Rimworld Alpha - Animals Tier List

Tips and Tricks

When working with Alpha Animals in RimWorld, keep the following tips in mind:

Conclusion

The RimWorld Alpha Animals tier list is a valuable resource for any player looking to make the most of this popular mod. By understanding the strengths and weaknesses of each animal, you can make informed decisions about which creatures to tame, breed, and utilize in your colony. Whether you're a seasoned veteran or a newcomer to RimWorld, this tier list will help you navigate the world of Alpha Animals and create a thriving colony. Happy gaming!

Alpha Animals mod introduces a massive variety of creatures to

, each with unique abilities that can drastically change your colony's survival strategy. Based on community feedback and mod-specific mechanics, here is a tier list looking into the most impactful animals from the mod. S-Tier: Game Changers

These animals offer unique resources or utility that can't be easily replicated in the base game. Feralisk Clan Blizzarisk

: Absolute powerhouses for base defense. They spit webbing that stuns enemies from a distance. Once you tame a Clutch Mother

, she will constantly lay eggs, giving you a self-sustaining army of stun-locking spiders.

: A top-tier early-game animal. They graze on wild grass and produce uranium crystals

, which can be refined into uranium or sold for a significant profit ($42/piece). Meadow Aves : These are arguably the best mounts if you use the

mod. They are incredibly fast and receive a speed boost when ridden, making them perfect for kiting raids or rapid travel. Animus Vox

: A superior alternative to Huskies or Labradors. They have extremely low hunger rates, cause very little filth, and are excellent haulers with a high nuzzle frequency for mood boosts. A-Tier: High Utility

Strong additions that provide excellent returns for minimal investment. Groundrunners

: These are fantastic for industrial colonies. They excel at

, clearing out rooms quickly without the "OP" feel of some other modded creatures. Arcturan Sky Eel

: Fast herbivores that provide electric shocks to enemies, often causing cardiac arrest. They are also known to nuzzle frequently, helping with colony mood. Ripperhound

: Powerful combatants and reliable haulers. Their aggressive nature and high damage make them great frontline "dogs of war". Chameleon Yak

: A more versatile version of the standard yak. They produce milk and wool, though the wool type can vary based on the environment. B-Tier: Niche Specialists

Solid choices that perform well in specific scenarios or biomes. Slurrypede

: A "mechanoid livestock" creature that consumes organic waste and can be milked for nutrient paste

. Great for maps with limited food or for feeding prisoners efficiently.

: Not only are they visually striking, but they also provide black leather, wool, and milk.

: An effective combat beast, but specifically suited for cold biomes. If kept in temperate climates, they often have to live in your walk-in freezer to stay comfortable. Ludeon Studios C-Tier & Below: Situational or "Meme" Tier

: Generally considered pointless by many players. While they look unique, they are often slaughtered immediately for their mushrooms/meat as they don't provide enough utility to justify their upkeep. Gigantelope

: While they can be butchered for a massive amount of meat, they are mostly less-useful versions of the unless you are solely focused on food production

: Effectively functions the same as a normal rat, offering little unique value for its rarity. Alpha Biomes

mod to see which of these animals are easiest to find in specific environments? Alpha Animals (aka Vanilla Friendly Animals)

Alpha Animals introduces over 100 creatures, each with unique mechanics that range from resource production to specialized combat roles

. Because these animals often serve highly specific niches, a general tier list is best categorized by their utility. Steam Community S-Tier: Essential & Highly Versatile

These animals provide unique resources or capabilities that significantly outclass vanilla options. Groundrunner

: Widely considered one of the best Alpha Animals for utility. They are excellent at

, clearing out rooms quickly and providing a self-sustaining food source through slaughtering if needed. Gallatross

: The "Super-Thrumbo" of the mod. It is an incredibly powerful combat beast that serves as an indestructible tank and produces Gallatross Leather , one of the most protective textiles in the game.

: Highly valued for long-term resource gain. They produce crystals that can be refined into

, providing a steady supply of a rare material that is otherwise difficult to farm. : A giant spider that produces Feralisk Silk

, a high-quality textile. They are also potent in combat due to their web-shooting ability, which can stun and slow down raiders. A-Tier: Specialized Powerhouses

These animals excel in a specific role and are worth the effort to tame and maintain. Meadow Ave : One of the best mounts if you use the

mod. They are absurdly fast and provide improved stats when used as mounts. : A superior farm animal that provides black leather, wool, and milk . They are versatile and aesthetically distinct.

