilian casualties.
All Gods Burn: A high-intensity mission featuring a bank robbery scenario.
A New America: Described as one of the largest missions in the game, focusing on a subversive terror group within a rioting city. Animation & Physics Refinement
Unique Motion Sets: The transition to a modular motion variance system where every item (shields, grenades, pistols) has a dedicated, mocap-captured animation set.
Enhanced Shield Mechanics: Specific updates to shield animations to ensure the player's head and body remain better concealed, particularly when crouched. The New Ready or Not Update is Insane