Download the latest ReShade version (5.0+). During installation, select "Add-on Support" (not the standard effect loading mode). This allows for temporal effects that rely on previous frames.
ReShade Long Exposure is not for everyone. It is computationally expensive (16-sample blend can drop your FPS from 60 to 45). It is fiddly to set up. It requires you to stop playing and start photographing.
However, for the digital artist, it is irreplaceable. No other tool allows you to sit inside a moving world and watch light trails build up in real time like a developing polaroid.
Download Checklist:
Stop settling for static screenshots. Start chasing light. Start blurring time. Master the ReShade long exposure today, and your social media feeds will never look the same again.
Have a specific preset you love? Share your ReShade long exposure settings in the comments below. reshade long exposure
What is ReShade Long Exposure?
ReShade Long Exposure is a technique that uses a combination of short exposure shots and post-processing to create the effect of a long exposure image. This technique was popularized by photographer Long Exposure, who used ReShade to create stunning images. The technique involves taking multiple short exposure shots and then merging them using ReShade, a free, open-source post-processing tool.
How to Achieve ReShade Long Exposure
To achieve ReShade Long Exposure, you'll need:
Step-by-Step Guide
Here's a step-by-step guide to achieving ReShade Long Exposure:
This is counter-intuitive but vital. TAA also uses frame accumulation to smooth jagged edges. If you run ReShade accumulation on top of TAA accumulation, you will get "ghosting"—a double-image effect where previous frames never fully clear.
First, let's clarify the terminology. There is no single filter called "Long Exposure." Instead, the virtual photography community uses ReShade (a generic post-processing injector) combined with specific shader suites—primarily qUINT or MartyMcFly's Shaders—to create the effect.
The most common method involves using a shader named SSSR (Screen Space Shadow and Reflection... wait, no—in this context, it's TAA or Motion Blur over time) or the dedicated LongExposure shader found in the OiD shader repo.
In essence, "ReShade Long Exposure" works by: Download the latest ReShade version (5
The result? A screenshot that looks like it was taken with a tripod and an ND filter.
Author: [Your Name] Date: April 25, 2026 Subject: Real-time rendering, post-processing effects, photography simulation.
No single shader does it all. The most common combination:
The principle: sample and blend several recent frames with decay, giving moving objects a directional smear while keeping static backgrounds sharp.
The Fix: This is caused by low FPS or inconsistent frame timing. Stop settling for static screenshots
Copyright © 2014 CloudKid, LLC. All Rights Reserved.