: Useful for early to mid-game waste management. They produce

, which can be converted into acidic solutions or used in various recipes, and they thrive on consuming rot and corpses. Ripper Hound

: Excellent combat and hauling animals with a great concept and high performance in taking down insectoids. B-Tier: Niche Utility

Useful in specific biomes or scenarios, but may have drawbacks like high food consumption or slow movement. Bouldermit

: Effectively a living ore deposit. While they move slowly and are annoying to butcher (producing rocks instead of much meat), they are incredible bullet sponges and useful for late-game resource depletion.

: Acts as a massive bullet-absorbing tank that generates free food. Their main weakness is fire, which can quickly destroy them.

: Provides electrical utility and unique atmospheric effects, though they are more fragile than other Alpha Animals. Gigantelope

: A solid upgrade to the vanilla dromedary, serving as a reliable pack animal that also provides milk. C-Tier & D-Tier: Roleplay or Situational rimworld alpha animals tier list

: A deceptive creature that disguises itself as a joiner. While interesting for roleplay, they are often a liability once they reveal their true form.

: They provide minor resource utility but are extremely fragile and explode upon death, making them a hazard to keep inside a base.

: Good for night-focused colonies but generally overshadowed by other predators like Ripper Hounds or Wargs. like the Tundra or Extreme Desert

Based on community consensus from the RimWorld Bestiary Wiki

and player data, this report categorizes the creatures from the Alpha Animals

mod into a tiered performance list. This ranking considers utility, combat prowess, and resource production. Tier S: Essential High-Utility

These animals provide unique, game-changing mechanics that significantly simplify colony management. Groundrunner

: Widely considered the "king of mining." These creatures passively mine nearby rock and ore when assigned to a mining area, making them indispensable for mountain bases.

: A biological waste disposal system. They consume filth and rot, producing "Helixien Gas" that can be used to power specialized stoves and lamps, reducing early-game energy needs. Slurrypede

: The ultimate survival backup. It produces "Nutrient Paste" meals directly. While the meals have a mood penalty, they provide a constant, low-effort food source during toxic fallouts or winters.

: Small, floating creatures that provide a steady supply of "Blue Milk" and explode upon death. They are low-maintenance and serve as excellent biological landmines when handled carefully. Ludeon Studios Tier A: Elite Combat & Resources

Powerful creatures that excel in specialized roles, though they often require high Animal skill to manage. Gallatross

: The "modded Thrumbo." It features massive health pools and a devastating ranged boulder attack. It provides high-value Gallatross Leather and meat, though it is extremely difficult to tame.

: A giant spider that fires webs to stun enemies. They are exceptional for base defense, especially in "Killbox" setups where their webbing allows your colonists to pick off immobilized targets. Ironhusk Beetle

: A living steel farm. These peaceful "farm" animals occasionally shed steel plates. While they only eat wood, they provide a renewable source of metal in maps where resources are scarce. Meadow Ave : A top-tier mount for users with the

mod. They are fast, flightless birds with respectable combat stats, making them excellent for rapid response teams. Tier B: Reliable Specialists

These animals are strong in specific biomes or roles but aren't always universally applicable. Bouldermit

: A "tank" animal that is highly resistant to damage. They move slowly but can soak up incredible amounts of fire, making them great front-line distractions. Anima Colossus : Specifically powerful for colonies using the DLC, as they have a strong connection to psychic mechanics.

: A specialized livestock animal that produces "Green Goo" or radiation-related products. Useful in specific modded playthroughs but niche for standard games.

: Fast, nocturnal predators. They are excellent for night-shift colonies or as scouts because of their high movement speed and stealthy nature. Tier C: Niche or High-Maintenance

Useful in the right hands, but often outclassed by Tier S or A options.

: A giant mushroom cyclops. While highly resistant to bullets, they are extremely vulnerable to fire, making them risky to use in late-game raids where incendiary weapons are common.

