Ready Or Not Build 10122024-0xdeadcode

Ready Or Not Build 10122024-0xdeadcode

This build introduced the Rooftop map, set in a neon-soaked, rain-slicked hotel rooftop environment.

  • Suspects: Suspects here tend to take cover behind concrete planters and HVAC units. They have good angles on open areas, so use smoke grenades when crossing open ground.
  • The "deadcode" name is earned here. Build 10122024 appears to have a memory leak affecting streamed textures. Specifically:

    If you are jumping into this build, here are the best loadouts:

    For the "0xdeadcode" Event:

    Suspect Squad Behavior: Implementation of advanced AI logic that allows suspects to coordinate as a squad rather than individual entities, increasing the difficulty of room clears. Ready or Not Build 10122024-0xdeadcode

    Dynamic Suspect Loadouts: Suspects now feature more varied equipment, forcing players to adapt their ROE (Rules of Engagement) based on the specific threats present in a mission.

    Multi-Gear Customization: Improvements to the character system that allow officers to wear multiple pieces of headgear and facewear simultaneously (e.g., combining specific masks with helmets).

    Updated NVG Overlays: Refined visual overlays for Night Vision Goggles to improve immersion and tactical clarity during low-light operations. Advanced Weapon Attachment System (Prototype Phase)

    During this build cycle, the developers were actively prototyping features that would later debut in the "Boiling Point" update: This build introduced the Rooftop map, set in

    Dual-Device Mounting: The ability to mount both a white light (flashlight) and a laser device on a single rifle rail.

    Variable Magnification: Implementation of functional zoom levels for optics like the LPVO and LCAN, moving away from the single-zoom limitation of earlier builds.

    Canted Iron Sights: An additional attachment slot dedicated to offset/canted iron sights for use alongside primary scoped optics. New Environment Previews

    This build period introduced visual previews for three major levels slated for future release: Suspects: Suspects here tend to take cover behind

    No Good Deed: An active shooter mission set at Blackwood Pier requiring rapid intervention to prevent civilian casualties.

    All Gods Burn: A high-intensity mission featuring a bank robbery scenario.

    A New America: Described as one of the largest missions in the game, focusing on a subversive terror group within a rioting city. Animation & Physics Refinement

    Unique Motion Sets: The transition to a modular motion variance system where every item (shields, grenades, pistols) has a dedicated, mocap-captured animation set.

    Enhanced Shield Mechanics: Specific updates to shield animations to ensure the player's head and body remain better concealed, particularly when crouched. The New Ready or Not Update is Insane