Reshade Rtgi 0361 Extra Quality 〈Top 10 TOP-RATED〉
Use RTGI v0.361 Extra Quality if:
Switch to Balanced or Performance if:
Pro tip: Combine Extra Quality RTGI with a subtle LumaSharpening filter and Clarity.fx to counteract any softening from temporal accumulation. This creates an almost path-traced look in older titles like Mass Effect 2 or Bioshock Infinite.
The ReShade RTGI (Ray Traced Global Illumination) shader, specifically version 0.36.1, represents a peak in community-driven graphics enhancement, bridgeing the gap between aging game engines and modern lighting technology. Developed by Pascal Gilcher (Marty McFly), this shader uses screen-space information to simulate complex light bounces and shadows that were never originally programmed into the games. Why RTGI 0.36.1 is a Major Leap
While earlier versions established the concept, the 0.36.1 and surrounding updates introduced several "extra quality" features that transformed it from a niche filter to a nearly essential tool for graphics enthusiasts:
Improved Denoiser Performance: One of the biggest hurdles in screen-space ray tracing is the "noise" or graininess in shadows. Version 0.36.1 refined the powerful and conservative denoiser, which uses advanced temporal filtering to provide a much cleaner image without the heavy smearing seen in older versions.
HiZ Min-Max Tracing: For "extra quality" reflections, the shader traces pixel-perfect paths using HiZ Min-Max Tracing, allowing for more accurate reflections of the environment on shiny surfaces like puddles or metallic armor.
Infinite Bounce Approximation: Newer iterations began approximating multiple light bounces. In a scene like a dark car park, the light doesn't just hit the floor and stop; it bounces to illuminate the ceiling and walls, creating a "smooth precipitation" of light across the scene. The "Extra Quality" Settings
Achieving the best results with 0.36.1 often requires specific "extra quality" tweaks that go beyond the default presets:
Getting the best results from Marty Stratton’s RTGI (Ray Traced Global Illumination) version 0.36.1 requires balancing performance with "Extra Quality" settings that specifically refine the ray-tracing accuracy.
To achieve this "Extra Quality" level, follow these configuration steps: 1. Enable Advanced Features
First, ensure you have enabled the "Extra Quality" toggle within the ReShade UI: Open the ReShade menu (usually the Home or End key).
Locate the RTGI shader in your list and look for the Extra Quality checkbox.
Enabling this increases the sample count for light rays, which significantly reduces the "grainy" noise seen in shadows but requires a more powerful GPU. 2. Configure Key Parameters
For the best visual fidelity, adjust these specific sliders under the RTGI settings:
Ray Amount: For extra quality, set this to 10 or higher. This controls how many rays are cast per pixel.
Ray Step Amount: Increase this to 20–30 to allow rays to travel further, which improves the accuracy of distant lighting and large-scale shadows.
Infinite Bounces: Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising
Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly:
Denoise Radius: Set this between 0.5 and 1.2. A higher value smooths out grain but can make the image look "blurry" or lose fine shadow detail.
Temporal Filter: Ensure this is active. It uses data from previous frames to stabilize the lighting, which is essential for a flicker-free "Extra Quality" experience. 4. Technical Requirements
Depth Buffer Access: RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer.
Manual Injection: If the shader isn't loading or lacks depth data, you may need to use manual injection through a command prompt to ensure ReShade captures the process correctly.
Are you experiencing any specific performance drops or graphical glitches like light leaking through walls?