: A humanoid-looking creature that disguises itself as a "Wanderer Joins" event. It consumes massive amounts of food and will turn hostile if it goes hungry, often catching players off-guard. Acanthamoeba Gigantea

: A giant cell that eats filth and splits to reproduce. While useful for cleaning, their reproduction can quickly spiral out of control and tank game performance. Tier F: Avoid or Cull Fission Mouse

: Upon death, these split into two smaller mice, which then split again. They can quickly overrun a base, eating all your food supplies while being difficult to exterminate without causing massive collateral damage. combat breakdown for the Tier A predators, or perhaps a guide on how to farm steel Ironhusk Beetles

Alpha Animals mod introduces a diverse range of genetically engineered and alien creatures that can dramatically change your colony's resource management and defense strategies. Unlike vanilla animals, many Alpha Animals offer specialized utility, such as generating rare ores or providing unique psychic buffs. S-Tier: Game-Changers

These animals provide essential utility or massive combat power that remains relevant throughout the late game. Groundrunner

: Essential for mountain bases; they have high mining skills and can significantly speed up excavation. Gallatross

: The ultimate tank and "boss" creature. It has massive HP and deals devastating area-of-effect damage, though it is extremely difficult to tame. Anima Colossus : Produces wood and unique Anima Pearls

, which can be used to grow new Anima Trees—a vital resource for psychic-heavy playthroughs. Devil Sheep : A passive and reliable source of Devilstrand

, allowing you to bypass the long growing times and high skill requirements of the crop. A-Tier: High Utility & Combat

Excellent additions to any colony, providing consistent value with manageable maintenance. : A fantastic early-to-mid game pet that produces just by eating wild grass. Chameleon Yak

: Highly versatile pack animals that also provide milk and wool. Their wool quality varies based on the biome they are in. Ripper Hound

: Fast, efficient haulers that are also capable fighters, making them a solid upgrade over vanilla dogs. Bouldermit

: Acts as a biological "quarry" by producing various types of rocks; they also serve as incredibly slow but effective bullet sponges. B-Tier: Niche Specialists

These animals are powerful in the right circumstances but may have drawbacks like high filth or difficult diets. Arcturan Sky Eel

: Fast herbivores that deliver electric shocks during combat, often causing cardiac arrest in enemies. They also provide mood-boosting nuzzles.

: A carrion eater that gains health bonuses from eating corpses and can vomit acid on attackers. Great for cleaning up after raids, though visually messy. Crystalline Caracal

: Known as "laser cats," these provide ranged support but have low HP, requiring careful positioning. C-Tier: Situational or Risky

Useful only if you can handle their unique dangers or specific requirements.

: Powerful combat spiders that produce valuable silk (Cindersilk). However, they are aggressive predators that often hunt livestock if not properly contained.

: Excellent bullet sponges that generate food, but they are extremely vulnerable to fire and can easily be destroyed by a single Molotov.

: Can teleport behind defenses and into melee range. While powerful in your hands, they are a nightmare to fight against as manhunters. D-Tier: "Meme" or High Maintenance

Animals that are often more trouble than they are worth, unless you are playing a specific themed scenario. Fission Mouse

: While harmless in small numbers, they split into more mice upon death, which can quickly lead to a "cleaning nightmare" or colony-wide infestation. Phoenix Owlcat

: A nuisance because they constantly resurrect when slaughtered, making them difficult to manage for meat or population control. Alpha Animals are best suited for specific biomes like the Boreal Forest Tropical Rainforest A Complete Guide Of Rimworld Alpha Mods Tips and Tricks When working with Alpha Animals

In the brutal world of RimWorld, animals are more than just scenery; they are walking batteries, tanks, and resource farms. When you add the Alpha Animals mod, the sheer number of creatures can be overwhelming. This tier list ranks the most impactful creatures from the mod based on their utility, combat prowess, and resource production. S-Tier: The Colonial Staples

These animals are game-changers that can define your colony's success through extreme utility or raw power.

Gallatross: The undisputed king of combat. It acts as a walking tank with a devastating ranged "boulder" attack. While nearly impossible to tame without a "Creative Inspiration," its leather and sheer presence make it the ultimate endgame asset.

Groundrunner: These "diggy bois" are essential for mountain bases. They assist in mining and can expand your base significantly faster than pawns alone. They also pack a punch in combat with high armor penetration.

Radyak: A top-tier early-game pet. They consume wild grass and produce unrefined uranium crystals, which can be refined or sold for a significant profit ($42 apiece).

Aerofleet (and variants): These floating jellies are a renewable energy goldmine. They produce "Blue Gel," which can be used to craft high-capacity batteries or refined into hexagel for late-game power reactors. A-Tier: High Utility & Niche Power

These creatures provide specialized benefits that are exceptionally strong but might require specific biomes or setups.

Meadow Ave: Famous for their incredible speed, these are arguably the best caravan animals in the mod. They have advanced trainability, allowing them to haul and rescue while moving faster than almost any other creature.

Feralisk Variants (Blizzarisk, Cinderlisk, etc.): These giant spiders are terrifying combatants that stun enemies with webs. Taming them gives you access to specialized silks like "Cindersilk" or "Blizzarsilk" for high-tier clothing.

Animus Vox: A must-have for mood management. They perform "psychic nuzzles" that provide a stronger and longer-lasting mood boost than standard domestic pets.

Slurrypede: If food is scarce, the Slurrypede is your best friend. It produces "Nutrient Paste" meals directly, effectively turning any organic matter into edible food with zero colonist labor. B-Tier: Solid Performers

Reliable animals that are good to have but aren't necessarily colony-defining.

Chameleon Yak: A versatile upgrade to the standard yak. They produce different types of wool based on the season or biome (Desert, Jungle, Winter), making them adaptable to almost any environment.

Ray-Hound: Excellent for defense against mechanoids. Their attacks deal EMP damage, making them a specialized but highly effective tool for disabling mechs and shields.

Bouldermit: Essentially a slow-moving mineral farm. While they provide ore resources over time, their slow movement and high food consumption often make a quarry or deep drill more efficient in the long run.

Ripper Hound: Powerful, fast combatants and reliable haulers. They are "cool factor" favorites that hold their own in early-to-mid-game skirmishes. C-Tier: Situational or Risky

These animals have major drawbacks or are outclassed by easier-to-manage vanilla options.

Wildpod: While nearly indestructible and capable of being "killing machines," they are incredibly vulnerable to fire. A single Molotov or incendiary bolt can neutralize them instantly.

Mime: A trap for the unwary. These creatures appear as "Wanderer Joins" events. If they aren't kept fed, they transform into a ravenous monster inside your base.

Tetraslug: While they provide a massive electrical discharge, they are slow and often too "expensive" in terms of food and taming difficulty for the occasional combat benefit they provide. Summary Table: Alpha Animals Quick-Ref Primary Role Key Resource/Benefit S Gallatross Combat Tank Gallatross Leather, Ranged Attack S Groundrunner Mining/Utility Mining Assist, High AP Combat S Radyak Uranium Crystals A Meadow Ave Caravan/Speed Extreme Travel Speed, Hauling A Animus Vox Psychic Nuzzles A Feralisks Combat/Textiles Webbing (Stun), Exotic Silks B Mech Defense EMP Attacks B Slurrypede Food Security Nutrient Paste Production

In the RimWorld Alpha Animals mod , creatures are generally ranked by their specialized utility—whether they provide rare resources, dominate the battlefield, or solve logistical hurdles like mining and hauling. S-Tier: The Colony Essentials

These animals provide unique benefits that are difficult to replicate with vanilla creatures or other mods. Groundrunner

: Essential for mountain bases. They are slow but hit hard with high armor penetration in combat. They can also assist with mining, making them invaluable for late-game resource extraction. Gallatross

: The "modded Thrumbo." While extremely dangerous to tame, it is a powerhouse in combat, capable of tanking massive damage and dealing devastating ranged and melee attacks. Its leather is among the best in the game for protection.

: A top-tier early-game utility pet that produces crystals refined into Uranium. It grazes on wild grass, providing a "free" source of valuable late-game material. Devil Sheep

: Provides a passive, renewable source of Devilstrand wool. This allows you to skip the long growing cycles and environmental risks of Devilstrand crops. A-Tier: High Utility & Combat

: These are prized for their extreme speed, making them excellent mounts if you use mods like Giddy-Up. Night Aves are particularly dangerous meat-eaters, while Royal Aves provide high-value aesthetic and trading potential. Ripperhound

: A fast, powerful attack animal that can also be trained to haul. They are effectively upgraded versions of vanilla wolves or wargs. Chameleon Yak

: Highly versatile pack animals that produce milk and wool. Their wool type can change based on the environment, though they often default to standard wool in temperate climates.