Does Reshade affect the performance of the computer? - Facebook
The story of ReShade RTGI 0.36.1 is a landmark chapter in the journey of Pascal Gilcher (widely known as Marty McFly
), a former NVIDIA engineer who brought ray-traced lighting to games that were never designed for it. The Visionary: Marty McFly In May 2019, Gilcher released the first version of the Ray Traced Global Illumination (RTGI)
shader. Unlike native ray tracing that requires specific hardware (RTX cards) and game engine support, RTGI operates in screen space
. It uses the "Depth Buffer"—the game's data on how far objects are from the camera—to calculate how light should bounce off surfaces and cast realistic shadows. The Significance of Version 0.36.1 By the time version
arrived, RTGI had transitioned from a experimental mod into a "must-have" for graphics enthusiasts. This specific version was a "sweet spot" for many users due to its balance of quality and stability: The "Farplane" Tweak
: Community members discovered that for 0.36.1 to look its best, users often needed to set the Farplane to 2500
, allowing the light to bounce realistically across much larger distances than previous versions. Extra Quality Presets
: This era of RTGI introduced more refined quality presets, allowing users to push "Extra Quality" settings that accurately modeled both (soft, scattered light) and (shiny, reflective) global illumination. The Bridge to "iMMERSE" reshade rtgi 0361 extra quality
: 0.36.1 was one of the final major iterations before Gilcher began evolving the shader into the iMMERSE Pro spectral rendering
systems, which aimed to solve long-standing issues like color oversaturation and light leaking. A Cultural Phenomenon
The release of these versions sparked a revolution on platforms like YouTube and Reddit. Modders used 0.36.1 to "remaster" classics like The Witcher 3 , often leading to viral "Next-Gen" graphics videos. Even
took notice of the movement's success, eventually adopting a similar technology called into their own driver modules.
You're interested in ReShade's RTGI (Real-Time Global Illumination) feature, specifically version 0.3.6.1, and want to know more about the "Extra Quality" setting.
What is ReShade RTGI?
ReShade is a popular post-processing injector for games, and RTGI is one of its features. RTGI aims to improve the lighting in games by approximating global illumination in real-time. This enhances the overall visual fidelity and immersion.
What does "Extra Quality" do?
The "Extra Quality" setting in ReShade RTGI 0.3.6.1 is an optional feature that allows for higher quality lighting calculations. When enabled, it increases the accuracy of the global illumination, resulting in:
However, enabling "Extra Quality" comes at a performance cost. You may experience:
When to use "Extra Quality"?
Enable "Extra Quality" if:
Disable "Extra Quality" if:
Keep in mind that the impact of "Extra Quality" may vary depending on the specific game, your system's configuration, and the ReShade version you're using.
Unlocking the Full Potential of ReShade RTGI 0.3.6.1: A Comprehensive Guide to Enhanced Visual Quality
ReShade, a popular post-processing injector for games, has been a game-changer for gamers and developers alike. Its ability to enhance visual fidelity, improve performance, and offer advanced graphics features has made it a staple in the gaming community. One of the most exciting features of ReShade is its Real-Time Global Illumination (RTGI) module, which allows for stunning, cinema-like lighting effects in games. The latest version, ReShade RTGI 0.3.6.1, takes this to the next level with "Extra Quality" settings, providing an unparalleled visual experience.
What is ReShade RTGI?
For those new to ReShade and RTGI, let's take a brief look at what these technologies offer. ReShade is a software framework that injects post-processing effects into games, enhancing their visual appearance. RTGI, or Real-Time Global Illumination, is a feature within ReShade that simulates the way light interacts with the environment in a game. It calculates the color and intensity of light as it bounces around the scene, creating more realistic and immersive lighting.
The Significance of ReShade RTGI 0.3.6.1
The 0.3.6.1 version of ReShade RTGI marks a significant milestone in the development of real-time lighting technology. This update brings several improvements over its predecessors, including better performance, compatibility with more games, and, most notably, the introduction of "Extra Quality" settings. These settings are designed to push the boundaries of what's possible with real-time lighting, offering an even more realistic and detailed visual experience.
Understanding Extra Quality in ReShade RTGI 0.3.6.1
The "Extra Quality" option in ReShade RTGI 0.3.6.1 is a game-changer. When enabled, it increases the resolution and accuracy of the global illumination calculations, leading to more detailed shadows, better light reflections, and a more natural integration of light and environment. This results in a more cinematic and immersive gaming experience.