: A massive "bullet sponge" that absorbs fire from raids. While slow, they are incredibly durable; however, they are extremely vulnerable to fire, which can cause them to go down instantly if hit by a Molotov. B-Tier: Niche & Resource Producers Terramorph

: Useful for early to mid-game as they provide Skysteel, a strong substitute for Plasteel.

(and variants): These spiders can be "bastards" when wild, but tamed ones produce Feralisk Silk, which is excellent for protective clothing. Their acid-web attacks can also stun enemies. Arcturan Sky Eel

: Fast herbivores that provide electric shocks, occasionally causing cardiac arrest in enemies. They also nuzzle frequently, providing a constant mood boost. Bouldermit

: Effectively a living tank for late-game defense. They can provide some stone chunks when butchered, but their primary value is soaking up bullets due to their massive health pool. Avoid Tier

: This creature appears as a "wanderer joins" event. It looks like a human colonist until it gets hungry, at which point it transforms into a monster and attacks your base from within. Salamanders

: Often considered a waste of food and effort because they lack the ability to learn even basic guard training.

: If you are using the Rimworld Odyssey DLC or compatible updates, look for the Thrumbo Fear ability on Alpha Thrumbos

; it is one of the strongest crowd-control tools available against human raids.

In the Alpha Animals , animals are categorized by their utility in combat, resource production, and colony management. S-Tier: Top Utility & Combat

These animals provide unique, high-value mechanics that significantly alter gameplay. Groundrunner

: Highly prized for mountain bases; they can assist in mining and are capable haulers.

: An excellent early-to-mid-game asset that produces uranium crystals, which can be refined or sold for significant profit. Gallatross

: The "Thrumbo" of Alpha Animals. It is an incredibly powerful combat beast with a ranged boulder attack and provides extremely valuable leather.

(and variants): These spiders can stun enemies with ranged webs, making them elite defensive assets. If you tame a Clutch Mother , she will produce tamed offspring continuously. A-Tier: Specialized Specialists Meadow Ave

: Elite caravan and travel animals. They are exceptionally fast, especially when paired with mods like Giddy-Up. Ripperhound

: A versatile "combat husky." They are powerful in a fight, reasonably fast, and capable of hauling. Conclusion The RimWorld Alpha Animals tier list is

: Useful for early-game waste management, as they consume corpses and produce "Helixien gas" for power (when used with associated mods like Vanilla Furniture Expanded - Power). Chameleon Yak

: A superior alternative to the standard yak, providing a consistent source of milk, wool, and acting as a solid pack animal. B-Tier: Niche Resource Producers Devil Sheep

: Provides a passive source of Devilstrand wool, saving you from having to grow the slow-maturing crops. Ironhusk Beetle

: Produces iron (steel) over time, though they require significant food (wood/logs) to maintain. Arcturan Sky Eel

: Fast herbivores that deliver electric shocks in combat, which can cause cardiac arrest in enemies. Terramorph

: Can be butchered or farmed for Skysteel, a valuable mid-game substitute for Plasteel. C-Tier: High Maintenance or Limited Use

: While they can self-tame, they are often considered "shroom farms" that are better off slaughtered for meat and mushrooms rather than kept as pets. Bouldermit

: Effectively a walking quarry. They are useful late-game when map resources are depleted, but they move slowly and eat a lot. Slurrypede

: Produces "nutritious" slurry for food, but it is often inefficient compared to standard farming unless in extreme biomes. D-Tier: "Trash" Tier

: Generally viewed as no different from a standard rat with no significant unique benefits.

: A "trap" animal that appears as a helpful wanderer but eventually transforms into a hostile predator that eats your food and potentially your colonists.

For more specific data on stats like hunger rates and DPS, you can refer to the Alpha Animals Bestiary Wiki. Steam Workshop::Alpha Animals - RimWorld

Here’s a sample forum-style post for someone looking into a tier list for RimWorld’s Alpha Animals mod. You can post this on Reddit (r/RimWorld), Steam, or Ludeon forums.


Title: Looking for an up-to-date Alpha Animals tier list – help me separate the MVPs from the manhunter bait

Body:

Hey everyone,

I’ve been playing with the Alpha Animals mod for a while but still feel like I’m sleeping on some creatures or overvaluing others. With the newer updates (and DLC synergies like Biotech genetics, Royalty psycasts, etc.), I’m hoping to get a clearer picture of which animals are worth taming, breeding, or running from.