Benefits of Using ReShade RTGI 0.3.6.1 with Extra Quality
How to Get Started with ReShade RTGI 0.3.6.1 and Extra Quality
Getting started with ReShade RTGI 0.3.6.1 involves a few straightforward steps:
Challenges and Limitations
While ReShade RTGI 0.3.6.1 offers incredible visual enhancements, there are a few challenges and limitations to consider:
Conclusion
ReShade RTGI 0.3.6.1 with Extra Quality represents a significant advancement in real-time lighting technology for games. By offering more realistic, detailed, and immersive lighting effects, it enhances the gaming experience, making it more engaging and enjoyable. While there may be challenges in terms of performance and compatibility, the benefits of using ReShade RTGI 0.3.6.1 with Extra Quality far outweigh the drawbacks for those looking to elevate their gaming visuals. As the technology continues to evolve, we can expect even more stunning visual effects and improvements in the future. For gamers and developers looking to push the boundaries of what's possible in game lighting, ReShade RTGI 0.3.6.1 is an indispensable tool.
ReShade RTGI (Ray Traced Global Illumination) is a post-processing shader created by Marty McFly
(Pascal Gilcher) that brings realistic lighting and ambient occlusion to games that don't natively support ray tracing. marty's mods
The "0.36.1" version—specifically the "Extra Quality" or high-end presets—is known for significantly enhancing scene depth and light interaction, though it comes with notable technical caveats. Key Performance & Visual Quality Highlights Realistic Light Bouncing Use RTGI v0
: Unlike standard screen-space ambient occlusion (SSAO), RTGI calculates how light bounces off surfaces, illuminating ceilings, walls, and pillars that would otherwise be dark. Hardware Independence
: It does not require specialized RTX hardware and can run on any GPU that supports ReShade, though it is highly GPU-intensive Uncompromised Quality
: The high-quality presets model both diffuse and specular global illumination, resulting in very stable lighting with minimal flickering compared to other post-processing solutions. marty's mods Common User Criticisms & Limitations "Bleed Through" Artifacts : Because ReShade only has access to the depth buffer , RTGI often "shines through" UI menus, smoke, or fog. Setup Complexity
: Achieving the "extra quality" look often requires manual tweaking and specific shaders like the iMMERSE Launchpad to correctly align the depth buffer. Performance Cost
: Running at "Extra Quality" can significantly tank frame rates, especially in games that are already demanding. Post-Processing Limits : It is essentially a screen-space solution
(SSRTGI); it cannot "see" objects off-screen or hidden behind other objects in the frame. Expert & Community Verdict Scams, Theft, and Bad Actors in the ReShade Community 22 Mar 2025 —
RTGI (Ray-Traced Global Illumination) by Pascal Gilcher (Marty McFly) is a highly sought-after shader for ReShade that simulates real-time ray tracing in games that don't natively support it. The version 0.36.1 represents a refined iteration of this shader, offering "Extra Quality" settings to enhance path-traced lighting, shadows, and ambient occlusion. Core Features of RTGI 0.36.1
Path-Traced Lighting: Simulates how light bounces off surfaces, creating realistic color bleeding (e.g., a red wall casting a red tint on the floor).
Advanced Ambient Occlusion: Adds deep, realistic shadows in corners and crevices where light is naturally occluded.
Extra Quality Settings: Includes higher sample counts and improved denoising filters to reduce the "flickering" or noise often associated with screen-space ray tracing.
Motion Vectors Support: Modern versions (0.33+) use motion vectors to better track lighting between frames, significantly reducing ghosting during movement. Optimal "Extra Quality" Configuration
To achieve the best visual results with version 0.36.1, focus on these specific parameters within the ReShade menu:
Ray Length & Steps: Increasing these values allows light to travel further and interact with more geometry, but it is the most performance-heavy adjustment.
Sample Count: For "Extra Quality," set this to High or Ultra. This determines how many "rays" are cast per pixel; higher values result in smoother shadows and less noise.
Denoising Filter: Ensure the denoiser is active. This smooths out the raw, grainy ray-traced output into a cohesive image.
Z-Thickness: Adjust this to prevent light from "leaking" through thin walls or objects, a common artifact in screen-space effects. Setup Requirements
Access: RTGI is typically available through Marty McFly's Patreon.
Depth Buffer: You must have a working depth buffer for RTGI to function. Disable in-game Anti-Aliasing (MSAA) and ensure "Copy depth buffer before clear operations" is checked in the ReShade "Generic Depth" tab. Installation: Download the shader files (qUINT_rtgi.fx and textures).
Place them in your game's reshade-shaders/Shaders and Textures folders. Enable qUINT_rtgi at the top of your shader list. Performance Impact
Using "Extra Quality" settings on RTGI 0.36.1 is demanding. It is recommended for users with at least an RTX 3060 / RX 6700 XT or higher to maintain a stable 60 FPS, especially at 1440p or 4K resolutions.
To prepare a high-quality paper on Reshade RTGI 0.36.1, you should focus on its technical implementation of Screen Space Ray Traced Global Illumination (SSRTGI) and its impact on real-time rendering.
Below is a structured outline and key technical points to include in your paper. 1. Abstract
Briefly explain that RTGI (Ray Traced Global Illumination) is a shader developed by Pascal Gilcher (Marty McFly) for the ReShade post-processing framework. Highlight that version 0.36.1 introduced specific optimizations for "Extra Quality" modes, enhancing light bounce accuracy and noise reduction in real-time environments without native ray tracing support. 2. Introduction to SSRTGI
Definition: Define Screen Space Ray Tracing as a technique that uses the depth buffer and color information already present on the screen to calculate lighting.
The Problem: Explain how traditional games often use static "baked" lighting or simple ambient occlusion, which fails to capture dynamic light "bleeding" (e.g., a red rug reflecting red light onto a white wall).
The ReShade Solution: Describe ReShade as an injector that allows this advanced lighting pass to be applied to almost any DX9, DX11, or DX12 title. 3. Technical Features of Version 0.36.1 Focus on what makes this specific version "Extra Quality":
Enhanced Ray-Step Logic: Discuss how 0.36.1 refined the intersection tests to reduce "leaking" (light appearing where it shouldn't).
Temporal Filtering: Explain the use of temporal accumulation to smooth out "noise" or graininess, which is a common byproduct of low-sample-count ray tracing.
Infinite Bounces: Detail the approximation of multiple light bounces, which significantly improves the realism of darkened corners and recessed areas. 4. Hardware Impact and Performance
Computational Cost: RTGI is heavy on the GPU. Discuss the trade-off between the "Extra Quality" settings and frame rate.
Resolution Scaling: Note that the shader's performance is tied to the internal rendering resolution, making features like DLSS or FSR important companions to RTGI. 5. Implementation and Comparison
Include a section (or placeholders for images) comparing "Vanilla" game visuals vs. "RTGI 0.36.1 Enabled." Switch to Balanced or Performance if:
Contact Shadows: How RTGI improves the "grounding" of objects.
Color Bleeding: Examples of vibrant surfaces influencing the lighting of nearby neutral surfaces. 6. Conclusion
Summarize that while RTGI 0.36.1 is a "post-processing" effect with inherent limitations (it can only trace what is visible on screen), it represents a massive leap in bringing high-end visual fidelity to older or non-RT-capable game engines.
I notice you’re asking for a paper regarding “ReShade RTGI 0361 extra quality.” To clarify:
No peer‑reviewed academic paper exists specifically for “ReShade RTGI 0.36.1 extra quality.” However, if you need a proper academic paper citation or reference for a project, you could cite:
ReShade RTGI technical documentation (if needed as a software reference)
Performance/quality trade‑offs in screen‑space GI (related to “extra quality” modes)
If you meant you have found a file or post claiming to be a “paper” on RTGI 0.36.1 extra quality, it is likely not a formal scientific paper but a user guide, mod description, or forum thread (e.g., on ResetEra, Guru3D, or Patreon).