Has anyone put together a recent tier list (post-1.4/1.5)? Or can you share your own rankings?

I’m especially interested in:

If you’ve got a personal tier list (S through F), please drop it below. Even rough categories help.

Example creatures I’m curious about:

Bonus points if you explain why something is S-tier or absolute trash tier.

Thanks in advance – my next colony’s survival depends on your wisdom.



No tier list is perfect for your colony. Use dev mode to spawn animals, try taming, and simulate a raid. A Gallatross is S-tier if you can feed it; it’s useless if you’re on an ice sheet with no handlers.

Would you like a breakdown for a specific biome (e.g., tropical swamp, sea ice, or extreme desert) or a particular playstyle (e.g., naked brutality, tribal)?


| Animal | Use | |--------|-----| | Boomalope (Alpha variant) | Same as vanilla but more chemfuel per day. | | Clambeast | High meat + shell defense. Slow. | | Nox Slug | Releases sleep gas on death – nonlethal downing. Risky near your own pawns. | | Bouldermit | Digs overhead mountain (great for mining). Eats rock. Slow. | | Pack Bruiser | High carry weight, decent melee guard. Wildness moderate. |

Strong in a specific role. Worth the training effort.

Good, but outclassed by vanilla animals or specific S/A modded ones.

Why S-Tier: A living fortress and an automatic raid defense system. The Clutch Mother is a giant, tamable spider that constantly produces wild, hostile Feralisks. If you tame one and keep it fed, it will spin webs that drastically slow all enemies. When a raid comes, the Clutch Mother’s children will swarm the invaders.

Tame immediately if seen: Aerofleet, Gallatross, Nightling, Cactipine
Tame with caution: Mimes (intentionally), Raptor Shrimp, Black Scorpion
Leave alone or kill on sight: Any Feralisk (non-clutch), Barbspear, Slurrypede

Pro tip: Alpha Animals adds powerful but risky creatures. Always zone-lock aggressive tamables away from your medbay and nursery. And remember — a Gallatross revenge is worse than a Thrumbo revenge.

community, the Alpha Animals mod is highly regarded for adding over 100 exotic creatures that range from utility powerhouses to literal "run-enders". Unlike vanilla animals, these creatures often produce unique resources like uranium, plasteel substitutes, or synthread. Top-Tier Animals (S-Tier)

These are widely considered essential for their extreme utility or combat prowess. Groundrunners

: Indispensable for mountain bases, these creatures assist with mining and are physically resilient enough for combat. Chameleon Yaks

: Excellent multi-purpose animals providing milk and exotic wools, and they serve as capable pack animals. Gallatross

: The "modded Thrumbo." While extremely dangerous to tame, they are nearly unstoppable tanks that drop valuable leather and horns. (Night/Royal/Meadow)

: Highly valued for their incredible speed, making them the best mounts for kiting enemies if using the "Giddy-up" mod.

: These flying creatures can save a colony by providing medical brain implants or acting as high-speed combat support. Utility & Resource Producers (A-Tier) Devil Sheep

: A reliable passive source of Devilstrand, removing the need for long growing cycles.

: Produce crystals that refine into Uranium, providing a steady supply of late-game fuel. Slurrypedes

: Produce "Nutrient Paste" style food. While it carries a mood debuff, it is a life-saver during famines. Terramorphs

: Can be slaughtered for Skysteel, which serves as a valuable early-to-mid game substitute for plasteel. Situational or Dangerous Animals (B/C-Tier)

: Powerful combatants that shoot stun webs, but their aggressive nature makes them a constant threat until tamed. Thunderbeasts

: Capable of raining lightning on raiders, but they cause massive fires and flashstorms when killed, often damaging your own base. Aerofleets

: Often cited as "nuisance" animals; they explode on death and spawn in large numbers, which can lead to uncontrollable fires early in a game. Bottom Tier (Avoid)

: These appear as "wanderer joined" humans but eventually transform into starving monsters, often killing your colonists in their sleep. Decay Drakes

: Generally considered more trouble than they are worth due to their high maintenance and low utility.

For the latest detailed stats on all 107+ creatures, players often refer to the Alpha Animals Bestiary Wiki like the Tundra or Desert?