Could you clarify your actual goal? Are you:
Let me know, and I’ll give you a focused, accurate answer.
ReShade RTGI (Real-Time Global Illumination) version 0.36.1 is a screen-space ray tracing shader developed by Pascal Gilcher (Marty McFly). The "Extra Quality" designation refers to high-fidelity settings that push the boundaries of what post-process ray tracing can achieve on non-native hardware marty's mods Core Setup Requirements
Before applying high-quality settings, you must ensure your depth buffer is correctly configured, as RTGI relies entirely on this data. marty's mods Access the Menu : Press the key in-game to open the interface. Depth Verification : Check the DisplayDepth
shader. If the screen is not showing a clear grayscale depth map, navigate to the
(or DX9/DX11/DX12) tab and toggle depth buffer settings until the environment is visible. Orientation Fix
: If the lighting appears upside down, go to "Edit Global Preprocessor Definitions" and change RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN from 0 to 1 (or vice versa). marty's mods Optimal "Extra Quality" Settings
To achieve maximum visual fidelity with version 0.36.1, adjust the following parameters in the RTGI settings panel: Recommended High Quality Value Ray Amount Reduces noise and increases temporal stability. Ray Step Amount Increases detail and definition of light bounces. Render Resolution 1.0 (Full)
Internal resolution for GI calculation; values above 1.0 cause artifacts.
Standard distance setting for 0.36.1 to ensure light reaches distant objects. Ensures consistent blending with other effects like MXAO. Performance Optimization Tips
"Extra Quality" settings are extremely GPU-intensive. If your frame rate drops significantly: marty's mods
ReShade RTGI | Ray Traced Global Illumination - marty's mods
The ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly), represents a significant milestone in post-processing technology, bridging the gap between legacy rendering and modern, high-fidelity lighting. The Mechanics of Ray-Traced Global Illumination (RTGI)
At its core, RTGI (Ray Traced Global Illumination) is a screen-space effect that simulates how light bounces off surfaces to illuminate others. Unlike standard lighting, which often leaves corners and non-directly lit areas looking flat, RTGI calculates:
Secondary Bounces: Light hitting a red floor will subtly "bleed" a red hue onto the surrounding white walls.
Ambient Occlusion: Accurate, soft shadows are generated in crevices and where objects meet, grounding them in the world.
Diffuse Global Illumination: It creates a natural gradient of light that flows through scenes, particularly beneficial for older titles with static or pre-baked lighting. The "Extra Quality" Benchmark
In version 0.36.1, the "Extra Quality" setting maximizes the precision of these calculations. While standard settings might use fewer rays to save performance, "Extra Quality" increases the ray count and sampling density, leading to:
Reduced Flickering: Higher sample counts stabilize the light, reducing the "wobbly" light artifacts common in lower-tier screen-space ray tracing.
Fine Detail Shadowing: It allows for microscopic contact shadows on textures, making materials look "grittier" and more "lived-in".
Extended Bounce Distance: Light can travel further from its source before fading, creating more realistic interior lighting in cavernous spaces.
ReShade RTGI | Ray Traced Global Illumination - marty's mods
The version numbering can be confusing. Pascal Gilcher initially released the RTGI shader for free on Patreon. As development progressed, versions 0.18 through 0.36 became the "golden era" for free users. Version 0361 specifically refers to a minor patch or compiled build of the 0.36 codebase.
The "Extra Quality" tag is not an official Pascal Gilcher label, but rather a community-modified compilation. Here is what sets it apart:
| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | Ray Sampling | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |
Verdict: v0.361 Extra Quality is still superior for slow-paced, visually rich games (e.g., Red Dead Redemption 2, Cyberpunk 2077 modded) where you can afford 40–50 FPS. For fast action games, use v0.400+ performance mode.